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Design for desirable futures Bo Westerlund School for Computer Science and Communication, KTH, & Dept for communication and design, University of Kalmar bosse@nada.kth.se http://www.bowesterlund.se
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Joe Colombo
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Ross Lovegrove
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Henry Dreyfuss
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Hans Stråberg, koncernchef Electrolux
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Giugiaro
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Hans Stråberg, koncernchef Electrolux
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the art of not knowing Horst Rittel
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Edvin Land
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Argyris och Schön 1994:21
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Prototypes Situating strategies
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Durell Bishop
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IDEO
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interLiving
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Dunne, Raby
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Bo Westerlund, bo.westerlund@hik.se Design for desirable futures
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Gaver
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Agyris, C. & Schön, D. ( Beaudouin-Lafon, M., and Mackay, W. (2003). Prototyping Tools And Techniques In: J. A. Jacko and A. Sears (Eds) The Human-Computer Interaction Handbook. Dunne and Raby, Design Noir, the secret lives of electronic objects Gaver Gedenryd,H. (1998) How designers work, Krippendorff (200X) The semantic turn, Kristoffersson, Sara, (2003) Memphis, Nelson & Stolterman. (2002) The Design Way Rittel, H. & Webber, M. (1973) Dilemmas in a General Theory of Planning in Public Sciences Sanders Simon, H. (1969) The Science of the artificial Westerlund div
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Raymond Loewy, Henry Dreyfuss
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Creating ideas and prototypes
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The workshop results
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Acting and video recording
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Reflection and evaluation
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The workshop results Narratives - reveal the espoused theory of action. Acting out and creating prototypes - makes the theory-in-action available for observation.
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The workshop results Narratives - reveal the espoused theory of action. Acting out and creating prototypes - makes the theory-in-action available for observation. Observation is not just looking, “the transformation of the straightforward ‘observation’ into emphasis on the process of ‘thinking about seeing something’.” (Latour 1979:21)
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The workshop results The interaction with the prototypes contain design ideas that the users show that they will find meaningful in the future. The video prototypes can be re-cycled and refined. They are ‘requirements’ that are not verbal. Participants both “future users” and other stakeholders construct shared experience, knowledge. Participants engage themselves and have fun.
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Questions
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(Fritt efter Sanders (1999) and Kun-pyo Lee)
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Design för önskvärda framtider Bo Westerlund bo.westerlund@hik.se
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