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Published byBrandon O'Connor Modified over 11 years ago
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“EyeMouse”: An interaction device for severely motor-disabled people
Carlo Colombo, Massimiliano Corsini Media Integration and Communication Center University of Florence
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EyeMouse Human-machine interaction system replacing the mouse with eye movements Designed to exploit the residual mobility of severely motor-disabled people (e.g. multiple sclerosis)
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User eye movements are captured through computer vision…
Interaction User eye movements are captured through computer vision… …and then transformed into commands for the on-screen PC interface CV Interpreter Interface commands Live camera images User Screen action feedback
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Eye capture External eye and iris are captured by elastic template matching (snakes) Snake template Iris (circle) external eye (ellipse)
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The iris position in the image is remapped onto the screen plane
Eye remapping Image plane Screen plane The iris position in the image is remapped onto the screen plane The image-to- screen map is calibrated at startup
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Mouse functionalities
Navigation: eye movements Selection: eye persistence, eye blinks Interface feedback compensates for slight remapping errors
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“X” movement
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“O” movement
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Accommodation of head motion
Current work Accommodation of head motion Automatic recovery of tracking errors for prolongated interaction
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Contacts Prof. Carlo Colombo
Dipartimento Sistemi e Informatica Via S. Marta 3 – Firenze Centro di Eccellenza MIUR per la Comunicazione e Integrazione dei Media Sede RAI, Largo A. de Gasperi 1 - Firenze
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