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8. Displays
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WAYS OF CLASSIFYING DISPLAYS
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THIRTEEN PRINCIPLES OF DISPLAY DESIGN
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Perceptual Principles
Make displays legible (or audible) Avoid absolute judgment limits Top-down processing Redundancy gain Discriminability: Similarity causes confusion: Use discriminable elements.
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Mental Model Principles
Principle of pictorial realism Principle of the moving part
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Principles Based on Attention
Minimizing information access cost Proximity compatibility principle Principle of multiple resources
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Memory Principles Replace memory with visual information: knowledge in the world. Principle of predictive aiding Principle of consistency
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ALERTING DISPLAYS
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LABELS
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Visibility/legibility
Discriminability Meaningfulness Location
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MONITORING
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Legibility Analog vs. digital Analog form and direction Prediction and sluggishness
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MULTIPLE DISPLAYS
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Display Layout Frequency of use Importance of use Display relatedness
or sequence of use Consistency
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Organizational grouping
S-R Compatibility/Clutter avoidance
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HUD and Display Overlay
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Head-Mounted Displays
superimposed imagery wider than HUD Monocular, biocular, binocular Conformal imagery Motion sickness
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Configural Displays
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Putting It All Together: Supervisory Displays
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NAVIGATION DISPLAYS AND MAPS
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Route Lists and Command Displays Maps
Legibility Clutter and Overlay Position Representation
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Map Orientation Scale
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Three-Dimensional Maps
Planning Maps and Data Visualization
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QUANTITATIVE INFO DISPLAYS: Tables and graphs
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Legibility (P1) Clutter
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Proximity Format
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