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A multi-user augemented reality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval
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Overview Concept Goal Paper prototype 2 Digital prototype 1 Schedule Questions?
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Concept Digital variant of a real board game without – Overloading screen with information – Need of dedicated devices
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Examples Puerto Rico HD for iPad (http://itunes.apple.com/us/app/puerto-rico-hd/id438437326?mt=8)http://itunes.apple.com/us/app/puerto-rico-hd/id438437326?mt=8
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Examples STARS - A Ubiquitous Computing Platform for Computer Augmented Tabletop Games (http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf)http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf
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Goal Improve game experience – Limit setup time – Automatic rule checking – Player aid during game – Immersive experience
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Mansions of Madness 2-5 players Semi-cooperative – 1 keeper – 1-4 investigators
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Paper prototype 2 Focus – Gameplay / interaction
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Paper prototype 2 2 parts 1.Setup 2.Investigator turn
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Setup Objective – Start the game on two iPads. 1 iPad has to run an investigator application 1 iPad has to run the keeper application
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Setup
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Investigator turn Objective – Find first clue card.
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Investigator turn
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Old Target Info: Stats, skills, … Cards Explore
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Paper prototype 2
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Average SUS score – Prototype 01: 75 – Prototype 02: 83.33
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Paper prototype 2
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Remarks – QR codes – Buttons should be bigger
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Digital prototype 1 Focus – Gameplay / interaction – Satisfaction
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Digital prototype 1 Demo
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Digital prototype 1
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Average SUS score: 80.5
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Digital prototype 1
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Remarks – Buttons should be bigger – Player aid – Bugs – Story choice selection – iPad too heavy – First time is difficult
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Statistics Total: 485u35m Literature: 115u25m Implementation: 180u30m Design: 40u Evaluation: 18u30m Report: 15u Text: 58u Meetings: 14u35 Rest (blogging, tweeting, …): 32u25m
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Statistics
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# Blogposts: 23 # Tweets: 31 # Comments: 11
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Schedule 19 mar - 1 apr: Report and presentation 2 apr - 15 apr: Finish text about prototypes and application v1.0 16 apr - 22 apr: Create poster 23 apr - 13 may: Adapt, test and evaluate application v2.0 14 may - 8 jun: Write, write,...
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Questions?
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