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Published byΕυπραξία Μαγγίνας Modified over 5 years ago
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An interactive, user-driven physics simulator
Tom Smilack
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Goal Accurate physics simulator Intuitive input methods
Models the user’s situation
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First Quarter
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Second Quarter
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Progress Projectile motion Rotation Wall collisions
Circle, rectangle input Basic GUI Pseudocode for object collisions
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Wall collision equations and implementation
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Input methods Circle by radius Circle by diameter Rectangle
Other properties of the object
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GUI
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Rectangle collision detection
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Goals Immediate future Later Object collisions Anchors Contact forces
Axles Other polygons/custom shapes
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