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Published byJayde Harman Modified over 10 years ago
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The Official Guide to Game Development
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Chapter 1 Gameplay: the game’s the thing
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Key Chapter Questions ■ What is the difference between gameplay style and genre? ■ What are some basic player expectations associated with particular game styles? ■ Are there types of games best suited to GameSalad Creator? ■ Is it possible to introduce changes to gameplay without losing players? ■ How effective is the blending of gameplay styles and genres?
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Under the Sun... Source iStockphoto. Photo by Martine Doucet. Hide-and-Seek
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Genre & Style genres & gameplay styles Image courtesy of Kimberly Unger.
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Genre & Style Action Paddleball Gem Breaker Image courtesy of GameSalad®.
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Genre & Style Action Run ’n’ Gun Waves of enemies in a run ’n’ gun game such as SZCBeyond Image courtesy of Kimberly Unger.Source Apple Inc.
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Genre & Style Action Hack ’n’ Slash Hobo with a Shotgun Source Apple Inc.
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Genre & Style Action Platformer Tile-based level design for a game such as Cheeseman Image courtesy of Kimberly Unger.Source Apple Inc.
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Genre & Style Physics Zig Zag Zombie Source Apple Inc.
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Genre & Style Fighting FaceFighter Ultimate Image courtesy of Appy Entertainment, Inc.
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Genre & Style Strategy tower defense-style template Image courtesy of Utopian Games.
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The Intersection of “Meh” & “Whee!” Pachinko Madness first level & higher level Image courtesy of Utopian Games. Image courtesy of Kimberly Unger.
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The Intersection of “Meh” & “Whee!” An Actor already in the Scene has two tabs in the Backstage: Prototype and Instance. Image courtesy of GameSalad®.
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Summary ■Under the Sun... ■Elements of Gameplay ■Genre & Style ■The Intersection of “Meh” & “Whee!” ■Best Foot Forward
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