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2019 Major Rule Changes
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10 Second Run-Off 3 Criteria Called time-out prevents 10 RO
Game clock must be running Less than 1:00 remaining in 1st or 2nd half ONE Team….. Have an injured player OR Player loses helmet (w/o foul) OR Commit a foul that causes the clock to stop immediately. Called time-out prevents 10 RO If 10 RO → PC & GC start RFP No 10 RO → PC on RFP; GC on snap
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10 Second Run-Off Examples of fouls that could cause 10 RO
Any foul that prevents the snap (FST; encroachment; DOF w/ contact) Intentional Grounding to stop clock Incomplete Illegal forward pass Backward pass thrown OB to stop clock Any other foul committed with intent to stop clock. Offended team may accept yardage & decline 10 RO If yardage is declined, 10 RO is declined by rule. Chapter-used Signal for 10 RO ??????
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Blind-Side Block An open field block against an opponent that is initiated outside the opponent’s field of vision, or otherwise in such a manner that the opponent cannot reasonably defend himself against the block. Are legal except with forcible contact. 15 yard penalty plus AFD. Could have Blind-Side Block with Targeting.
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Targeting No change to what determines targeting. Rule & 9-1-4 Basically have 2 “levels” of targeting in UIL games. Flagrant – 15 yards; AFD; Player DQ Non-flagrant – 15 yards: AFD; Counts as 1st toward DQ (2 = DQ) Flagrant Targeting – No doubt there was targeting & action that could cause catastrophic injury to either player. 1 non-flagrant targeting + 1 UNS ≠ DQ
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