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Games Industry Programming Thaddaeus Frogley Lead Programmer.

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Presentation on theme: "Games Industry Programming Thaddaeus Frogley Lead Programmer."— Presentation transcript:

1 Games Industry Programming Thaddaeus Frogley Lead Programmer

2 Who Am I? 1st computer: ZX81 (aged 7) No degree 1st programming job building database front ends in VB for B2B firm Learnt C and got a games job 6 months later

3 Who Am I? 17 Years in the Industry Mythos Games, Creature Labs, King of the Jungle, Rockstar, Climax

4 Make Amazing Things

5 Office Life

6 Typical Day Stand Up Meeting Programming Peer Reviews Collaborate with Designers and Artists Track your progress against a plan

7 Real Programming You actually have to think What you can work out is often more important than what you already know Constant learning Rarely boring Unsolved problems

8 Real Programming Efficiency matters Processor time Developer time Memory, network and disk usage Practical solutions to impossible problems

9 Skills Programming: C/C++, HLSL, “scripting” Debugging Math and Logic

10 Skills Communication: Listen, Explain Social: Take direction, Accept criticism Attention to detail

11 Specialisations Graphics, Audio, Animation, Physics, Gameplay/AI, UI, Tools, Networking... and more!

12 Tips Programming Practice Real Hobby Projects

13 Questions Ask now Or later Or on twitter: @codemonkey_uk @ClimaxJobs


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