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An interactive, user-driven physics simulator

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Presentation on theme: "An interactive, user-driven physics simulator"— Presentation transcript:

1 An interactive, user-driven physics simulator
Tom Smilack

2 Goal Accurate physics simulator Intuitive input methods
Models the user’s situation

3 First Quarter

4 Second Quarter

5 Progress Projectile motion Rotation Wall collisions
Circle, rectangle input Basic GUI Pseudocode for object collisions

6 Wall collision equations and implementation

7 Input methods Circle by radius Circle by diameter Rectangle
Other properties of the object

8 GUI

9 Rectangle collision detection

10 Goals Immediate future Later Object collisions Anchors Contact forces
Axles Other polygons/custom shapes


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