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Scratch: Animation and game programming
Task 5: A horse and a lion
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Observation and discussion
What can we observe from the demo? How to make it?
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1. Basic setting How many sprite do we need?
Give it/them name(s) and set rotation. Prepare costumes.
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2. Let the Lion move. In script area of lion
Build blocks to let the Lion move. Add blocks to let the Lion say "GOOD" when it catches the Horse.
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3. Let the player control the Horse.
In script area of horse Which two blocks can we use to control the Horse move upwards?
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3. Let the player control the Horse.
Which one is better? Why? The Horse moves upwards. The Horse is caught. The Horse moves upwards. The Horse is caught.
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3. Let the player control the Horse.
Also control "up", "down", "left" and "right". Let the Horse look like moving. Let the Horse say "OH NO !" when being caught.
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Scripts
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Scripts
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Scripts
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Conclusion: What do we learn?
1. Basic setting How to add sprites, set costumes and edit costumes. 2. Let the Lion move. How to set commands.
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Conclusion: What do we learn?
3. Let the player control the Horse. Directions How to build blocks logically.
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P.S.1:Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab. See P.S.2:Materials are provided by Mr. CHENG Che Hung of NLSI Lui Kwok Pat Fong College.
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