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UML Interaction Diagrams
Ch. 15
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Interaction Diagram Notation
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Introduction Interaction diagrams illustrate how objects interact via messages. Collaboration diagrams illustrate object interactions in a graph or network format. message1( ) :ClassAInstance 1: message2() 2: message3() :ClassBInstance
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Sequence vs Collaboration Diagrams
:ClassAInstance :ClassBInstance message1( ) :ClassAInstance message1() message2() 1: message2() 2: message3() What is the difference of collaboration vs sequence diagrams? For which components of a sw project do we draw a sequence diagram? For which components of a sw project do we draw a collaboration diagram? Collab: more for whiteboard vertical/horizontal expansion Spend time doing dynamic modeling! message3() :ClassBInstance
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Example Collaboration Diagram: makePayment
direction of message first internal message makePayment(cash Tendered) :Register 1: makePayment(cash Tendered) :Sale parameter link line 1.1: create(cash Tendered) first message instance :Payment object creation
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How to Read the makePayment Collaboration Diagram
The message makePayment is sent to an instance of Register. The sender is not identified. The Register instance sends the makePayment message to a Sale instance. The Sale instance creates an instance of a Payment. makePayment(cashTendered) :Register 1: makePayment(cashTendered) :Sale 1.1: create(cashTendered) :Payment
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Example Sequence Diagram: makePayment
:Register :Sale makePayment (cashTendered) makePayment (cashTendered) create (cashTendered) :Payment
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Illustrating Classes and Instances
To show an instance of a class, the regular class box graphic symbol is used, but the name is underlined. Additionally a class name should be preceded by a colon. An instance name can be used to uniquely identify the instance. Sale Class :Sale Instance s1:Sale Named instance
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Messages to “self” or “this”
A message can be sent from an object to itself. This is illustrated by a link to itself, with messages flowing along the link. msg1() :Register 1: clear()
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Creation of Instances The language independent creation message is create, being sent to the instance being created. The create message may include parameters, indicating passing of initial values. msg1 ( ) 1: create (cashier) :Register :Sale newly created instance
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Creation of Instances An object lifeline shows the extend of the life of an object in the diagram. Note that newly created objects are placed at their creation height. :Register :Sale makePayment(…) makePayment(…) create(…) :Payment
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Lifelines Synchronous vs asynchronous messages
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Asynchronous vs synchronous calls
Async: not block or wait for response, used in multithreaded java
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Return Values
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Conditional Messages :A :B message1() [color=red] calculate()
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Conditionals
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Conditional Messages A conditional message is shown by following a sequence number with a conditional clause in square brackets, similar to the iteration clause. The message is sent only if the clause evaluates to true. msg1 ( ) 1: [new sale] create (cashier) :Register :Sale Link: connection path between two objects (straight line in comm diag.)
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Mutually Exclusive Conditional Paths
1a and 1b are mutually exclusive conditional paths. Both are sequence number 1 since either could be the first internal message. unconditional after either msg2() or msg4() :ClassE 2: msg6() msg1 ( ) 1a: [test1] msg2() :ClassA :ClassB 1b: [not test1] msg4() 1a.1: msg3() :ClassD :ClassC 1b.1: msg5()
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Iteration or Looping Iteration; Recurrence values omitted Iteration is indicated by following the sequence number with a star * This expresses that the message is being sent repeatedly, in a loop, to the receiver. It is also possible to include an iteration clause indicating the recurrence values. msg1( ) 1*: li := nextLineItem(): SalesLineItem :Register :Sale Iteration clause msg1( ) 1*: [i :=1..10] li := nextLineItem(): SalesLineItem :Register :Sale
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