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How Users Associate Wireless Devices Ming Ki Chong (chong@comp.lancs.ac.uk) Hans Gellersen (hwg@comp.lancs.ac.uk) CHI 2011, Vancouver, BC, Canada
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Which of these devices are connected? Wired connectionWireless connection 3
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Introduction Device association Ideally, an association should be – Quick & Easy – No preparation – Without Instructions Spontaneous interaction – E.g., printing a document in a public environment 4
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Question What types of actions do people spontaneously produce to associate wireless devices? How would you do it? 5
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Some examples Synchronous Gestures (Hinckley, 2003) Spatial Alignment. Pointing a laser (Mayrhofer, 2007) Pen Gestures. “Stitching” (Hinckley, 2004) 6 Shaking. “Shake well before use” (Mayrhofer, 2009) Proximity (Rekimoto, 2003) And, lots more
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Methodology User-defined actions – Similar to Wobbrock et al. (2009) and Kray et al. (2010) Spontaneous actions, i.e., without premeditation and no hints 18 non-technical participants (9, 9 ) 7
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Generic Prototypes 12 types of wireless devices We made low-fi plastic props with minimal user interfaces 8 (Left) Interactive Display (Right, top row) Tablet Computer, Keyboard (Second row) Media player, Digital Camera, Microphone, Mouse, Handheld Projector (Bottom row) Digital Watch, Mobile Phone, Gaming Device, Headphones
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Setup 37 combinations of devices – 30 pairings – 7 groups of 3 or more Selected 3 primary devices – Mobile Phone – Tablet Computer – Interactive Display At least one primary in each combination
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Library Environment 10 Camera Participant Plastic Props Conductor *A mock-up picture of the user study setup.
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Video : Mobile Phone + Handheld Projector 11 Handheld Projector Mobile Phone
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Video : Interactive Display + Wireless Keyboard 12 Interactive Display Wireless Keyboard
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Results Collected 752 instances 36 unique actions. For example: 13 DockingHangingPhysical Contact PointingSnap a pictureSwiping Device Touch
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Twelve categories The top five categories – Search & Select – Proximity – Button Event – Device Touch – Gesture Not a single category with a large proportion – 5 large shares 14 Overall occurrences of the twelve categories
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Total number of occurrences 37 Device Combinations 3 or more Mobile Phone Tablet Computer Interactive Display Multiple Devices Total number of occurrences 12 Categories Top Five Categories
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Mobile Phone Tablet Computer Interactive Display Multiple Devices Wireless Headset 3 4 1 5 3 - - 1 - 1 1 - 3 4 1 5 3 - - 1 - 1 1 -
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Mobile Phone Tablet Computer Interactive Display Multiple Devices Highest numbers only Proximity Projector Projector Projector Projector Gesture Search & Select
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Mobile Phone Tablet Computer Interactive Display Multiple Devices Token
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Discussion / Reflection People have many ideas Commercial products have adopted – search & select, bumping, device touch Overlaps between researchers and users, but not always in harmony, e.g.: – Shaking – Physical Token
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Summary Presented a study of user-defined actions for spontaneous device association No single favourite action, instead five dominant categories were found The data we have is a snapshot of people’s current view 20
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