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Gambling and Social Gaming Awareness
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Aims and Objective Aims: Students will understand the impact of social media and gambling addiction on themselves and others Objectives: Students will identify the meaning of gambling and addiction and the impact on themselves and others. Students will locate how to find help via Moodle.
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Gambling What is it? “betting, gaming or participating in a lottery” (Gambling Act 2005) Is this clear enough? What else should be included? Risk taking behaviour Financial benefit or desired outcome “Take risky action in the hope of a desired result.” (Oxford Dictionary) Perception of the word; Positive or Negative?
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Problem Gambling There is a stigma regarding “Gambling”.
But when does it become a problem? It’s not just about losing money. Gambling problems can affect a person’s whole life; Gets in the way of work, school or other activities Harms your mental or physical health Hurts you financially Damages your reputation Causes problems with your family or friends What is the stigma… gambling is a negative thing. However there are benefits including but not limited to: improving calculations (calculating probability), resilience building when experiencing a loss, excitement or enjoyment or it can be used as a method for social interaction (Ladies day at the races, Poker match with friends etc).
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Social Gaming What is it?
“Some of the games you can play online might look like gambling but do not meet the legal definition. They may involve a game of chance for a prize and may use gambling mechanics such as cards or dice but, crucially from a narrow legal perspective, if the prize is not money or money’s worth, they are not gambling under UK legislation.” (Gambling Commission) Currently there are no regulations in the UK regarding Social Gaming It may look like gambling… or have elements of gambling, but without a prize worth money or money’s value its not. So spin the wheel type things (like the candy crush wheel)…or purchasing extra spins or rolls of a dice would be considered social gaming.
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What does a gambler look like?
Why do people gamble? According to the “Young people and gambling report 2018” Reasons given: To try and win money Because its fun It gives me something to do Like to take risks To get a buzz I am likely to win money I will win more than I lose Helps cheer me up Because its cool My parents do it My friends do it
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‘In The Know’ – Quiz and Attitudes
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Attitudes and Influences Describe how you feel about the following statements – Agree or Disagree
There is no such thing as ‘responsible gambling’ Young children should not have access to slot machines Gaming will lead to gambling for most people Gambling is a form of addiction The National Lottery is fun and not Gambling It’s acceptable to have a friendly bet It is wrong for young people to gamble The gambling industry should pay more for helping with addiction
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Methods of Gambling Slot machines / Fruities - Bingo
Scratch cards – Bought or been bought? Lottery Ticket – Bought one or been bought? Card games – Poker, Blackjack etc. Betting Slip – Betting on Horses / Dogs. Usually found in a Bookmakers – William Hill, Paddy Power, Ladbrokes, Coral, Bet Fred Online Betting – Football Accumulators, Esports etc. 2p Machines – A childhood favourite… is this gambling? Technically yes it is because they require no skill, there is a degree of risk (losing 2p) and a randomly determined outcome or prize. Yet is it socially acceptable? Are we encouraging people to gamble? Parents even give their kids money, a step or will hold them to the slot and will allow them to play. Is this wrong?
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Facts, Figures and Information
In the Past 7 Days… 11 12 13 14 15 16 Questions about participation in other potentially harmful activities in the past 7 days (at time of survey 2018). This shows context to how gambling participation sits in terms of other activities and the acceptance of it. According to this you are 7 times more likely to spend money on gambling than take an illegal drug. Which can increase the chances of developing an addiction to gambling. Other information taken from this survey was that 49% of those who had taken illegal drugs and 49% who had smoked cigarettes had spent their own money on gambling in the past week. 29% of those who had drunk alcohol had gambled during the same period. The table on the right shows the breakdown of age for each of the activities. As can be seen, as you get older you are more likely to have participated in one of these activities, however there is a reduction in the “Taken Illegal Drugs” section. This could be for a variety of reasons including the participants not disclosing through fear of getting in trouble for the activity.
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Boys aged were twice as likely as girls of the same age group to have gambled for money in the past week. Some 18% of boys had spent money on gambling in the past seven days compared to 9% of girls. The disparity between the sexes was greatest for placing a private bet for money, with 9% of boys having done so compared to 3% of girls.
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85% of the year olds had spent up to £50 on gambling activities in the past 7 days (at time of survey). 15% said they spent over £50. Lets put that into context. If one of those 15% was an 11 year old, where are they getting that money? Do the parents know their child is spending that much on gambling? Do you see that is a problem? Would you think that this person is likely to develop a gambling addiction? Do they already have one?
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respondents’ disposable income, so that their gambling spend could be placed in the context of the amount of money they had been given or had earned. The average amount that year olds, who had spent their own money on gambling in the past seven days, were given was £27. The average amount they would spend on gambling was £16. That is 59% of their income that week. The data makes it clear that for many young people, their gambling spend represents a sizeable proportion of their disposable income.
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Support available? www.gambleaware.co.uk www.gamcare.org.uk
Student Services / SAMs team Breakeven – Experienced counsellors trained to deal with problem gambling.
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