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Features of a Graphic Novel
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Definition of Graphic Novel
Combines elements of narrative, speech, illustrations and images Longer than a comic book Higher quality than a comic book Bound as real book rather than staples as with comic
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Panels A panel is a box containing pictures, showing what is happening in the story Represents a moment in time; a single action Panels are arranged left to right, top to bottom
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Panel positions Full page panels are used for effect – artist can show greater detail of a scene, can be used for emphasis (can even be a two page panel) Overlapping panels – depict almost simultaneous events in the storyline Floating panels – smaller panels placed over larger panels; usually conveys events happening simultaneously over the same time period in two different locations
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Gutter The space between panels
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Splash page Opening page of a graphic novel; contains title, subtitles, and credits for writers and artists
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Speech Bubble/ Balloon
Oval in shape; contains dialogue of characters, speech balloon often has squiggly shape attached pointing to the speaker
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Thought Bubble Silent thoughts of characters contained in these fluffy clouds with scalloped edges, bubbles lead to thinker
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Letters and Documents Used to move the story along – as the character reads the information, so do we
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Caption Box Rectangular box at top or bottom of panel – is a narrative aid that helps reader to understand setting shifts and transition between panels
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Lighting Plays a crucial role in creating mood and feeling within the panel Darkness = mysterious, foreboding Brightness = happy, positive
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Sound Shown through words (onomatopoeia) and how they are drawn (vibrating word shows alarm clock)
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Text Features Bold: boldness or strength
Italics: projects intensity of conversation Smaller print size: conveys a whisper Different fonts: dialects and different languages
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The End
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