Download presentation
Presentation is loading. Please wait.
Published byElijah Grady Modified over 11 years ago
1
interaction patrick baudisch microsoft research adaptive systemsinteraction focus friday, may 18, large screens
2
techniques devices &
3
is a construct that "implements the hardware binding portion of a user-computer interface design". An earlier informal definition adds that interaction techniques are "ways to use input devices to enter information into the computer. interaction technique [Foley, van Dam, Feiner, Hughes, Computer Graphics Principles and Practice. 1990]
4
always use the most available device mantra only when that fails, escalate to a larger, more powerful device
5
large
6
what changes? making pointing reaching invoking accuracy
7
making
8
projection
9
[guimbretiere, stanford]
10
[Starkweather, MSR]
11
f+c screen [baudisch et al., 2001]
12
escritoire [Mark Ashdown]
13
Lars Eric Holmquist Ubiquitous Graphics
14
handheld [Cao & Balakrishnan UIST 2006] projectors
15
table
16
frustrated total internal reflection
17
pointing
18
gyro mouse
19
[wilson 03] xwand
20
[nintendo 06] wii
21
hull core optical sensor soap
22
touch
23
reaching
24
location-independent [pier & landay, 1992]
25
[pupyref & billinghurst uist96] go
26
[baudisch et al., 2003] drag-and-pop
27
tablecloth [baudisch et al.]
28
invoking
29
sim press [Benko, Wilson, Baudisch CHI 2005]
30
tracking menus [Fitzmaurice et al UIST 2003]
31
hover widget [Grossman et al, CHI 2006]
32
trailing widget [Forlines & Vogel, UIST 06]
33
accuracy
34
high-density cursor
35
mouse ether
36
dual-finger
37
windows paper Grudin
38
groupBar
40
vs.
41
(input: wall display users are mobile users lack of keyboard, pointing accuracy) vs. limitated screen and inputusers perceptual & motor abilities limited can we use the same tools for large and small? [irani, gutwin, yang 2006]
42
papers
43
under table [Forlines et al, UIST 06]
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.