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What is a learning object, technically? Albert Ip Prof. Iain Morrison Mike Currie
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Confusing definition of “Learning Object” IEEE Learning Technology Standards Committee (LTSC) –“any entity, digital or non-digital, that can be used, re-used, or referenced during technology supported learning”
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Confusing definition of “Learning Object” Computer-based training (CBT) vendor NETg, Inc. –a learning objective, –a unit of instruction that teaches the objective, –a unit of assessment that measures the objective.
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Confusing definition of “Learning Object” Another CBT vendor, Asymetrix –“pre-scripted elements that simplify programming … provide instantaneous programming power”
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Confusing definition of “Learning Object” Educational Objects Economy –Java Applets only
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Avoid using “learning object” SCORM - “content object” David Merrill - “knowledge objects” ARIADNE - “pedagogical documents” ESCOT - “educational software components” MERLOT - “resources” Ip & Canale - “Virtual Apparatus”
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Learning Technologist’s focus Granularity Metadata description (LOM) Internal Structure –layers –NETg vs Ip
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Educator focus Pedagogical designs review
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Tutorial, Drill and Practice a tutorial environment a testing/assessment environment Reuse unit: –items –tests
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Case Method A teaching case is a story describing, or based on, actual events, that justifies careful study and analysis by students discussion-based and experiential Reuse Unit –teaching case
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Goal-based learning simulations in which there is a problem to resolve, or a mission to complete. require learners to assume the main role in the resolution of the problem or the pursuit of their mission Reuse Unit –scenario –Supporting experience
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Learning by designing core learning activity is the design of an artifact. practice-based disciplines (engineering & architecture) Reuse Unit –none
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Web-based role-play simulation learners take on the role-profiles of specific characters in a contrived educational game (Linser, Naidu, & Ip, 1999) acquire the intended learning outcomes & make learning enjoyable Reuse Unit –scenario, role descriptions –resources
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Distributed problem-based learning exemplifies authentic learning and emphasizes solving problems in rich contexts Reuse Unit –problems
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Critical incident-based computer supported learning A critical incident (from the workplace) presents a learner with a learning opportunity to reflect in and on action. Reuse Unit –none learning support needed
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Rule-based simulation Microworlds, or computer simulations of restricted environments Reuse Unit –agents in microworlds
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Exploratory Learning Through the process of discovery, or guided discovery, the student learns facts, concepts, and procedures. Reuse Unit –resources and related metadata description for discovering the resources
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Cognitive tool learn “with” interactive learning tools Reuse unit –tools
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Resource-based Learning Environment emphasizes a transformation of meaning through learner-centered, system-facilitated action Reuse unit –resources
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What was the issue again? Communities GAP!
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Blind men & the elephant John Godfrey Saxe's ( 1816-1887) version of the famous Indian legend
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Types of resources specifically written up reading material resources originally created for other purposes multimedia resource ( content, situations and authority ) structured resources (together with interactivity) special software
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Observations NOT only “information shoveling” Learning vs Teaching Resources Reuse: –content –interactivity supporting software
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Relationship between communities Consumer / producer relationship Goods: interactivity software Value-chain: –s/w + content Other players –discovery services …. –Standards to support interoperability
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