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Coding in Maths Class - Structure and Play

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1 Coding in Maths Class - Structure and Play
Jared Hockly Ngã Puna o Waiõrea

2 Mahi inãianei (starter)
if (you have a device) get it connected goto else Make friends with someone who has(device) == TRUE while(you are idle) attempt the starter Mahi inãianei (starter) How would you space out 6 discs nicely inside the red space?

3 Ko wai ake matau? Ko Te Aroha te maunga Ko Waikato te awa
Kei te noho ahau i te Tamaki Makaurau inaianei Ko Nga Puna o Waiorea te kura Ko Jared taku ingoa Margaret and John Kalman trust – teacher fellow … and for a while I’ve been interested in coding and maths and stats learning.

4 The Why In the world of coding, knowing maths allows us to do more things Coding platforms can provide an environment to develop mathematical thinking – to play Digital technologies curriculum Computational thinking CT in the NZC Common content, big ideas, ways of working?

5 Task 1: Spacing discs Spacing training task click the commands
(un automated programme) b) Spacing disks Programme task

6 Thinking about how to teach coding – some structure
Words from Sue Sentence Predict – given a working program, what do you think it will do? (at a high level of abstraction) Run – run it and test your prediction Investigate (Explain) – get into the nitty gritty. What does each line of code mean? (low level of abstraction). I’m not sure that explain is quite the right term. Modify – edit the program to make it do different things (high and low levels of abstraction) Make/Create/Design – design a new program that uses the same nitty gritty but that solves a new problem.  I had always called this Create, and it is certainly creative but reading Tedre & Denning’s recent paper caused me to change this to Design, as a key computational thinking skill. for-teaching-programming-in-school/

7 Task 2: Factor finding Understand the programme
Improve it to run faster PRIMM

8 Task 3: Wizard-frog vs Space-dog
Fix the programme to fit the graph

9


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