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DIFFERENCES PREPARED BY: DON MUENZ OHSAA DIRECTOR OF SOCCER OFFICIATING DEVELOPMENT NFHS STATE TRAIN-THE-TRAINER FACULTY USSF INSTRUCTOR
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DIFFERENCES LAWS AND ADVICE TO REFEREES NFHS RULES OHSAA REGULATIONS WHAT YOU NEED TO KNOW
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LEVEL OF COMPETITION 1. 1. WRITTEN FOR HIGH SCHOOL VARSITY, USED BY MIDDLE SCHOOL THROUGH VARSITY 2. 2. BASED ON SAFETY, EDUCATION & PARTICIPATION 1. 1. WRITTEN FOR HIGHEST LEVEL OF PLAY, BUT USED FOR ALL LEVELS WITH MODIFICATIONS, ADM. HANDBOOK, P. 51 2. BASED ON “SEE”
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TERMINOLOGY 1. 1. RULES 2. 2. PLAY RULINGS 3. 3. DISQUALIFIED 4. 4. DROP BALL 5. 5. OVERTIME 1. 1. LAWS 2. 2. ADVICE TO REFEREES AND IFAB DECISIONS 3. 3. SENT OFF 4. 4. DROPPED BALL 5. 5. EXTRA TIME
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MORE TERMINOLOGY 1. 1. RESERVE OFFICIAL 2. 2. OBSTRUCTION 3. 3. TEAM AREA 4. 4. ENCROACHMENT 1. 1. FOURTH OFFICIAL 2. 2. IMPEDING 3. 3. TECHNICAL AREA 4. 4. FAILURE TO RESPECT THE REQUIRED DISTANCE
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MORE TERMINOLOGY 1. 1. HEAD REFEREE CONTROLS THE MATCH 1. 1. REFEREE CONTROLS THE MATCH
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RULE/LAW 1: FIELD OF PLAY 1. 1. FIELD DIAGRAM IS SUGGESTIVE ONLY UNLESS SPECIFICALLY STATEE IN RULES 2. 2. DIMENSIONS: 100- 120 YARDS LONG BY 55-80 WIDE 1. 1. FIELD DIAGRAM IS REQUIRED 2. 2. DIMENSIONS: 100- 130 YARDS LONG BY 50-100 WIDE
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RULE/LAW 1: FIELD OF PLAY 1. 1. LINES 4” 2. 2. 11-YARD HASHMARK OPTIONAL, OFF GOAL LINE 3. 3. PENALTY MARK: 9” SPOT OR 2- FOOT LINE 4. 4. 10-FOOT SPECTATOR LIMIT 1. 1. 5” MAX 2. 2. OPTIONAL, OFF GOAL LINE AND TOUCHLINE 3. 3. NO SIZE SPECIFIED 4. 4. NO SUCH PROVISION
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RULE/LAW 1: FIELD OF PLAY 1. 1. GOALS: AT LEAST 2 YARDS IN FRONT OF BASE OF FB GOALPOSTS 2. 2. PADDED GOALPOSTS ARE ALLOWED 1. 1. NO SUCH PROVISION 2. 2. PADDED GOALPOSTS ARE NOT ALLOWED
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GOALS: POSTS & BAR NO SHAPE SPECIFIED NO SHAPE SPECIFIED POST & BAR 4-5” IN PROJECTED DIAMETER POST & BAR 4-5” IN PROJECTED DIAMETER METAL PIPES 3-4” IN DIAMETER OK METAL PIPES 3-4” IN DIAMETER OK SQUARE, RECTANGULAR, ELLIPTICAL, ROUND SQUARE, RECTANGULAR, ELLIPTICAL, ROUND NOT TO EXCEED 5” NOT TO EXCEED 5”
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RULE/LAW 1: FIELD OF PLAY 1. 1. NETS ARE MANDATORY 1. 1. NETS ARE NOT MANDATORY
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RULE/LAW 1: FIELD OF PLAY 1. 1. BENCHES ON OPPOSITE SIDES OF FIELD DIAGONALLY ACROSS FROM EACH OTHER 1. 1. NO SUCH PROVISION
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TEAM AREA, TECHNICAL AREA 1. 1. COACHES, BENCH PERSONNEL & TEAM MEMBERS RESTRICTED TO IT 2. 2. NO RESTRICTION ON NUMBER GIVING TACTICAL INSTRUCTION 3. 3. SAME, NF 1.5.3; 12.8.1; 12.8.1(f)(1); 12.8.2 1. 1. COACH & OTHER OFFICIALS MUST REMAIN WITHIN, EXCEPT SPECIAL CIRCUMSTANCES 2. 2. ONE PERSON AT A TIME 3. 3. MUST ACT RESPONSIBLY
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RULE/LAW 1: FIELD OF PLAY 1. 1. PRIOR TO KICK- OFF, MATCH IN ADMINISTRATOR’S HANDS 2. 2. AFTER KICK-OFF, HEAD REFEREE 1. 1. PRIOR TO KICK- OFF, MATCH IN REFEREE’S HANDS 2. 2. AFTER KICK-OFF, REFEREE
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RULE/LAW 2: THE BALL 1. 1. 3 OR MORE, SIMILAR QUALITY 2. 2. MUST HAVE NFHS LOGO 3. 3. TWO BALL HOLDERS RECOMMENDED 1. 1. ONE REQUIRED, BUT MAY USE MORE 2. 2. HIGH-LEVEL MUST HAVE FIFA LOGO 3. 3. BALL HOLDERS OPTIONAL
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RULE/LAW 2: THE BALL
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EXTRA BALL ON FIELD NFHS HAS NO GUIDANCE ON INTERFERENCE, SO FOLLOW FIFA NFHS HAS NO GUIDANCE ON INTERFERENCE, SO FOLLOW FIFA INTERFERENCE: IFK OR DB, ACCORDING TO NF 9.2.1(c)* or 9.3 INTERFERENCE: IFK OR DB, ACCORDING TO NF 9.2.1(c)* or 9.3 EXTRA BALL, ANIMAL OR OTHER OBJECT ON FIELD EXTRA BALL, ANIMAL OR OTHER OBJECT ON FIELD NO INTERFERENCE NO INTERFERENCE REMOVE AT EARLIEST CHANCE REMOVE AT EARLIEST CHANCE INTERFERENCE REQUIRES DB* INTERFERENCE REQUIRES DB*
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RULE/LAW 3: PLAYERS, SUBS 1. 1. ROSTER TO HEAD REF 5 MIN. BEFORE KICKOFF 2. 2. MATCH CANNOT BEGIN WITHOUT 3. 3. PLAYERS MAY BE ADDED DURING PLAY 1. 1. ROSTER & SUBS LIST TO REF BEFORE MATCH 2. 2. MATCH CANNOT BEGIN WITHOUT 3. 3. NO SUCH ALLOWANCE
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RULE/LAW 3: PLAYERS/SUBS 1. 1. FREE SUBSTITUTION 1. 1. ONCE SUBBED FOR, PLAYER IS INELIGIBLE TO RETURN, BUT SEE ADM. HANDBOOK, P.51 FOR YOUTH RULES
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RULE/LAW 3: PLAYERS/SUBS 1. 1. CAPTAINS HAVE SPECIFIC RIGHTS TO ASK FOR INFORMATION / INTERPRETATION 1. 1. CAPTAINS EXPRESSLY HAVE NO RIGHTS / PRIVELEGES
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RULE/LAW 3: PLAYERS, SUBS 1. 1. SUBS: BETWEEN PERIODS, GK, CAUTION, INJURY, DEEMED INJURY, BLOOD RULE, GOAL, DISQUAL. & CONCUSSION SIGNS, SYMPTOMS, OR BEHAVIORS 1. 1. SUBS AT ANY STOPPAGE WITH REFEREE’S PERMISSION 2. 2. YOUTH MATCHES: SEE ADM. HANDBOOK, P. 51
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RULE/LAW 3: PLAYERS/SUBS 1. 1. SUBS MUST REPORT: SCORER, TIMER OR NEAREST OFFICIAL 1. 1. HANDLED BY AR OR FOURTH OFFICIAL
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RULE/LAW 3: PLAYERS/SUBS 1. 1. PLAYER CAN LEAVE ANYWHERE 2. 2. REF BECKONS SUB 3. 3. SUB NOW A PLAYER 4. 4. 1 AND 2 CAN TAKE PLACE SIMULTANEOUSLY 1. 1. PLAYER CAN LEAVE ANYWHERE 2. 2. REF BECKONS SUB 3. 3. SUB MUST STEP ON AT HALFWAY LINE 4. 4. FOLLOW LAW IV & ATR 3.4
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RULE/LAW 3: PLAYERS, SUBS 1. 1. SUB MAY BE WITHDRAWN, ONLY BEFORE REF BECKONS 2. 2. SUB BECOMES PLAYER WHEN BECKONED ON BY REFEREE 1. 1. NO SUCH PROVISION 2. 2. PLAYER FIRST EXITS 3. 3. SUB IS BECKONED 4. 4. BECOMES PLAYER ONLY AFTER STEPPING ON
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RULE/LAW 3: PLAYERS, SUBS 1. 1. CK OR THROW-IN: POSSESSION ONLY, BUT IF POSSESSORS SUB, SO CAN OPPONENT 1. 1. SUB AT ANY STOPPAGE, NO SUCH REQUIREMENT, 2. 2. SEE P.51 OF ADM. HANDBOOK FOR YOUTH RULES
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RULE/LAW 3: PLAYERS, SUBS 1. 1. CAUTIONED PLAYER: 2. 2. MUST LEAVE FIELD 3. 3. MAY BE REPLACED 4. 4. REENTRY AT TEAM’S NEXT LEGAL SUB 1. 1. NO SUCH REQUIREMENT
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RULE/LAW 3: PLAYERS, SUBS 1. 1. SIGNS, SYMPTOMS OR BEHAVIORS CONSISTENT WITH CONCUSSION: 2. 2. MUST BE REMOVED 3. 3. MAY REPLACE 4. 4. NO REENTRY ON SAME DAY: IGNORE CONTRADICTORY NFHS RULES 1. 1. NO SUCH PROVISION
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RULE/LAW 3: PLAYERS, SUBS 1. 1. INJURED OR DEEMED INJURED PLAYER WHO IS ATTENDED ON THE FIELD: 2. 2. MUST BE REMOVED 3. 3. MAY REPLACE 4. 4. REENTRY AT NEXT DEAD BALL 1. 1. NO SUCH PROVISION 2. 2. IF FIELD PLAYER IS ATTENDED ON FIELD OR SOLE REASON FOR STOPPAGE, PLAYER MUST LEAVE BUT CAN REENTER WITH PERMISSION AFTER GAME IS RESTARTED
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RULE/LAW 3: PLAYERS, SUBS 1. 1. INJURED OR DEEMED SO: 2. 2. GOALKEEPERS ARE NOT EXEMPT FROM REMOVAL REQUIREMENT 1. 1. INJURED: 2. 2. GOALKEEPERS EXEMPT FROM REMOVAL; 2 PLAYERS FROM SAME TEAM COLLIDE OR GK COLLIDES WITH OPPONENT ARE EXEMPT (2010 MEMO)
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RULE/LAW 3: PLAYERS, SUBS CHANGE OF GK’s 1. 1. STOPPED CLOCK 2. 2. AT SUB 3. 3. WITH REF’S PERMISSION 4. 4. PENALTY: VERBAL WARNING CHANGE OF GK’S 1. 1. AT ANY STOPPAGE 2. 2. WITH REFEREE’S PERMISSION 3. 3. PENALTY: BOTH PLAYERS ARE CAUTIONED
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SHORTHANDED BLOOD OR EQUIPMENT 1) 1) ILLEGAL EQUIPMENT: ONLY AT TEAM’S NEXT SUB OPP AFTER INSPECTION 2) 2) IMPROPER: NEXT STOPPAGE AFTER INSPECTION 3) 3) BLOOD RULE: AT A STOPPAGE, BUT AFTER INSPECTION BLOOD OR EQUIPMENT BLOOD OR EQUIPMENT 1) 1) ILLEGAL EQUIPMENT: ONLY AT STOPPAGE AFTER INSPECTION 2) 2) NO IMPROPER EQUIPMENT CATEGORY 3) 3) BLOOD RULE: ONLY AT STOPPAGE AFTER INSPECTION
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INJURED PLAYERS 1) 1) MAY RETURN ONLY AT TEAM’S NEXT SUB OPPORTUNITY, FROM OFFICIAL AREA, WITH BECKONING 1) 1) MAY RETURN FROM TOUCHLINE DURING PLAY WITH BECKONING 2) 2) MAY RETURN FROM ANY BOUNDARY LINE DURING DEAD BALL WITH BECKONING
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RULE/LAW 3: SUBSTITUTIONS 1. 1. EXCESSIVE PLAYER CHANGES 2. 2. TO CONSUME TIME: 3. 3. STOP CLOCK 4. 4. NOTIFY COACH 5. 5. REPETITION = USC 1. 1. ILLEGAL PLAYER SUBSTITUTIONS 2. 2. TIME ADDED FOR SUBSTITUTIONS
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TEAM OFFICIAL, BENCH, COACH COACH OR BENCH PERSONNEL ENTER ILLEGALLY COACH OR BENCH PERSONNEL ENTER ILLEGALLY IFK FROM SPOT OF BALL* IFK FROM SPOT OF BALL* * NF 13.1.3 & 13.1.4 * NF 13.1.3 & 13.1.4 TEAM OFFICIAL ENTERS ILLEGALLY TEAM OFFICIAL ENTERS ILLEGALLY DROPPED BALL FROM SPOT OF BALL* DROPPED BALL FROM SPOT OF BALL* * LAW VIII * LAW VIII
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OUTSIDE AGENTS IFK TO TEAM IN CLEAR POSSESSION IFK TO TEAM IN CLEAR POSSESSION DB OTHERWISE DB OTHERWISE AT SPOT OF BALL* AT SPOT OF BALL* DROPPED BALL ALWAYS DROPPED BALL ALWAYS AT SPOT OF BALL* AT SPOT OF BALL*
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RULE/LAW 4: EQUIPMENT 1. 1. ILLEGAL EQUIPMENT, GENERALLY: ANYTHING DANGEROUS OR CONFUSING 1. 1. ILLEGAL EQUIPMENT, GENERALLY: “IF, IN THE OPINION OF THE REFEREE…” 2. 2. DANGER IS TOUCHSTONE
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RULE/LAW 4: EQUIPMENT 1. 1. ILLEGALLY EQUIPPED: 2. 2. NOT WEARING REQUIRED EQUIPMENT 3. 3. WEARING ILLEGAL EQUIPMENT 1. 1. ILLEGALLY EQUIPPED: 2. 2. NOT WEARING REQUIRED EQUIPMENT: 5 S’s 3. 3. “IF, IN THE OPINION OF THE REFEREE….” 4. 4. DANGEROUS?
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RULE/LAW 4: EQUIPMENT 1. 1. IMPROPERLY EQUIPPED: 2. 2. WEARING LEGAL EQUIPMENT, BUT NOT CORRECTLY 3. 3. EQUIPMENT BECOMES ILLEGAL DURING PLAY 1. 1. NO SUCH PROVISION 2. 2. “IF, IN THE OPINION OF THE REFEREE…” 3. 3. EQUIPMENT BECOMES ILLEGAL DURING PLAY
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RULE/LAW 4: EQUIPMENT 1. 1. COACH HAS OVERALL RESPONSIBILITY FOR EQUIPMENT 2. 2. REF ASKS IN PREMATCH: LEGALLY AND PROPERLY EQUIPPED AT THE KICKOFF? 1. 1. PLAYERS ARE RESPONSIBLE FOR OWN EQUIPMENT 2. 2. NO SUCH PROVISION
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RULE/LAW 4: EQUIPMENT 1. 1. COACH’S “YES” MUST MEAN SOMETHING! 2. 2. HENCE, THE CAUTION FOR FIRST ILLEGALLY EQUIPPED PLAYER 1. 1. NO SUCH PROVISION 2. 2. NO SUCH PROVISION
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RULE/LAW 4: EQUIPMENT 1. 1. ILLEGAL EQUIPMENT PENALTY: 2. 2. COACH RECEIVES FIRST CAUTION 3. 3. PLAYER RECEIVES ANY SUBSEQUENT CAUTION 1. 1. REFEREE HAS DISCRETION TO CAUTION PLAYER 2. 2. PLAYER ORDERED OFF TO CORRECT 3. 3. INSPECTED BEFORE RETURN 4. 4. COACHES CANNOT EVER BE SHOWN A CARD
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RULE/LAW 4: EQUIPMENT UNIFORM COLOR: 1. 1. HOME IS WHITE OR LIGHT 2. 2. VISITORS’ IS DARK 3. 3. APPLIES TO JERSEY AND SOCKS ONLY 4. 4. JERSEYS TUCKED IN BEFORE & DURING MATCH 5. 5. PINNIES UNIFORM COLOR 1. 1. NO SPECIFICATION 4. SO LONG AS THEY ARE PLAYERS
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RULE/LAW 4: EQUIPMENT 1. 1. UNIFORM NUMBERS: 2. 2. 6” ON BACK 3. 3. 4” ON FRONT OR FRONT OF SHORTS 1. 1. NO SPECIFICATION
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RULE/LAW 4: EQUIPMENT 1. 1. REFEREES’ JERSEYS MUST DIFFER FROM FIELD PLAYERS OF BOTH TEAMS 1. 1. GOALKEEPER OR PLAYERS MUST CHANGE
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RULE/LAW 4: EQUIPMENT GK’s JERSEY: 1. 1. DIFFERENT FROM FIELD PLAYERS OF BOTH TEAMS 2. 2. MAY BE SAME AS OPPOSING GK 3. 3. MAY WEAR PANTS GK’s JERSEY 1. 1. MUST DIFFER FROM REFEREES’ & ALL OTHER PLAYERS 2. 2. DIFFERENT FROM OTHER GK 3. 3. NO PROHIBITION
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RULE/LAW 4: EQUIPMENT ILLEGAL UNIFORM 1. 1. UNABLE TO CORRECT, PLAY THE GAME 2. 2. FILE OFFICIAL REPORT ILLEGAL UNIFORM 1. 1. UNABLE TO CORRECT, PLAY THE GAME
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RULE/LAW 4: EQUIPMENT VISIBLE UNDER JERSEY: 1. 1. ALL WEARING MUST BE ALIKE 2. 2. SIMILAR LENGTH 3. 3. SOLID COLOR VISIBLE UNDER JERSEY: 1. 1. SAME BASIC COLOR AS JERSEY
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RULE/LAW 4: EQUIPMENT 1. 1. VISIBLE UNDER SHORTS: 2. 2. ALL WEARING MUST BE ALIKE 3. 3. SIMILAR LENGTH 4. 4. SOLID COLOR 1. 1. UNDERSHORTS or TIGHTS: 2. 2. SAME MAIN COLOR AS SHORTS
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RULE/LAW 4: EQUIPMENT SOCKS: 1. 1. SINGLE, DOMINANT COLOR 2. 2. NO BUMBLEE, TIE- DYE, MULTI- STRIPED 3. 3. 2 MFR’s. LOGOS PER SOCK 4. 4. TAPE: SOCK COLOR MUST BE PREDOMINANT SOCKS: 1. 1. NO SUCH REQUIREMENT 4. TAPE: SAME COLOR AS SOCK IT COVERS
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RULE/LAW 4: EQUIPMENT 1. 1. JEWELRY NOT PERMITTED 2. 2. TAPING NOT PERMITTED 1. 1. JEWELRY NOT PERMITTED 2. 2. TAPING NOT PERMITTED
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RULE/LAW 4: EQUIPMENT 1. 1. MEDICAL ALERT MEDAL OK IF TAPED TO BODY WITH INFORMATION VISIBLE 2. 2. MEDICAL ALERT BRACELET OK IF TAPED AROUND EDGES AND INFO VISIBLE 3. 3. RELIGIOUS MEDAL, TAPED TO BODY + UNDER UNIFORM 1. 1. SAFETY IS THE TOUCHSTONE 3. RELIGIOUS JEWELRY ONLY IF REQUIRED BY THE RELIGION AND SAFE
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RULE/LAW 4: EQUIPMENT SHINGUARDS: 1. NOCSAE APPROVAL EACH MUST HAVE: 2. NOCSAE SEAL + 3. HEIGHT MAXIMUM OR HEIGHT RANGE 4. PERMANENT MARK ON FRONT SHINGUARDS: 1. NO REQUIREMENT 2. 2. NO REQUIREMENT 3. 3. NO REQUIREMENT 4. NO REQUIREMENT
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RULE/LAW 4: EQUIPMENT MORE ON SHINGUARDS: 1. 1. 2” MAXIMUM ABOVE ANKLE BONE 2. 2. COVERED BY SOCK 3. 3. PROFESSIONALLY MANUFACTURED MORE ON SHINGUARDS: 1. 1. NO REQUIREMENT 2. 2. COVERED BY SOCK 3. 3. NO REQUIREMENT
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RULE/LAW 4: EQUIPMENT MORE ON SHINGUARDS: 1. 1. AGE AND SIZE APPROPRIATE 2. 2. SUBSUMED IN NOCSAE CERTIFICATION MORE ON SHINGUARDS: 1. 1. NO REQUIREMENT 2. 2. PROVIDE REASONABLE DEGREE OF PROTECTION
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RULE/LAW 4: EQUIPMENT HARD CASTS, SPLINTS OR BODY BRACES 1. 1. PADDED ALL OVER WITH AT LEAST ½” CLOSED-CELL, SLOW-REOVERY FOAM PADDING HARD CASTS, SPLINTS OR BODY BRACES 1. 1. PADDED TO REFEREE’S SATISFACTION AS TO SAFETY
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ARTIFICAL LIMBS 1. 1. PADDED WITH CLOSED-CELL, ½- INCH SLOW- RECOVERY FOAM 2. 2. OHSAA TO APPROVE 3. 3. WRITTEN OHSAA APPROVAL AT MATCH SITE 1. 1. IF DANGEROUS: CANNOT BE WORN
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RULE/LAW 4: EQUIPMENT ANKLE BRACES 1. 1. UNALTERED + YIELDING, NONMETALLIC = NO SOCK 3. OTHERWISE, WORN UNDER OR OUTSIDE OF SOCK 4. COLOR: NEED NOT MATCH SOCK ANKLE BRACES 1. 1. SAFETY IS TOUCHSTONE
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RULE/LAW 4: EQUIPMENT KNEE BRACES 1. 1. UNALTERED: NO PADS ALLOWED NO TAPE ALLOWED KNEE BRACES 1. 1. SAFETY IS TOUCHSTONE 2. 2. NO SUCH REQUIREMENT
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RULE/LAW 4: EQUIPMENT FACEMASKS: 1. 1. PREEXISTING INJURY 2. 2. MOLDED TO FACE 3. 3. NO PROTRUSIONS 4. 4. AHCP’s MEDICAL RELEASE AT MATCH SITE FACEMASKS: 1. 1. SAFETY IS TOUCHSTONE 4. NO SUCH REQUIREMENT
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RULE/LAW 5: THE REFEREE SYSTEM OF CONTROL: DUAL, DIAGONAL OR DOUBLE-DUAL 1. 1. OHSAA PROHIBITS CLUB LINES 1. 1. SYSTEM OF CONTROL: DIAGONAL ONLY 1. 1. CLUB LINES, IF NECESSARY
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RULE/LAW 5: THE REFEREE 1. 1. PRIMARY SHIRT IS GOLD WITH STRIPES (PIN OR BROAD) 2. 2. ALTERNATES WITH NO ORDER OF PREFERENCE: BLACK OR RED WITH STRIPES (PIN OR BROAD) 1. 1. NO ORDER OF PREFERENCE, THOUGH GOLD WITH STRIPES IS PRIMARY 2. 2. ALTERNATES WITH NO ORDER OF PREFERENCE: RED, BLACK, BLUE OR GREEN WITH STRIPES
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RULE/LAW 5: THE REFEREE 1. 1. REFEREE’S SOCKS: BLACK WITH THREE, RINGED STRIPES AT THE TOP 1. 1. REFEREE’S SOCKS: BLACK WITH THREE, RINGED STRIPES OR BLACK WITH USSF LOGO
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RULE/LAW 5: THE REFEREE 1. 1. JURISDICTION BEGINS ON ARRIVAL AT FIELD 2. 2. JURISDICTION ENDS ON LEAVING IMMEDIATE SURROUNDINGS OF FIELD 3. 3. RETAIN CLERICAL AUTHORITY 1. 1. JURISDICTION BEGINS ON ARRIVAL AT FIELD 2. 2. JURISDICTION ENDS ON LEAVING FIELD
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REFEREE, TIMER & SCORER 1. 1. HEAD REFEREE IN DSC, DUAL SYSTEM OR DOUBLE-DUAL MEETS WITH TIMER & SCORER 1. 1. NO SUCH CONFERENCES
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RULE/LAW 5: THE REFEREE 1. 1. PREMATCH: REF INQUIRES OF COACH AS TO LEGAL AND PROPER PLAYER EQUIPMENT 2. 2. REFEREE TEAM INSPECTS PLAYERS 1. 1. NO SUCH PROVISION 2. 2. REFEREE TEAM INSPECTS PLAYERS
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RULE/LAW 5: THE REFEREE 1. 1. PREMATCH SPORTSMANSHIP CONFERENCE WITH COACHES AND CAPTAINS 2. 2. COACHES AND CAPTAINS AT COIN TOSS 1. 1. NO SUCH PROVISION 2. 2. CAPTAINS ONLY
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RULE/LAW 5: THE REFEREE COIN TOSS 1. WINNER MAY KICK OFF OR CHOOSE GOAL TO DEFEND 2. LOSER TAKES REMAINING CHOICE COIN TOSS 1. 1. WINNER MUST CHOOSE GOAL TO ATTACK 2. 2. LOSER MUST KICK OFF
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RULE/LAW 5: THE REFEREE 1. 1. TIME: REFEREE KEEPS ONLY WITH COACHES’ CONSENT, OTHERWISE, USE HOME TEAM’S VISIBLE TIMING DEVICE 2. 2. REF TEAM BACKS UP 3. 3. REF CORRECTS 1. 1. REFEREE KEEPS AND IS ONLY OFFICIAL TIME 2. 2. A.R.’s BACK UP
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RULE/LAW 5: THE REFEREE 1. 1. WHISTLE FOR KICKOFF, PK, STOPPAGE, RESTART AFTER SUB, INJURY, TIMEOUT, ANY CARD, SETTING OF WALL OR ENCROACHMENT 2. 2. DISCRETIONARY: BALL OUT OF PLAY 1. 1. WHISTLE FOR KICKOFF, TO STOP PLAY FOR FOUL, ANY CEREMONIAL FREE KICK, GAME SUSPENSION, HALF/FULL TIME, RESTART AFTER CARD, INJURY, SUBSTITUTION 2. 2. DISCRETIONARY: BALL OUT OF PLAY (ACKNOWLEDGE AR FLAG, NON-OBVIOUS)
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RULE/LAW 5: THE REFEREE 1. 1. SIGNALS: PERMISSIVE FOR ALL FOULS 2. MANDATORY FOR GOALS, TIMEOUT, DFK, IFK, ADVANTAGE, CK, GK, PK, CARDS & START THE CLOCK 1. 1. SIGNALS: DFK, IFK, ADVANTAGE, GOAL, CK, GK, PK, DIRECTION ON RESTART, CARDS
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RULE/LAW 5: THE REFEREE 1. 1. NO SUCH SIGNAL, BUT USE FIFA SIGNAL 1. 1. A.R. INDICATES FOUL CALLED BY REFEREE IS IN PENALTY AREA BY HOLDING FLAG WITH BOTH HANDS AT WAIST
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RULE/LAW 5: THE REFEREE 1. 1. CAN CORRECT DECISION ONLY PRIOR TO NEXT RESTART 2. 2. NO AUTHORITY AS IN USSF #2 1. 1. SAME AS NF 2. 2. IF A.R. INDICATES SFP OR VIOLENT CONDUCT BY RAISING FLAG, KEEPS FLAG UP, REF CAN SEND OFF DESPITE ENSUING RESTART(S) 3. 3. RESTART IS**
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RULE/LAW 5: THE REFEREE 1. 1. FORFEIT: TEAM FALLS BELOW 7, WITH EXCEPTIONS 1. 1. TEAM FALLS BELOW 7, WITH EXCEPTIONS 2. 2. MATCH IS ABANDONED
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RULE/LAW 5: THE REFEREE FORFEIT: COACH EJECTED AND REFUSES TO LEAVE SIGHT AND SOUND OF FIELD 1. 1. NO DIRECT OR INDIRECT CONTACT 2. 2. NO AUTHORIZED PERSON LEFT TO COACH NO SUCH PROVISION, BUT MATCH COULD BE TERMINATED OR ABANDONED
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RULE/LAW 5: THE REFEREE 1. 1. TERMINATION: 2. 2. DISORDER 3. 3. TEAM REFUSES TO PLAY 1. 1. MATCH IS ABANDONED
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RULE/LAW 6: TIMER/SCORER 1. 1. TIMER FOLLOWS REF’S SIGNALS 1. 1. NO SUCH PROVISION
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RULE/LAW 7: DURATION PERIODS OF PLAY: 1. 1. VARSITY: 40 MIN. 2. 2. JV/FRESH: 36 MIN. 3. 3. M.S.: 30 MIN. 4. 4. NO STOPPAGE TIME, AS CLOCK IS STOPPED FOR ALL STOPPAGES PERIODS OF PLAY 1. 1. 45 MINUTES + ADDED TIME 2. 2. SEE ADM. HANDBOOK FOR YOUTH PLAY, P.51
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RULE/LAW 7:DURATION 1. 1. CAN SHORTEN MATCH BEFORE ANY HALF BY AGREEMENT 1. 1. CAN SHORTEN BY AGREEMENT ONLY BEFORE START OF MATCH, HALVES TO BE EQUAL
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RULE/LAW 7: DURATION 1. 1. CLOCK STOPPAGES: GOAL, PK, ANY CARD, INJURY, REFEREE’S DISCRETION 1. 1. CLOCK DOES NOT STOP, REFEREE ADDS TIME FOR SUBS, INJURY EVALUATION, INJURY TREATMENT, TIME-WASTING & ANY OTHER CAUSE
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RULE/LAW 7: DURATION 1. 1. COMPLETE MATCH: REGULAR SEASON IF ONE HALF IS PLAYED 2. 2. NEED NOT START SECOND HALF 3. 3. LESS THAN HALF: PICK UP MATCH FROM POINT OF SUSPENSION 1. 1. IF LESS THAN WHOLE MATCH PLAYED: INCOMPLETE 2. 2. UNLESS RULES OF COMPETITION PROVIDE OTHERWISE, ENTIRE MATCH REPLAYED
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RULE/LAW 7: DURATION 1. 1. POST-SEASON TOURNAMENT: PICK UP FROM POINT OF SUSPENSION 1. 1. POST-SEASON TOURNAMENT: UNLESS RULES OF COMPETITION PROVIDE OTHERWISE, ENTIRE MATCH REPLAYED
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RULE/LAW 7: DURATION 1. 1. HALFTIME: 10 MIN., UNLESS MUTUALLY AGREED BY COACHES 2. 2. NO PROVISION FOR PLAYERS AS IN FIFA #2 1. 1. HALFTIME: PLAYERS ARE ENTITLED EVEN IF COACHES DO NOT WANT IT 2. 2. NORMALLY 5 MIN. 3. 3. CANNOT EXCEED 15 MIN.
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RULE/LAW 7: DURATION 1. 1. POST-SEASON OVERTIME ONLY 2. 2. TWO 15-MINUTE, GOLDEN GOAL 3. 3. THEN KICKS FROM THE PENALTY MARK 1. 1. FOR YOUTH, SEE ADM. HANDBOOK 2. 2. TWO, FULL 15- MINUTE OVERTIMES, NO GOLDEN GOAL 3. 3. THEN KICKS FROM THE PENALTY MARK
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RULE/LAW 7: DURATION OVERTIME INTERVALS: 1. 1. 5 MIN. AFTER END OF REGULATION 2. 2. 2 MIN. BETWEEN OVERTIMES 3. 3. 2 MIN. AFTER END OF SECOND OVERTIME OVERTIME INTERVALS: 1. 1. NOT SPECIFIED 2. 2. NOT SPECIFIED 3. 3. NOT SPECIFIED
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RULE/LAW 7: DURATION KICKS FROM PENALTY MARK 1. 1. NO REDUCE TO EQUATE 2. 2. ALL 22 ON ROSTER ELIGIBLE IF NOT DISQUALIFIED 3. 3. NEED NOT BE ON FIELD KICKS FROM PENALTY MARK 1. 1. REDUCE TO EQUATE 3. MUST BE ON FIELD AT END OF SECOND O.T.
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RULE/LAW 7: DURATION 1. 1. KICKERS’ LIST OF 5 BY NAME, JERSEY NUMBER AND ORDER OF KICKING 2. 2. SECOND SET OF FIVE DIFFERENT FROM FIRST SET 1. 1. NO LIST REQUIRED 2. 2. A.R. LISTS EACH WHO KICKS 3. 3. CONTINUE WITH REMAINING 6 WHO WERE ON FIELD
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RULE/LAW 8: START OF PLAY DROP BALL: 1. 1. OUT OF BOUNDS, 5 YARDS IN 2. 2. WHERE BALL WAS WHEN PLAY WAS STOPPED, UNLESS IN GOAL AREA DROPPED BALL: 1. 1. NO SUCH PROVISION 2. 2. WHERE BALL WAS WHEN PLAY WAS STOPPED, UNLESS IN GOAL AREA, LAW VIII
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RULE/LAW 8: START OF PLAY DROP BALL: 1. 1. ALWAYS BETWEEN 2 OPPOSING PLAYERS DROPPED BALL: 1. 1. NEED NOT HAVE ANY PLAYER
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MORE DROP BALLS 1. 1. CAN SCORE DIRECTLY AGAINST SELF OR OPPONENT 1. 1. CANNOT SCORE DIRECTLY AGAINST SELF OR OPPONENT
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RULE/LAW 9: IN/OUT OF PLAY 1. 1. DROP BALL: INJURY, INADVERTENT WHISTLE 2. 2. TEMPORARY SUSPENSION AND NO CLEAR POSSESSION 3. 3. CLEAR POSSESSION ⇒ IFK 1. 1. DROPPED BALL: ANY STOPPAGE FOR WHICH THERE IS NO OTHER RESTART 3. NO SUCH PROVISION
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GOALS: DROPPED BALL GOAL ALLOWED IF EITHER TEAM KICKS INTO GOAL GOAL ALLOWED IF EITHER TEAM KICKS INTO GOAL IF KICKED DIRECTLY INTO OWN GOAL, CORNER KICK IF KICKED DIRECTLY INTO ATTACKING GOAL, GOAL KICK
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RULE/LAW 12: FOULS CHARGING GK: 1. 1. ILLEGAL IN PENALTY AREA UNLESS GK IS DRIBBLING BALL WITH FEET OR OBSTRUCTING THE OPPONENT CHARGING GK: 1. 1. MAY BE CHARGED FAIRLY UNLESS GOING FOR BALL WITH HANDS 2. 2. MAY NOT BE CHLLENGED WHILE IN POSSESSION WITH HAND
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RULE/LAW 12: FOULS DANGEROUS PLAY: 1. 1. AGAINST TEAMMATE OR OPPONENT DANGEROUS PLAY: 1. 1. AGAINST OPPONENT ONLY
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RULE/LAW 12: FOULS 1. 1. OBSTRUCTION 1. 1. IMPEDING PROGRESS OF OPPONENT
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RULE/LAW 12: FOULS OFF-FIELD OFFENSES: 1. 1. PLAYERS, COACHES OR BENCH PERSONNEL 2. 2. IFK FROM SPOT OF BALL OFF-FIELD OFFENSES: 1. 1. SUBS,SUBBED PLAYERS OR PLAYERS ONLY 2. 2. DROPPED BALL 3. 3. ALSO DB WHERE PLAYER LEAVES FIELD & THEN COMMITS OFFENSE (EXCEPTION FOR DELIBERATELY LEAVING TO COMMIT – IFK)
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RULE/LAW 12: FOULS 1. 1. PLAYER, COACH OR BENCH PERSONNEL ENTERS WITHOUT PERMISSION 2. 2. IFK FROM SPOT OF BALL 1. 1. PLAYER OR SUB ENTERS WITHOUT PERMISSION 2. 2. IFK FROM SPOT OF BALL
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RULE/LAW 12: MISCONDUCT CAUTIONS: 1. PLAYERS, COACHES, BENCH PERSONNEL CAUTIONS: 1. 1. PLAYERS, SUBS AND SUBSTITUTED PLAYERS 2. LEAGUES MAY PERMIT CAUTIONS TO COACHES, BUT NOT FIFA
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RULE/LAW 12: MISCONDUCT CAUTIONS: BENCH PERSONNEL 1. 1. ANY CAUTIONABLE OFFENSE CAUTIONS: SUBS AND SUBSTITUTED PLAYERS: 1. 1. UNSPORTING BEHAVIOR, DISSENT & DELAY
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RULE/LAW 12: MISCONDUCT COACHES ARE SHOWN THE APPROPRIATE CARD(S) COACHES MAY BE REPORTED (EQUIVALENT TO CAUTION) OR DISMISSED (EQUIVALENT TO SEND-OFF)
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RULE/LAW 12: MISCONDUCT COACH’S USE OF ELECTRONIC DEVICES TO ASSIST IN COACHING PLAYERS ON THE FIELD, DURING MATCH CAUTION PLAYERS MAY NOT USE CELLULAR OR OTHER MOBILE PHONE EQUIPMENT CAUTION
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RULE/LAW 12: MISCONDUCT COACH RESPONSIBLE FOR BENCH OR TEAM MISCONDUCT 1. 1. BUT ONLY IF PLAYER(S) NOT IDENTIFIABLE OR INVOLVES TEAM MISCONDUCT NO SUCH PROVISION 1. 1. SUBS AND SUBSTITUTED PLAYERS RESPONSIBLE FOR OWN MISCONDUCT
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RULE/LAW 12: MISCONDUCT COACH CAUTIONED FOR FIRST PLAYER’S ILLEGAL EQUIPT. NO SUCH PROVISION 1. 1. PLAYERS ARE RESPONSIBLE FOR OWN EQUIPT.
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RULE/LAW 12: MISCONDUCT SUBSEQUENT ILLEGAL EQUIPT. 1. 1. CAUTION PLAYER ONLY SUBSEQUENT ILLEGAL EQUIPT. 1. 1. PLAYER ONLY IS RESPONSIBLE, ALWAYS
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RULE/LAW 12: MISCONDUCT CAUTION: INCIDENTAL PROFANE OR VULGAR LANGUAGE NO SUCH PROVISION, BUT TREAT AS UNSPORTING BEHAVIOR
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RULE/LAW 12: MISCONDUCT TEAM AND COACHING AREA MISCONDUCT: 1. 1. IFK FROM SPOT OF BALL TECHNICAL AREA MISCONDUCT: 1. 1. DROPPED BALL ALWAYS
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RULE/LAW 12: MISCONDUCT 1. 1. ILLEGAL ENTRY BY COACH OR BENCH PERSONNEL 2. 2. IFK FROM SPOT OF BALL 1. 1. ON-FIELD BY SUB OR SUBBED PLAYER ONLY 2. 2. IFK FROM SPOT OF BALL
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RULE/LAW 12: MISCONDUCT DELIBERATE PASS TO GK: TRICKERY 1. 1. NO FOUL UNLESS TOUCHED BY GK WITH HAND 2. 2. NO CAUTION DELIBERATE PASS TO GK: TRICKERY 1. 1. MISCONDUCT AS SOON AS TRICKERY IS COMPLETED WITHOUT GK’S TOUCH 2. 2. CAUTION
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RULE/LAW 12: MISCONDUCT CAUTIONED PLAYER 1. 1. MUST BE REMOVED UNTIL TEAM’S NEXT LEGAL SUB OPPORTUNITY 2. 2. MAY BE REPLACED CAUTIONED PLAYER 1. 1. SUBSTITUTION IS OPTIONAL AT THIS STOPPAGE
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RULE/LAW 12: MISCONDUCT 1. 1. SELF-FOCUSING OR UNDULY DELAYING RESTART 2. 2. CAUTION 1. 1. NO SUCH PROVISION 2. 2. TREATED AS UNSPORTING BEHAVIOR OR DELAY 3. 3. DISCRETIONARY CAUTION
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RULE/LAW 12: MISCONDUCT 1. 1. SELF-FOCUSING OR DELAYING RESTART 2. 2. CAUTION 1. 1. PULLING OFF JERSEY OR PULING JERSEY OVER TOP OF HEAD 2. 2. CAUTION
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RULE/LAW 12: MISCONDUCT DISQUALIFIED DURING INTERVAL 1. 1. TEAM DOES NOT PLAY SHORT 2. 2. DISQUALIFIED PERSON IS NOT A “PLAYER” AT THAT TIME DISQUALIFIED DURING INTERVAL 1. 1. TEAM PLAYS SHORTHANDED 2. 2. DISQUALIFED PERSON IS STILL A “PLAYER” DURING INTERVALS
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RULE/LAW 14: PENALTIES INFRINGEMENT BY KICKING TEAM 1. 1. KICKER NEED NOT BE IDENTIFIED 2. 2. KICKER MAY NOT START RUN OUTSIDE PA 3. 3. PK IS NOT KICKED FORWARD: RETAKE INFRINGEMENT BY KICKING TEAM 1. 1. KICKER MUST BE IDENTIFIED 2. 2. NO SUCH PROHIBITION 3. 3. IFK AT PENALTY MARK, ATR 14.12
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RULE/LAW 15: THROW-IN BALL DOES NOT ENTER FIELD: THROW-IN TO OPPONENT BALL DOES NOT ENTER FIELD: RETAKE, EXCEPT IF NOT PERFORMED CORRECTLY IN ANY OTHER RESPECT: TI TO OPPONENT
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