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Using Modules
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Today's Goal Introduce important concepts: Functions Classes Objects
Methods Modules
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Python Standard Library
Python consists of two parts: Language Standard Library The Python Standard Library contains code you can use in your programs to do things like: Compute mathematical functions Perform network communication Access files Draw with turtles
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Standard Library Organization
Code in the Standard Library is organized into Modules A module is a collection of Variables Functions Classes Python Standard Library math pi e sin() cos() sqrt() random randrange() turtle class Turtle class Screen
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Functions A function is a named list of statements that performs a task. You've used functions like: print() randrange() [in the random module] The library contains many functions. Today, you'll start learning to write your own. def add(x, y): sum = x + y return sum
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Classes and Data Types Python has a few built-in data types.
Can you recall some? These data types are defined by classes in the Python Standard Library. A class is Python's mechanism for defining data types. The classes in the Standard Library define data types that you can use in your programs.
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Standard Library Documentation
docs.python.org describes contents of Standard Library Access the correct version Navigate to Library Reference We'll explore it today.
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Using Modules Use the import statement to make the contents of a module available to your program. After importing a module, use its functions and variables by prefixing them with the name of the module. import math radius = 3.5 area = math.pi * (radius ** 2) sqrtOf4 = math.sqrt(4)
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Functions
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Using Functions To use a function, you write a statement like this:
print("Hello") or this: x = math.sqrt(3) We call this a function invocation or function call To execute this statement, the Python interpreter Locates the definition of the function Executes the statements in the function
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Using Functions A function is like a miniature program:
It needs input to operate on It performs some calculation using the input It produces a result
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Function Input and Output
Functions usually get their information using parameters supplied by your program A parameter is an expression used in a function call Parameters are also called arguments Functions often return a result that you store in a variable use as a parameter to another function Example: round() is a built-in function that rounds a float to the nearest int y = 3.4 x = round(y + .3) output stored in x input parameter
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Function Evaluation To execute x = round(y + .3), Python
Evaluates parameter expression y + .3 Invokes round() function, passing in value 3.7 round() executes, producing result (4) Stores the result in x y + .3 3.7 round() 4 x
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Aside: print() is an atypical function
It sends its output to the screen (most functions don't) It does not return a value to be used in an expression
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Built-in Functions The Python Standard Library contains several "built-in" functions You don't have to import a module to use these:
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Let's Practice Meet the len() function: Suppose we have a variable:
name = "Fred" Write a statement to invoke the len() function to determine the length of name
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Let's Survey Some Modules
math module os module Variables pi e Functions fabs() sqrt() sin() Activity: Survey Library Documentation Variables name Functions getlogin() getcwd()
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Function Documentation
Function documentation specifies Required and optional parameters Return value
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Caution About Googling
Python has been around a long time. Many Internet pages present techniques for Python 2. We're using Python 3. Some things that work for Python 2 don't work in Python 3.
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Classes and Objects
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Classes, continued Data values in Python are called objects.
The makeup and behavior of objects are defined by classes. We say that an object is an instance of a class. Each object can perform operations and methods defined by its class. A class defines attributes - one or more data values that each object contains methods - functions that the objects perform
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Classes in Turtle Module
The turtle module contains two classes: Turtle and Screen. Turtle attributes: Location Heading Shape Whether pen is up or down Pen color Turtle methods: You know these... Screen attributes: State of each pixel on the screen Screen methods: clear() screensize()
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Using the Turtle Module
import turtle # makes contents of turtle module available wn = turtle.Screen() # creates instance of Screen class in turtle module wn.title("Hello") # sets window title of Screen wn alex = turtle.Turtle() # creates instance of Turtle class in turtle module alex.forward(150) # invokes forward() method on alex instance
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Creating Objects Create some objects, like numbers and strings, by writing literal values x = 10 s = "Hello" Create other objects by writing module-name.class-name() wn = turtle.Screen() alex = turtle.Turtle()
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Using Objects Use objects by passing them to functions:
y = math.fabs(x) size = len(s) And invoking their methods: wn.title("Hello") alex.forward(10) Activity: Explore using the Turtle methods in the Standard Library x = 10 s = "Hello" wn = turtle.Screen() alex = turtle.Turtle()
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Instances and State The state of an object is the combined values of its attributes. Each object of a given class has its own distinct state. alex = turtle.Turtle() alex.forward(150) gerta = turtle.Turtle() gerta.forward(10)
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