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Keynote Address – Teaching Virtual Reality:Why and How? Grigore C. Burdea Ph.D. Professor of Computer Engineering, Rutgers University. Symposium on Real World Information Systems, University of Tokyo, Japan September 8, 2003 Updated March 2004
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Acknowledgement- Travel support for this presentation was provided by the 21st COE at the University of Tokyo.
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Presentation outline Introduction; Why should VR be taught in universities? Worldwide survey of universities teaching VR How do we teach VR? How should VR be taught? Conclusions
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After decades of research, VR remains misunderstood by the public –
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Introduction Hype and unreasonable expectations; The blame – media, VR equipment and software manufacturers, but also the VR professionals… There is also a lack of unity, no dedicated newsletter, an a sense of fatigue…
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Introduction – example of hype
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Introduction – Mathematical definition
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Why should VR be taught? So that we help application development efforts in other industries; So that we educate the general public as to what can and cannot be done;
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Successes in industry lead to a need for VR professionals Examples – military simulations, medical rehabilitation, or oil industry In all these areas VR brings significant cost savings, as well as saves lives.
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Military simulations – UK naval gunnery trainer
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Oil industry – better discovery rates (80%)
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Oil industry – better crude recovery
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Ankle Rehabilitation Exercise
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VR ankle rehabilitation exercise to be tested August 2002
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Stroke patient exercising on the Rutgers Ankle system (August 2000)
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Experimental results – stroke patient
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Why should VR be taught? So that more standards of quality of VR education are established; So that we have more instructors qualified to teach.
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Worldwide survey of VR teaching My web survey found 148 universities teaching VR courses; Currently only 3% of universities have VR courses; Distribution is not uniform…
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Worldwide survey: North America 64 universities 5 universities 57 universities 2 universities
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Worldwide survey: Europe 52 universities 22 universities 3 universities 5 universities 1 university 4 universities1 university 7 universities 1 university 2 universities 3 universities
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Worldwide survey: Asia 20 universities 4 universities 5 universities 3 universities 1 university 2 universities 4 universities 1 university
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Worldwide survey: South America 8 universities 2 universities 3 universities
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Worldwide survey: Africa – 3 universities 2 universities 1 university
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Worldwide survey: Oceania – 1 university 1 university
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2004 Worldwide survey summary ContinentUniversitiesGeneral VRSpecialty VR North America (64) 5- Canada, 2- Mexico, 57- US 6440 Asia (20)3-Hong Kong, 5-Korea, 1-India, 4-Japan, 2-Malaysia, 1- Singapore, 4-Taiwan 365 Europe (52)1-Austria, 1-Czech Republic, 1-Denmark, 3-Finland, 5-France 7-Germany, 3-Holland 1-Norway, 1-Spain, 4-Sweden, 1-Switzerland, 22-UK 4423 Africa (3)1- Mauritius, 2-South Africa21 South America (8) 3-Brazil, 3-Colombia, 2-Peru63 Oceania (1)1- Australia-1 Total148 universities13677 © Greg Burdea, 2003, 2004
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Worldwide survey of VR teaching An updated survey table is maintained at www.vrtechnology.org (click on “Instructor’s resource page”
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How do we currently teach VR? Mostly teach without dedicated VR Teaching Laboratories; Graduate courses use VR research labs; This limits the student hands-on experience, and thus true understanding of the field.
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How do we currently teach VR?
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VR is also being taught using distance learning. This is done for specialists in other fields (such as architectural design) who need VR knowledge; Unfortunately, at this time, distance learning does not offer the same feedback modalities and quality of simulations as attending in person a Laboratory session.
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How do we currently teach VR? Previous VR textbooks do not have laboratory manuals, so the instructor has to develop the material on his own; VR is an intensive subject to teach. Many people give up..
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An example of such a textbook is
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How should we teach VR? We need textbooks with videos to illustrate concepts, as well as laboratory manuals with programming assignments; The programming assignments need to be in a free toolkit (such as VRML or Java 3D) rather than in WorldToolKit or other software that requires licensing. Universities cannot afford the cost of such commercial toolkits.
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Is Java 3D is as good as WTK? The simulation variables used to judged performance were: graphic mode (monoscopic, stereoscopic), rendering mode (wireframe, Gouraud, textured); scene complexity (number of polygons 5,000 – 50,000); lighting (number of light sources 1, 5, 10); interactivity (no interaction, hand input, force feedback)
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Is Java 3D is as good as WTK?
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Java 3D is faster WTK – Release 9 WTK – Release 9 50k poly, Gouraud shaded, stereo Java3D – Release 1.2 Java3D – Release 1.2 50k poly, Gouraud shaded, stereo Java3d is faster on average than WTK, but has higher variability (Boian and Burdea, 2001)
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Java 3D has smaller latency Gouraud, stereo, collision detection Gouraud, stereo, collision detection Java3d has smaller latency than WTK over all scene complexities and light sources (Boian and Burdea, 2001)
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An example of such a textbook is
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VR textbooks need Instructor’s Resource Web Sites Instructors teaching a VR class should have access to lecture notes, previous laboratory projects, etc., which reduces their investment of time in teaching the class; Such sites allow authors to update material as the VR state of the art changes.
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An example of such Instructor’s Site
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How should we teach VR? We need dedicated VR Teaching Laboratories (not Research Laboratories), which allows many students to take such classes; The laboratory needs to multiplex expensive equipment (to allow more workstations in the lab); It needs to have many sessions in a week (dividing the total class size to the available workstations).
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A laboratory example (Rutgers U.)
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ProductPortof budget PC 1.7 GHz (Fire GL2) NA48% Polhemus Fastrack Com 137% 5DT gloveCom 210 % Stereo Glasses FireGL23% FF joystickUSB2% Java/Jave3DNA0% VRMLNA0%
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Conclusions We need to teach VR in more universities; We need better communication among teachers; We need better ways of teaching; We need to establish dedicated VR teaching labs; We need standards of quality for diplomas. You can play an important role in this
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