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An Introduction to Anime Presented by Karen Stapleton English Consultant, AISNSW kstapleton@aisnsw.edu.au
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What is anime? Anime: (pronounced ah-nee-may) The term broadly refers to the shortened Japanese interpretation of the word Animation referring to animated moving-image films. More specifically Anime (which itself draws heavily on the Japanese printed comic tradition known as Manga) refers to a very specific style of Japanese cartoon-like animation. Anime emphasizes particular stylistic accents predominantly in relation to the depiction of human characters. Presented by Karen Stapleton, AISNSW
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Anime Has become THE major way in which non-Japanese are exposed to Japanese culture “Otaku” = fan anime films are NOT cartoons. Appeal to a broad audience now – note range of anime film classifications: PG R Sophisticated and complex films Presented by Karen Stapleton, AISNSW
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What’s great about anime Intricate plots and storylines Wide variety of topics, genres and styles strong emotive appeal – meant to ‘fire up’ emotions, responses importance of values in anime films eg sincerity, courage and perseverance. Quality of Artwork – concentrate on detail (rather than fluidity of motion); cinematic effects in artwork. Combines artistic expression and powerful entertainment Presented by Karen Stapleton, AISNSW
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Formats of anime TV episodes/ series OAV or OVA Original Animation Video: released as direct videos/DVDs for home rentals Full length feature films for cinema/theatre release Presented by Karen Stapleton, AISNSW
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How Anime evolved: The early, pre-TV era: 1917- 62 Originally based on fairy tales (Japanese + Western) Used same animation techniques as elsewhere in the world 1930s and during WW2 studios controlled and censored only able to produce propaganda or militaristic pieces Post war decade: industry in decline; lack of infrastructure/buildings etc growth of manga industry (cheaper) 1950s – revival of Japanese movie industry; “studio system” Presented by Karen Stapleton, AISNSW
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How Anime evolved - 1960s, a landmark decade for anime! Alakazam the Great (1960) - based on Osamu Tezuki’s comic book adaptation of ancient Monkey King legend; movie used his plot and visual style. Tezuki – most popular comic book artist (eg Astro Boy); regarded as having invented Japan’s modern ‘manga’ industry; pioneered many innovations in style and form and genre; incorporated many of the stylistic forms of film into his work TV animation studio, Mushi Productions founded by Osamu Tezuki in 1962. First TV anime, Astro Boy, released (preceded by a live-action show in 1959) Presented by Karen Stapleton, AISNSW
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How Anime evolved Tezuka’s influence: Popularity of TV animation Established the attitude that ‘cartooning’ was an acceptable form of storytelling for any age group Created sophisticated adult animation in a range of genres Pioneered artwork styles and techniques Productions represented the links: Manga live-action TV feature films Presented by Karen Stapleton, AISNSW
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How anime evolved – 1970s Flood of giant robot stories and toy-promotional features eg Tetsujin 28-GO TV series (in US “Gigantor”) – machine transformations; sci-fi genre Appearance, costumes etc influenced by samurai and Japanese martial arts traditions and hand-to-hand combat Great heroes and epic stories became prominent; more ‘theatrical releases’ based on Leiji Matsumoto’s manga tales of heroism, courage, humanity set against vast panorama of space and strange worlds Space operas! Presented by Karen Stapleton, AISNSW
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How anime evolved – 1980s Cinema/theatre anime challenges dominance of TV anime Development of anime storylines as well as expansion in genre and new ‘talents’ 1983 – release of the first OVA, Dallos, directed by Mamoru Oshii – his rise to fame! OVAs – led to new development in anime – the sexually explicit, erotic story (had long existed in manga). Popularity of films by Hayao Miyazaki and Isao Takahata: success of anime film, Nausicaa of the Valley of the Wind (1984) led to their establishment of Studio Ghibli Akira – 1988; set in dystopian Tokyo in 2019; huge impact on American audiences Presented by Karen Stapleton, AISNSW
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How anime evolved – 1990s Rise in anime production companies & greater global distribution As original viewers matured demanded more complex narratives and higher quality product Development of OVA/TV/movie crossover series Increased popularity of shojo anime (many based on CLAMP’s manga) Greater use of computers in animation Presented by Karen Stapleton, AISNSW
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TraditionalTop 5 Anime Studios & creators Studio Ghibli - Hayao Miyazaki (Spirited Away, Princess Mononoke) Production IG – Mitsuhisa Ishikawa (Ghost in the Shell, Kill Bill anime sequence) Gonzo - (Chrono Crusade, Last Exile, Hellsin, Final Fantasy) Gainax – Hideaki Anno (Neon Genesis Evangelion) Sunrise (Cowboy Bebop, Mobile Suit Gundam) - giant robots! Presented by Karen Stapleton, AISNSW
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Key elements in anime Manga is a major source for anime stories Distinctive character and background aesthetics that visually set it apart from other forms of animation Pacing and rhythm of the action; timing and editing Framing; camera & other cinematic effects used in the animation Visual structuring of the action/ detailed backgrounds Use of music; music can play a major role in the plot Presented by Karen Stapleton, AISNSW
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Key elements in anime Anime filmed and then voices are added Long narrative structures + twists and unpredictability of plot / endings / fate of characters etc. Characters (chara) are complex and multidimensional; their feelings are important in anime and shape their actions Inclusion of Japanese cultural details Use of comedy Presented by Karen Stapleton, AISNSW
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Main “chara” traits & visual conventions Chara are usually of mixed ancestry/race – don’t look Japanese even if action is set in Japan Hair – colour, shades, styles and movement. Waists – often slim, small, tiny for females and males, although some variation for men. Eyes – big, large, giant, non-Asian eyes are common Female breasts = often large, pert, bouncy - “defy gravity” Key thematic motifs = doll with a soul and/or cybernetic humans; giant robots Presented by Karen Stapleton, AISNSW
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