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Multi resolution Texture Synthesis on Surfaces

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Presentation on theme: "Multi resolution Texture Synthesis on Surfaces"— Presentation transcript:

1 Multi resolution Texture Synthesis on Surfaces
Arul Prakash Lavanya Tekumalla

2 Multi resolution Texture synthesis
Build image/mesh pyramid. Assign color to each pixel/vertex by doing a neighborhood search in the texture image. Neighborhood search: very expensive TSVQ: Accelerates the search process by considering neighborhoods as points in a multi dimensional space and casting the neighborhood search process as a nearest point searching problem in a multi-dimensional space.

3 Texture synthesis on surfaces
Retiling Sprinkle some new vertices onto the mesh Space them uniformly over the mesh using point repulsion. Remove old vertices and re-triangulate Create a hierarchy of meshes Neighborhood Construction: flatten a set of nearby vertices resample the flattened samples

4 References Re-Tiling Polygonal Surfaces, G Turk.
Generating Textures on Arbitrary Surfaces Using Reaction-Diffusion, G Turk. Generating random points in triangles, G Turk Texture Synthesis over Arbitrary Manifold Surfaces, Li-Yi Wei and Marc Levoy. Fast Texture Synthesis using Tree-structured Vector Quantization,Li-Yi Wei and Marc Levoy.


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