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Published byCordell Devin Modified over 10 years ago
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Virtual Me
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Motion Capture The process of recording movement and translating that movement onto a digital model Originally used for military tracking purposes and in sports as a tool for biomechanics research Used for entertainment business by giving computer animators the ability to make non-human characters more life-like
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Human Body Parts Tracking Eye Tracking Finger Tracking Head Tracking Hand Tracking Arm Tracking Leg Tracking
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Human Motion Capture Types 1.Mechanical Motion Capture – Using an exoskeleton – Each joint is connected to an angular encoder – The value of movement of each encoder is recorded by a computer – Pros: Not being influenced by external factors – Cons: Freedom of movement is limited Absolute positions are not known
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Human Motion Capture Types (cont’d) 2. The Magnetic Motion Capture – Using an array of magnetic receivers which track location with respect to a static magnetic transmitter. – Pros: Data captured is accurate and no further calculations – Cons: Any metal object disturbs the magnetic field and distorts the data.
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Human Motion Capture Types (cont’d) 3.Optical Motion Capture – Using reflective dots (markers) and several synchronized cameras – The cameras emit radiation (infrared), reflected by the markers and then returned to the cameras – Checking the information of each camera to determine the position of the marker – Pros: Free movement Very clean and detailed data – Cons: Reflective dots can be blocked, causing loss of data Rotations of body parts are not absolute and must be solved for
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Market Survey Nintendo WII – Accelerometer – Optical sensors – Price:$199,99 – Limitation: Sony PlayStation EyeToy - WebCam -price: cam:$29.99, playstation2:$99.00 -feature: recognizes hand and body movements -Limitation:2D PhaseSpace - 4:24 Impulse cams - 20:100 impulse active LED -Price:$29,950.00 to $123,950.00 -feature: full body motion tracing including figures using gloves
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The Virtual Me Approach Markers Based using 2d video cams
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Virtual Me Analysis Limitations – Invasive approach – User must remain within camera range
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System Design
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Image Processing Pipelines IPP(1)IPP(2)IPP(K) Marker Detector Merging Module Constraint module History Body Constructor Camera Interface
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Time Plan Time plan
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Tools Uses
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Questions
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