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Published byMolly Pratt Modified over 11 years ago
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PROJECT: LARGE Group 16: RJ Landis David Leistiko Robert Worrell Advisors: Sergiu Dascalu, PhD Brian Westphal K.J. Holm (external)
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OUTLINE… Recap Progress So Far Tools Developed Development Environment Engine Library Detailed Design User Interface Design To Do List
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PROJECT CONCEPT… LARGE (Low Allocation Resources Gaming Engine) The idea is to create a game engine comparable to those used by systems of the past (SNES, Genesis, GBA) We want to explore the technical tricks used by programmers to optimize the hardwares capabilities We want to build a firm foundation for game development
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OUR PROGRESS… Backgrounds Sprites I/O Tiling Tool Sound Demos
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TOOLS DEVELOPED…
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DEVELOPMENT ENVIRONMENT …
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ENGINE LIBRARY…
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Sprites Add Delete Hide Show Input Initialize Process Enable Buttons
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ENGINE LIBRARY… Backgrounds Load Show Hide Scroll Palette Special Effects
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DETAILED DESIGN…
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USER INTERFACE…
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TO DO LIST Finish Implementations of Sounds Create a demo Demo will be using sprites of retro games (i.e. Mario, Megaman, Metroid, etc).
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QUESTIONS… Any Comments or Questions??? http://www.ProjectLARGE.com
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