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Simple vs. Compound Mark Hierarchical Marking Menus Shengdong Zhao, Ravin Balakrishnan
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2 Compound Mark Technique
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8 Advantages Seamless novice to expert transition
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9 Advantages Seamless novice to expert transition 3.5 x faster than linear menus
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10 Advantages Seamless novice to expert transition 3.5 x faster than linear menus Scale invariance =
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11 Limitations – Error Rate Breadth/depth/speed/accuracy trade-off [Kurtenbach and Buxton, 1993] Compass4
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12 Limitations – Error Rate Breadth/depth/speed/accuracy trade-off [Kurtenbach and Buxton, 1993] Compass4Compass4-4
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13 Limitations – Error Rate Breadth/depth/speed/accuracy trade-off [Kurtenbach and Buxton, 1993] Compass8
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14 Limitations – Error Rate Breadth/depth/speed/accuracy trade-off [Kurtenbach and Buxton, 1993] Compass8Compass8-2
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15 Limitations – Ambiguous Marks S-S-N
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16 Limitations – Ambiguous Marks S-S-N = S-N-N
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17 Limitations – Ambiguous Marks S-S-N = S-N-N compass8-3: 22% ambiguous compass4-4: 57% ambiguous
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18 Limitations – Physical Space NE-E -NE-E
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19 Compound Mark Technique
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20 Simple Mark Technique
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21 Simple Mark Technique
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22 Simple Mark Technique
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23 Simple Mark Technique
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24 Simple Mark Technique
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25 Simple Mark Technique
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26 Simple Mark Technique
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27 Compound vs. Simple Compound Mark Technique Simple Mark Technique Breadth vs. Depth Compass4:max. depth 4 Compass8:max. depth 2 Possibly more depth AmbiguityYesNO Space usageGrows quadraticallyTheoretical constant Physical MotionSingle zig-zag strokeMultiple simple strokes
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28 Compound vs. Simple Compound Mark Technique Simple Mark Technique Breadth vs. Depth Compass4:max. depth 4 Compass8:max. depth 2 Possibly more depth AmbiguityYesNO Space usageGrows quadraticallyTheoretical constant Physical MotionSingle zig-zag strokeMultiple simple strokes
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29 Compound vs. Simple Compound Mark Technique Simple Mark Technique Breadth vs. Depth Compass4:max. depth 4 Compass8:max. depth 2 Possibly more depth AmbiguityYesNO Space usageGrows quadraticallyTheoretical constant Physical MotionSingle zig-zag strokeMultiple simple strokes
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30 Compound vs. Simple Compound Mark Technique Simple Mark Technique Breadth vs. Depth Compass4:max. depth 4 Compass8:max. depth 2 Possibly more depth AmbiguityYesNO Space usageGrows quadraticallyTheoretical constant Physical MotionSingle zig-zag strokeMultiple simple strokes
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31 Research Issues Speed and accuracy Hierarchy depth Input footprint Spatial overlap Timeout threshold Mark directions on-axisoff-axis
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32 Experimental Setup
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33 Input Footprint 1.25 x 1.25 3.5 x 4.25 7.8 x 8.8
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34 Experimental Design
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35 12 participants x Experimental Design
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36 12 participants x 2 techniques (compound, simple) x Experimental Design
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37 12 participants x 2 techniques (compound, simple) x 3 input footprint (small, medium, large) x Experimental Design
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38 12 participants x 2 techniques (compound, simple) x 3 input footprint (small, medium, large) x 4 layouts (compass4-2, 4-3, 8-2, 8-3) Experimental Design
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39 12 participants x 2 techniques (compound, simple) x 3 input footprint (small, medium, large) x 4 layouts (compass4-2, 4-3, 8-2, 8-3) = 9216 menu selections in total. Experimental Design
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40 Accuracy Overall: Compound (80%) vs. Simple (93%) 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Accuracy(%) 4,2 4,3 8,2 8,3 4,2 4,3 8,2 8,3 4,2 4,3 8,2 8,3 Menu Layout (breadth, depth)
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41 Accuracy 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Accuracy(%) Off On Mix Off On Mix Off On Mix Off On Mix Off On Mix Off On Mix Level 2 Level 3 Level 2 Level 3 Level 2 Level 3 LargeMediumSmall
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42 Speed 4,2 4,3 8,2 8,3 4,2 4,3 8,2 8,3 4,2 4,3 8,2 8,3 Menu Layout (breadth, depth) 4 3.5 3 2.5 2 1.5 1 0.5 0 Time (in second)
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43 Speed Off On Mix Off On Mix Off On Mix Off On Mix Off On Mix Off On Mix Level 2 Level 3 Level 2 Level 3 Level 2 Level 3 LargeMediumSmall Time (in second) 543210543210
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44 Input Space Usage
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45 Results Summary Faster, more accurate Increased hierarchy depth Mark direction no effect on accuracy Unaffected by input footprint Space efficient Timeout threshold: 2s upper bound
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46 Menu Transition Alternatives
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47 Backtracking Alternatives
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48 Future Directions Novice to expert transition Mode errors
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49 Acknowledgements Mark Chignell, Michael McGuffin, Jingnan Yang, Xiao Wu, Faye Baron, Rick Bodner Experiment participants Members of DGP and MIE lab UIST Reviewers
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50 Questions
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51 Formula for Calculating Ambiguity Let B be the branching factor of the menu (e.g., 4, 8) Let D be the depth of the menu (i.e., number of levels) Then, the total number of leaf nodes = B^D Number of leaf nodes with unambiguous marks = (number of marks with maximal number D-1 inflections) + (number of marks with no inflections at all) = B*(B-1)^(D-1) + B Example calculations: compass8-2 layout = 8*(7^1) + 8 = 64 (i.e., all leaves) compass4-4 layout = 4*(3^3) + 4 = 112 (43% of all leaves) compass8-3 layout = 8*(7^2) + 8 = 400 (78% of all leaves)
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52 Drawing TimeReaction Time
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53 Drawing TimeReaction Time
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54 Experimental Setup
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