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Webinar December 2012 Presentation by Ulul Ilmi Computer Education and Instructional Technology 100312047 Fatih University Wireframing & Prototyping UX (User Experience) Design
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User eXperience Desig n
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What is UXD? First of all,
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The big picture
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UX Design – Definition Four UX Designers in a room, eight different definitions. Designing anything with enhancement and simplification of technology by evaluating user’s experience. Aspects of a person’s experience with the system, product or a service. Aspects of experience: Interface, graphics, industrial design, physical interaction. UXD describes what's been designed, (the experience).
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Durin g AfterBefor e Emotions Beliefs Perceptions Psychologic al Response s Using a product of UX Design User’ s:
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What we see.. Visual Design
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Elevator Panel
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What we don’t see.. Surface Skeleton Structure Scope Strategy Interface Design Navigation Design Visual Design Interface Design Interaction Design Information Design Functional Specs Content Requirement User Needs Site Objectives 90 % 10 %
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Behind Elevator Panel
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User Technology Busines s UX User-centered design (UCD)
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Student Technology Education UX Student-centered design (UCD)
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User-centered design Process Phases User Analysis Design Development Implementation Evaluation ADDIE
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Student-centered design Process Phases Student Analysis Design Development Implementation Evaluation ADDIE
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“Design is not just what it looks like and feel like. Design is how it works” Steve Jobs
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How does UXD work? Well,
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Here comes our helpers! Wireframing & Prototyping
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Wireframing
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What is Wireframing?
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Wireframing – Definition Wireframing a.k.a mockup a.k.a blueprint Visual representation of interface. Instruction & hints for separate teams to approach interface design in a project. Type of wireframings: 1. Low fidelity (Sketches) 2. High fidelity (Developer function details) 3. Storyboards (Use of flowchart)
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(Low fidelity) (High fidelity) (Storyboard)
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Where does wireframes stands?
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Where does wireframe stands? Skeleton Structure Interface Design Navigation Design Interface Design Interaction Design Information Design
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Why Wireframing?
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Wireframe – Functions Faster in gethering assessment needs Improve of communication between people/groups Design and introduce simplicity in a short timespan “Wireframing acts as a form of ‘Thinking device’ for setting and exploration of a given problem space” Faster in solving problem
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“Good design is problem solving” Jeff Veen
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Prototyping
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What is Prototyping?
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Prototyping – Definition Creating a demo of a new system A method used by designers to acquire feedback from users about future designs. An early sample or model built to test a concept or process or to act as a thing to be replicated or learned from. Prototyping serves to provide specifications for a real, working system rather than a theoretical one.
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Wireframing vs Prototyping
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Wireframing | Prototyping 'How does it look?’ (not visually) 'What information and features are presented?’ Lower resolution Function is important 'How do I interact with this?' 'How will it be used?’ Higher resolution Visual is important
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Webinar
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What is Webinar?
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This is Webinar!
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Webinar – Definition Web-based seminars or a seminar that’s conducted over the Internet. A service that allows conferencing events to be shared with remote locations. New technology
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Q&A
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Thank You
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