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Published byCiera Wimpey Modified over 10 years ago
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Treasure Hunt By: Eric de Boer & Olaf van Zon
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Introduction Assignment: use VRML and DLP VRML = 3D but not very fast DLP= Logic language, not fast either STEP= Animated avatars Conclusion: Use 3d but not in real-time Idea:Turn based game.
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Description Turn based Game of goose crossed with Ludo Multiple possible paths to goal Special actions on a number of squares A special action is represented by a 3D animal figure Can be played against the computer
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Implementation Flow of the game is guided by DLP Pawns are humans animated by STEP Actions animated by STEP or JavaScript Computer AI uses DLP
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Planning 1.Generate basic terrain 2.Implement DLP game engine 3.Animate animals and pawns 4.Improve terrain and gameplay 5.Implement AI in DLP 6.(Implement networked version)
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