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Published byAlfonso Smalley Modified over 10 years ago
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Xbox 360 and Wii
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Microsoft spent a lot of money to bring this system to market They originally sold the console for ($399), less than it took to make ($470). Used the profit from their Windows software to cover losses Production costs went down to $375 within a year so a small profit was made They jumped to market one year ahead of PS3 but with design problems.
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Rushed to market with: Heat dissipation of the chipset Seating of the DVD discs (Laser burn – when the disc gets too close to the laser OR the disc stops spinning and the laser burns the same place for too long).
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Found it’s USP in a proprietary game HALO and it’s successors (designed by Bungie Studios) Microsoft BOUGHT Bungie Studios to ensure that Halo didn’t get ported to other systems.
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Couldn’t compete with Sony and Microsoft so they took a different approach: “use a basic system and make the controllers awesome”. Most advanced user interface Took apart a Game Cube, added some parts, and turned an updated Game Cube with cool controllers into the Wii. Wii (pronounced “We”) was named to describe who was playing)
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Little experimental technology; low cost to build; lower cost for purchase = high profit margin ($80 - $130 per console) Proprietary feature: optical disk drive (ODD) games are delivered on optical disks instead of CD-ROM or DVD-ROM. Wii has poor processing power & graphics compared to PS3 and Xbox 360….. How do they sell so many then??? What is their USP??
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Wii remote senses movement and acceleration: Movement in 3D space – up/down, left/right, forward/backward Acceleration – the accelerometer part of the controller reads how fast the remote moves from one point to another The actual speed & distance is sent from controller to system through bluetooth.
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Bluetooth technology relays the info from the controller via radio frequency signal into the system. Nintendo used an “off-the-shelf technology” to save on development costs. 3ds max, Maya & AutoCAD integrated the Wii remote into their software to move 3D objects and change the view. Can use to change car radio station, answer cell phone
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A niche market is a small or narrow market of potential customers similar in characteristics, needs, and wants. Wii’s niche market includes: Fitness Simulation gamers – the Wii is played in real space and displayed in virtual space; experience unique to the Wii. Drawbacks: needs lots of controllers to play different games, needs batteries.
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HD TV – very sophisticated GPUs like in game consoles Cell phones, Personal Digital Assistants (PDAs), touch-screen phones, music players all benefit from game technology Flash drives – use random access memory flash once used in Nintendo 64 & Playstation 2
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Education – navigate UI in games helps in computer applications, educational games Medical – surgical procedures through gameplay.(www.freeonlinegames.com)www.freeonlinegames.com Corporate – training software, Google SketchUp, learning a foreign language Military – flight simulators, 3D Graphics on weapons systems Satellite imaging
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Reconnaissance aircraft Airman or Airwoman sits behind a video display watching 3D imaging from camera mounted on an actual flying plane…. “Game world meets Real world.”
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Realistic rifle controllers and laser guided targeting simulators help soldiers prepare for war, stress and teamwork. Used in recruiting efforts to demonstrate the teamwork needed to be successful.
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