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Machine Vision Applications Case Study No. 1 Analysing Surface Texture
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Texture Often impossible to define mathematically Good and bad texture is recognisable, by its physical effect, geometry, physics (e.g. conductivity, taking stains), chemistry or visual appearance. For example: –Apple gives a pleasant biting sensation –Paint peals quickly –Measurable surface roughness We have to learn what a good texture is.
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Sample images provided with QT Creased fabric, 28 Coffee beans, 4 Metal sieve, 2 Cork, 5 Cookie, 109 Machined metal surface, 103 Woven cane-work, 156 Printed text, 95
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Potential Applications Cork Paint Steel (microscopic scale) Fruit (microscopic scale) Wood Paper Coated surfaces Abbrasive sheet (sand-paper) Fabrics
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Example Cork - background was modified by software Local area histogram equalisation
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Lighting & Viewing Grazing illumination (Method 13) Polarising (Methods 81 & 84) Omni-directional (Method 10) Diffuse front (Method 11) Coaxial illumination & viewing (Method 31) 45˚ illumination (Method 56)
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Preprocessing High-pass filtering (caf(?), sub) Grey-scale morphology (dil and ero) Local-area histogram equalisation (lhq) –Conceptual basis –Implementation avoiding histogram equalisation –Coping with large processing windows Threshold to generate a binary imagedecisions about texture Learning –Learning
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Texture Measurements (IVSI, §2.7) Cross-correlation Autocorrelation Spatial dependency matrix –Grey-level –Binary Counting zero-crossings Frequency / sequency / wavelet analysis Morphology (opening / closing with sundry SEs)
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Making Decisions Pattern Recognition Classification –Linear –Compound Classifier Learning –Two-class learning –Single-class learning
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