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Published byGerard Lane Modified over 5 years ago
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A Gentle Introduction to Unity 2D Game Programming
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Create a New Unity 2D Project
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Play/Edit Toggle Game Scene Area
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Click here to create a new Object
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Make it a 2D Object of type Sprite
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Move it to position x=3, y=3
Rename it "Ball" Move it to position x=3, y=3
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Click here to create a new Sprite
Name it CircleSprite
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You can apply this CircleSprite to the Ball object by
clicking and dragging it to here
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Click Add Component and add a Physics 2D component
called a Circle Collider to the Ball object
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Next add a Physics 2D Component called Rigitbody 2D to the Ball object
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Now create a square (actually rectanglar) object
called the Floor Give the floor the Physics 2D properties of Box Collider and RigidBody 2D Make the Body Type Static
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Run the "Game" to test the properties of you Ball object
It should fall and come to rest on the Floor object
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Now create a Plank object associate a sprite with it
and give it Box Collider and RigidBody 2D properties Make it static and place it under the Ball at an angle, say 30 deg
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Run the Game to Test the Ball's Behavior
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Create a Physics Material 2D and call it BallMaterial
Next, click and drag BallMaterial directly onto the Ball object
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Run the Game again to Test the change in the Ball's behavior
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