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December 12th, 2003 Benjamin Lok

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1 December 12th, 2003 Benjamin Lok
Virtual Characters and Environments: New Modalities for Human Computer Interaction December 12th, 2003 Benjamin Lok

2 Overview Computer generated characters and environments
Amazing visuals and audio Interacting is limited! Reduce applicability? Goals: Create new methods to interact Evaluate the effectiveness of these interaction methods Aki from Final Fantasy: The Spirits Within Walking Experiment PIT - UNC

3 Life-Sized Virtual Characters
Virtual Characters as a way to interact with information If virtual characters are presented with an adequate level of realism, would people respond to them as they would to other people? Effective Interaction Natural (> than keyboard and mouse) 3D, Dynamic (augmentable) Effective Collaboration Non-verbal communication (60%) High impact?

4 Interaction Each participant in a communication has three stages: perception, cognition, and response Investigate: Display, perception, efficacy Thinking Perceiving Responding Virtual Character Thinking Responding Perceiving Interaction Perceiving Responding Thinking Participant

5 Projects underway Interpersonal communication Teaching
Distributed acting rehearsal Distributed engineering design Teaching Medical First Responder Training Future work: Universal Access Disabled Minorities Rural communities

6 Virtual Environments Been around for almost 30 years
# of systems in research labs > day to day use Why? Interaction with the virtual environment is too poor Everything is virtual isn’t necessarily good Example, change a light bulb Approach: Real objects as interfaces to the virtual world Merge the real and virtual spaces Evaluate what VR is good for!

7 Merging real and virtual spaces
Make 3rd larger

8 Videos of Task Explain Flashing So he can see the other virtual models and their constraints imposed on the task. Having a hybrid environment provides substantial benefits in prototype design.

9 Avatars in VE Most virtual environments do not provide an avatar (user self-representation) Why? Because tracking the human body is difficult. Solution: Use simple computer vision to track colored markers to generate an avatar

10 Locomotion in VR Most common locomotion:
Use a ‘virtual walking’ metaphor. Does this reduce effectiveness? We can test this because of new wide-area tracking technologies.

11 VR Interaction Getting real objects into virtual environments
How do you naturally interact with virtual objects?

12 Equipment 3 Graduate students 15’x15’x10’ wide area tracker
Virtual Research V8 HMD 42” Plasma TV 8 data projectors Cyberware 3D scanner Collaboration with expertise in: Virtual Reality Digital Arts Image Processing Computational Geometry Human Computer Interaction Image Based Rendering


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