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INLIFE Incubate a New Learning and Inspiration Framework for Education

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Presentation on theme: "INLIFE Incubate a New Learning and Inspiration Framework for Education"— Presentation transcript:

1 INLIFE Incubate a New Learning and Inspiration Framework for Education
Dr. Konstantinos Demestichas Project Coordinator Co-funded by the horizon 2020 Framework Programme of the European Union INLIFE - Grant Agreement

2 Project info Call: H2020-ICT / ICT : Gaming and gamification Evaluation Score: 15/15 Duration: 24 months Funding type: Innovation Action Estimated budget: 1,495,000.00 Estimated funding: 1,002,400.00 Partners: 7 partners from 5 European countries Coordinator: ICCS (Greece)

3 INLIFE in Europe Pilot Site Pilot Site Pilot Site Pilot Site

4 Motivation Serious gaming can be a valuable educational tool in a sound pedagogical or social inclusion framework The Internet-of-Things (IoT) is all around us, “monitoring” our activities in a seamless way The INLIFE concept: Specific tasks in real life (monitored by IoT sensory devices) can be the basis for the creation of a gamification framework translating actions into gaming attributes, in the context of serious games for education and social inclusion

5 Project objectives Development of an innovative, open and easy-to-use, gamification framework Creation of synergies between the IoT and the Gamification domains Development of two serious games (one for education and one for social inclusion) for concept validation Support of the persistent change of user behaviour to ensure sustainable results Development of innovative gamification business models and opportunities

6 INLIFE innovations Open gamification approach for non- leisure, educational and social inclusion, applications and behavioural changes Reliable, modular and flexible IoT functions providing bi-directional interaction between serious gameplay activities and the surrounding real-space Integration of powerful serious games analytics and automatic difficulty and reward balancing mechanisms Coverage of pertinent societal and educational issues and needs Utilization of multiple state-of-the-art open gaming technologies for the realization of a modular, flexible and open architecture able to support serious games in a wide range of contexts with minimum external intervention

7 INLIFE impact INLIFE will result in a high-prospects ecosystem that will create multiple business opportunities and applications for the Serious Games and the Internet of Things industries, in the areas of Education, Training and Social Inclusion, blending their technologies together in an innovative way and spurring mutual benefits

8 INLIFE ecosystem

9 INLIFE Game Server architecture

10 Dr. Konstantinos Demestichas


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