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1. Objective 1 Overview of the Linux Desktop  X Server  Controls Graphical Interface  Manages Input Devices  Transmits Input actions to the client.

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Presentation on theme: "1. Objective 1 Overview of the Linux Desktop  X Server  Controls Graphical Interface  Manages Input Devices  Transmits Input actions to the client."— Presentation transcript:

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2 Objective 1 Overview of the Linux Desktop  X Server  Controls Graphical Interface  Manages Input Devices  Transmits Input actions to the client  Window Manager manages appearance of Window  Specialized client application  Provides control elements  Manages virtual desktops  Provides functionality of window frames  Client Application  Graphical application that uses X server to receive keyboard and mouse actions 2

3 Objective 2 Using the KDE Desktop  How to Log In  Username  Password  How to Log Out  Logout from the start menu  How to Shut Down and Reboot the Linux Systems  Menu Choices  Session Type  Allows you to choose a window manager other than KDE  Restart X Server  Restart the program that is responsible for the GUI  Shutdown Type  Prompts you before shutting down or restarting your system 3

4 Objective 2 Using the KDE Desktop (2)  How to Identify KDE Desktop Components  The Desktop  KDE Control Panel (Kicker)  Most Commonly used icons  Green button with red "N"  Menu of all configured programs and functions  Blue House  Konqueror file manager  Shell in front of monitor  A terminal window in which to type commands  Lifesaver with chameleon head  The SUSE Help Center  "E" with letter  Konqueror web browser  White and Gray box  Virtual Desktops  Empty area to the right of the virtual desktops  Task Manager area  Clipboard with K  Clipboard  Loudspeaker  Sound Mixer  Sheet with "i"  SuSEwatcher for automatic updates  Computer card  SuSeplugger for plug and play  Clock  Current Time  KDE Menu  Most Frequently Used Applications  All Applications  Various applications sorted by subject  Actions  Command line interface  Overview of bookmarks  Option for locking the screen  Option for logging out  Virtual Desktops  Allows you to switch between several desktops to manage programs running concurrently 4

5 Objective 2 Using the KDE Desktop (3)  How to Manage Icons in the KDE Environment  Desktop  1. Select the item in your KDE menu  2. Hold down the left mouse button, move the mouse pointer to free space on your desktop, and release the mouse button  3. In the menu that appears, select Copy Here  Kicker  You can add new programs to the control panel by right-clicking a free area of the panel and then selecting Add  You can remove a program from the control panel by right-clicking its icon in the control panel and then selecting remove program name  KDE Menu  1. Start the KDE Menu Editor by selecting the KDE menu icon with the right mouse button and selecting Menu Editor 5

6 Objective 2 Using the KDE Desktop (4)  How to Use the Konqueror File Manager  Almost all work on the file system by using the KDE Konqueror  Select the blue house icon in Kicker to start Konqueror 6

7 Objective 3 Use the GNOME Desktop Environment  How to Start GNOME  You can start GNOME instead of KDE by selecting Session Type > GNOME  How to Navigate in GNOME  Features of Top Panel  Applications menu for launching applications  Actions menu for basic actions (such as logging out)  The Nautilus file manager (house icon)  A Terminal emulations window (monitor icon)  A clock  A speaker icon for volume  A menu listing all open windows  Feature of Bottom Panel  An icon to close all open windows  A task manager  A pager for the four virtual desktops 7

8 Objective 3 Use the GNOME Desktop Environment (2)  How to Manage Icons in GNOME  Desktop  Panel  Add  Right-click a free area of the panel and then select Add to Panel  Remove  Right-click an icon in the control panel and select Remove From Panel  Application Menu  Double-click the Start Here icon on the desktop  In the file manager window, double click the icon that represents the menu  Select File>Create Launcher  A Create Launcher dialog box is displayed  Enter the properties of launcher in the Create Launcher dialog box and select OK 8

9 Objective 3 Use the GNOME Desktop Environment (3)  How to Use the GNOME File Manager  You can start Nautilus by selecting the house icon in the tope panel or by selecting the username Home icon on the desktop 9


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