Download presentation
Presentation is loading. Please wait.
Published byLeila Shipton Modified over 10 years ago
1
PowerPoint Presentation to Accompany Chapter 1 Visualizing TechnologyCopyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall What Is a Computer?
2
Objectives 1.Explain the functions of a computer. 2.Describe the evolution of computer hardware, and explain the importance of Moore’s Law. 3.Describe how computers represent data using binary codes. 4.List the various types and characteristics of personal computers. 5.Give examples of other computing devices. 6.List the various types and characteristics of multiuser computers. 7.Explain the terms “ubiquitous computing” and “convergence.” Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
3
Objective 1: Overview 1.Explain the information processing cycle 2.Briefly review the Industrial Revolution and its contribution to computers Key Terms Computer Data Information Information processing cycle (IPC) What Does a Computer Do? Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
4
What is a Computer? Data: Text Numbers Images Information: Documents Charts Spreadsheets Photo galleries Visualizing TechnologyCopyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall A programmable machine that converts raw data into useful information
5
Information Processing Cycle Input Data collected from customers who submit a form on a website Process The data is manipulated, or processed, so it can be used to evaluate the customer’s needs Storage The raw data is stored temporarily until it can be processed The processed information is stored for later retrieval Output The processed raw data – now information – is output as reports and charts that managers can use to help make decisions Visualizing TechnologyCopyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
6
Industrial Revolution Early Contributions to Computers Original computers were people Jacquard Loom: First machine to use punched cards Ability to follow an algorithm Analytical Engine: Designed by Charles Babbage Ada Lovelace – programmer Never actually built Visualizing TechnologyCopyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall Augusta Ada King, Countess of Lovelace
7
Alan Turing 1936, introduced the concept of machines that could perform mathematical computations 1950, developed the Turing test, which tests a machine’s ability to display intelligent behavior Father of computer science and artificial intelligence Visualizing TechnologyCopyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
8
How did Boole, Bush, Tesla, and Leibniz contribute to the Industrial Revolution? Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
9
Objective 2: Overview 1.Discuss the four generations of computers and the technology that defined them 2.Discuss Moore’s Law and its prediction Key Terms ENIAC Integrated circuit (IC) Microprocessor Moore’s Law Transistor Vacuum tubes A Brief History of Computers Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
10
First Generation Vacuum Tubes 1941: Z1– Conrad Zuse 1942: Atanasoff-Berry Computer 1944: Colossus 1944: Harvard Mark 1 1946: ENIAC 1951: UNIVAC Visualizing TechnologyCopyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall ENIAC
11
First Generation Vacuum Tubes Visualizing TechnologyCopyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall DateComputerOriginCreator 1936-41 Z1–Z3GermanyKonrad Zuse 1942 ABC (Atanasoff- Berry Computer) USAIowa State Professor John Atanasoff and graduate student Clifford Berry 1944 ColossusUKTommy Flowers 1944 Harvard Mark 1USADesigned by Howard Aiken, programmed by Grace Hopper 1946 ENIACUSAPresper Eckert and John Mauchly at University of Pennsylvania 1951 UNIVACUSAEckert and Mauchly
12
First Generation Vacuum Tubes Resembled incandescent light bulbs Gave off a lot of heat and were unreliable Major characteristic of first-generation computers is the vacuum tube Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
13
Second Generation Transistors Replaced vacuum tubes in 1947 Made computers more powerful, smaller, reliable Revolutionized the electronics industry Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
14
Third Generation Integrated Circuit Faster, smaller, and more reliable than transistors Popularized in 1960 Invented by Jack Kilby and Robert Noyce Visualizing TechnologyCopyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
15
Fourth Generation Microprocessor Integrated circuit (IC) contains Central Processing Unit (CPU) Emerged in 1970s As powerful as ENIAC Visualizing TechnologyCopyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
16
Moore’s Law 1965 Gordon Moore predicted: Number of transistors on a chip would double every 2 years Current trend: Closer to doubling every 18 months Increase in capabilities affects: Processing speeds Storage capacity Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
17
Where are some places transistors are used today? Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
18
Objective 3: Overview 1. Describe and understand binary code 2. Understand how data is measured 3. Understand the ASCII and Unicode character sets Key Terms ASCII (American Standard Code for Information Interchange) Binary code Binary number system (base 2) Bit Byte Unicode Bits and Bytes Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
19
Binary Code Binary Number System: 1s & 0s Bit –smallest unit of digital information 8 bits = 1 byte Binary code has two possible states: on/off, 1/0, yes/no With 8 bits there are 256 different possible combinations Visualizing TechnologyCopyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
20
Measuring Data Bits measure data transfer rates Bytes measure file size and storage capacity Decimal PrefixSymbolDecimal Value kiloK or k1,000 megaM1,000,000 gigaG1,000,000,000 teraT1,000,000,000,000 petaP1,000,000,000,000,000 exaE1,000,000,000,000,000,000 zettaA1,000,000,000,000,000,000,000 yottaY1,000,000,000,000,000,000,000,000 Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
21
ASCII & UNICODE Represent Characters, Numbers, Symbols First 256 characters are the same in ASCII and Unicode Visualizing TechnologyCopyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
22
What is the smallest unit of digital information? Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
23
Objective 4: Overview 1.Discuss the different types of personal computers 2.Discuss the advantages and disadvantages of each type of computer 3.Discuss the platform options Key Terms All-in-one computers Desktop computers Mac vs. PC Notebook vs. workstation Netbook & tablet PC Let’s Get Personal Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
24
Types of Computers Desktop All-in-one Notebook Tablet Netbook Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
25
Desktop computers are designed to sit on a user’s desk Workstation All-in-one computer Desktop Computers Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
26
Portable personal mobile computers Notebook Laptop Tablet Netbook Portable Computers Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
27
Which Platform Are You? PlatformProsCons PC Cost-effective Preferred platform in business sector Security and virus issues Operating system stability Mac User-friendly Great multimedia More secure environment More expensive than PC More limited software options Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
28
Ergonomics Relationship Between Users and Their Workspace Sit up straight Hips at 90 ° Knees bent at least 90° Use a footrest Elbows on armrest bent at 90° Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
29
What are the common features of ergonomically designed furniture? What is the cost vs. benefit? Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
30
Objective 5: Overview 1.Discuss the different types of mobile devices Key Terms GPS Handheld Mobile device Video game system Wearable Give examples of other personal computing devices Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
31
Mobile Devices 60% of worldwide PC sales Fastest-growing segment of personal computers Feature: Internet access Email access Digital cameras GPS Mapping tools Document editing Mobile apps Visualizing TechnologyCopyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
32
Global Positioning System (GPS) Satellite-based navigation system Network of 24 satellites Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
33
Wearable and Hands-free Computers Wearable: Worn on the body Hands-free: Health monitoring Communications Military operations Entertainment Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
34
Video Game Systems Computers designed primarily to play games Microsoft Xbox Sony PlayStation Nintendo Wii Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
35
Other Computing Devices PDAs/smartphones GPS Wearables Video game systems A computer that is designed primarily to play games Xbox, Wii, PS3 Used in cars, boats, and cell phones Acronym for Global Positioning System Computers designed to be worn on the body Pocket-sized computers with many built-in features including email, cameras, and Internet Match the Terms: Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
36
How are medical students using video games? Which schools are using such systems? Are these acceptable to teachers and students? Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
37
Objective 6: Overview 1.Discuss the different types of multiuser computers (servers, minicomputer, mainframe, supercomputers) 2.Define the characteristics of each type of multiuser computer 3.Differentiate among distributed, grid, and volunteer computing Key Terms Client and server Distributed computing Grid computing Mainframe and supercomputer Multiuser Computers: More Power to You Minicomputer Multiuser computer Volunteer computing Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
38
What type of computer provides services, such as printing? SERVER What previous type of computer has been replaced by midrange servers? MINICOMPUTER What type of computer can perform millions of transactions in a day? MAINFRAME What type of computer is used to perform complex mathematical calculations? SUPERCOMPUTER Types of Computers Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
39
What type of computing distributes the processing of a task across a group of computers? DISTRIBUTED COMPUTING What type of computing is done on a small scale, using a few computers in one location? GRID COMPUTING What type of computing uses the processing power of many personal computers? VOLUNTEER COMPUTING Types of Computing Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
40
How are supercomputers used today? For what types of work are they used? Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
41
Objective 7: Overview 1.Define “ubiquitous computing” 2.Define and discuss embedded computers 3.Discuss the convergence of technology and how it has impacted our lives Key Terms Convergence Embedded computer Green computing ubicomp Computers Are Everywhere: Ubiquitous Computing Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
42
Ubiquitous Computing Technology Fades into the Background UBICOMP – when computers become so commonplace we don’t recognize the technology as being a computer. GREEN COMPUTING – the efficient and eco-friendly use of computers and other electronics. EMBEDDED COMPUTERS – the “brains” behind many everyday mechanisms. UBICOMP Billboards vs. digital signage Credit card sales vs. cash Upload vs. print photos Online banking vs. drive-thru teller CONVERGENCE – the integration of technology on multifunction devices. CONVERGENCE Smartphones Televisions EMBEDDED COMPUTERS Wireless devices Washing machines Climate-control systems Traffic signals GREEN COMPUTING Smart homes Smart appliances Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
43
Smart homes and smart appliances Save energy Home automation controls Lighting Heating and cooling Security Entertainment Smart appliances in a home Green Computing Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
44
Science fiction or fact? Which Star Trek technologies exist today? Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
45
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Printed in the United States of America. Copyright © 2014 Pearson Education, Inc. Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall Copyright © 2014 Pearson Education, Inc. Publishing as Prentice HallVisualizing Technology
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.