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You Dont Know What You Really Want What Gamers Dont Know About What They Like About Video Games www.andrewpmayer.com [You dont know what you really want.]
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Who am I? Andrew Mayer Ive been designing all kinds of Games for 16 Years - Original Producer/Designer on Petz - Creative Director at Cartoon Network Online - Original designer for HeroCard game - Casual Games www.andrewpmayer.com [You dont know what you really want.]
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Im a HUGE GAME GEEK - I Learned a lot about designing games by playing them. - Starting with my Atari 800 - I learned more by making them. -P-Playing games wont teach you everything you need - And it wont teach you why people like them. Who am I? www.andrewpmayer.com [You dont know what you really want.]
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Its all good. - There are developers who dont know this stuff - Companies spend millions of dollars trying to make you happy - And it works! - The industry is getting bigger every year. www.andrewpmayer.com [You dont know what you really want.]
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www.andrewpmayer.com [You dont know what you really want.] What is a Player? - Someone who plays games (of course). - When they turn the game off, its over. - They dont think about games outside of the game.
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www.andrewpmayer.com [You dont know what you really want.] What is a Gamer? - Someone who loves to play games. - People who talk about the games they play. - People who think about games when theyre not playing them.
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www.andrewpmayer.com [You dont know what you really want.] Players and Gamers are a lot alike - Both have the same instincts when theyre playing. - Theyre passionate about the game - And theyre trying to figure out how to win. - When they love it, they play it a lot.
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- Players like games, just not Gamer games. - They care more about THE SIMS, then SPORE. - The #1 PC GAME RIGHT NOW is Nancy Drew: The Phantom Of Venice. - The industry always wants to make $$$ by selling people as much stuff as they can. Players and Gamers are different www.andrewpmayer.com [You dont know what you really want.]
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What Gamers Say - You can learn a lot from a Gamer - Most Gamers describe the things they like in pretty similar ways. - Except for you of course. - You are special and different. www.andrewpmayer.com [You dont know what you really want.]
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This is cool. - Cool is how you feel when things are going smoothly. - You know what youre doing and get how it works. - The game isnt getting in the way of you playing it. What Gamers Say www.andrewpmayer.com [You dont know what you really want.]
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This Sucks" - Your expectations arent meeting reality. - Pure WTF moments. - Malfunction! Malfunction! What Gamers Say www.andrewpmayer.com [You dont know what you really want.]
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This is Awesome - All of your game skills are working together. - Loving the big, flashy stuff. - Digging the great Story. What Gamers Say www.andrewpmayer.com [You dont know what you really want.]
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- Exciting Gameplay - Dynamic Characters - Compelling Stories - Gorgeous Environments - Rock Solid Controls Doing this stuff well isnt expensive, just hard work. Gamers and Players all want the same good stuff. www.andrewpmayer.com [You dont know what you really want.]
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Gamers and Players all want the same good stuff. www.andrewpmayer.com [You dont know what you really want.] =
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We likes what we likes - Sequels - Remakes - Me-too games. - Genre Busters that dont really bust anything. And then they want it all over again www.andrewpmayer.com [You dont know what you really want.]
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What about the cool NEW stuff? Big new ideas mean big risks - Most games around big new ideas die before theyre ever released - Its hard to explain something new to the audience - Its hard to explain something new to the guys with the money - New doesnt always equal good www.andrewpmayer.com [You dont know what you really want.]
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Innovation isnt dead - It is, however, more about evolution, not revolution. - Imagine re-inventing the camera every time you made a movie. - There are still more GTAs in our future, just not as many as fast. www.andrewpmayer.com [You dont know what you really want.]
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Whatever, just make me great games! Okay… sure, but there are a few issues we have to talk about first. www.andrewpmayer.com [You dont know what you really want.]
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- They only really have to think about whats in front of them. - A Gamer is only worrying about game mechanic thats getting in their way. - You only need to fix something thats busted. - Seeing the gears breaks the magic - For most people… Gamers get to like what they like just because they like it. www.andrewpmayer.com [You dont know what you really want.]
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- In fact, the more you love it, the more they hate it. - Its way easier to make a game for 20 people then 2 million. - But your risk of failure is much higher. -Too many hardcore fans can kill a game. Someone hates your favorite game www.andrewpmayer.com [You dont know what you really want.]
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- We lose perspective on our own games early and often. - We can only make things that we can break down into bite- sized chunks. - The bites are getting bigger… - We have to do the work and take the big risks - But we lose perspective. - Cry for us. We are teh sad. Developers are their own hardcore fans www.andrewpmayer.com [You dont know what you really want.]
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Figuring it out How do Developers and Publishers learn what you want? - Focus Testing: Watch people play the game. - User Metrics: Theyre tracking your every move! - Experience: Make a lot of games and youll learn something. www.andrewpmayer.com [You dont know what you really want.]
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www.andrewpmayer.com [You dont know what you really want.] The Big Secrets What do developers, publishers, and marketers know about Gamers that Gamers dont know about themselves?
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Listen to your audience. - You have to filter what people say into useful information. - Smart developers always listen to users. - Even if youre ignore someone you should listen first. - Data often gets more interesting in large clumps. www.andrewpmayer.com [You dont know what you really want.]
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- Game Design is the art of enjoyable frustration. - If you always got what you wanted when you wanted it, it wouldnt be a game. - Frustration equals fun, when its balanced right - Read Raph Kosters A Theory of Fun. - Its a great book on this subject. Frustration is Good
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- Good games trick you into doing what you should be doing. - The make you think it was your idea. - Having an a-ha moment is always a win. - Everything (graphics, gameplay, story) should be working toward that moment of user discovery. - You can break the game in new ways after you already get it. You didnt think of that, they did
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- No matter how much the journey sucks, it always feels good at the top of the mountain. - You must triumph (eventually). - If you never beat a challenge you wont love it. - If its too easy you wont care. - Once youve mastered something, it feels good to go back and kick ass. The Reverse Yoda: Hate turns to love
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www.andrewpmayer.com [You dont know what you really want.] Translating from Gamer into Developer Gamers dont always say what they mean. Developers have to figure it out.
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Translating from Gamer into Developer Can I please have some more? - Less is more. Games are made out of rules and limitations. - Too much stuff is actually confusing. - Theres already a no-limit sandbox called Life. -Theres another one called Second Life.
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This is too hard! - Is it too difficult or just really challenging? - Remember the Reverse Yoda you must. - Is it so hard that you wont buy it? - Its only a lose when you actually stop playing. Translating from Gamer into Developer
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You should make it like this! - Actions have consequences. -It just may not be possible in the time & budget. - It may not be the game that theyre trying to make. - Changing little things often have BIG consequences. - If a developer isnt doing something obvious theres almost always a reason. - The question is, is it a good reason? Translating from Gamer into Developer
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www.andrewpmayer.com [You dont know what you really want.] If we arent making games for the people who love them, then why make games at all? Developers want to make Gamers happy
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Developers want to make Gamers happy Get the basics right - Controls - Interface - AI - No nasty bugs
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Theyre watching you. - Beta testing. - Reading opinions online. - Gather their every move with every tool they have available. - More metrics tools are being used every day. Developers want to make Gamers happy
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Gamers are the most valuable to developers as Players - Becoming a meta-critic actually makes you less useful. - Hardcore players open the door to new ideas. - They can also hurt the games they love. -Hardcore fans often dont always want to face the truth. Developers want to make Gamers happy
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www.andrewpmayer.com [You dont know what you really want.] Become a Smarter Gamer - Find more of what you enjoy. - Move the industry towards the kind of innovative games that everybody says they really want. So what do I do with all this secret knowledge?
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Learn to smell the BS Where theres smoke theres fear - Bad marketing tries to sell you the sizzle instead of the steak. - Is anybody talking about the gameplay? - Beware strange details, long lists, or number counts.
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Play Wider Its okay to only love part of a game. - Its worthwhile to try out something for one good idea, especially if you can rent it. - You dont need to like something in order to understand why its value to others. - Sometimes youll discover something awesome inside of a spectacular failure.
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Find Good Stuff Faster-er Little details tell you when its going to be good. - Its hard to explain what the game is, but they keep trying. - You start seeing cool little features theyve been hyping, and they look good. - Youre hearing a lot about what the player does in the game.
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THANK YOU for being Gamers! Nobody would get to play games if it wasnt for the people who loved them the most.
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