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By Robert E. Kibler.  The game is very easy to use.  The game provides a tutorial for easy understanding in a turn by turn base system  Should a written.

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Presentation on theme: "By Robert E. Kibler.  The game is very easy to use.  The game provides a tutorial for easy understanding in a turn by turn base system  Should a written."— Presentation transcript:

1 By Robert E. Kibler

2  The game is very easy to use.  The game provides a tutorial for easy understanding in a turn by turn base system  Should a written curriculum be needed an order form is provided for the purchaser.  Or as a second option one may simply search the internet

3  You must as a teacher have played and studied your game. That Means spending time playing the game.  Next you must see the different ways to assess the work that your students have done, (grade your students)  There are three obvious ways to give a grade; 1 st you set a time and see how much population they have by this time, 2 nd see how many different types of businesses come to your city, and 3 rd check the city approval rating at a certain time.

4  The Main Lesson your Students will learn is how a city is run.  The 1 st of these lessons is the needs of a city.  The 2 nd lesson is needs of the people in your city.  The 3 rd lesson is managing the money of your city.  The 4 th lesson is attracting businesses to come to your city.  The final is getting your city to grow.

5 TThe necessities of a city can be divided into six basic areas. WWater EElectricity RRoads/Pathes CCommerce IIndustry PProtection  The needs of the people in any city will vary from place to place.  Because of this no single city can be used as a good example.  But if you take a look at the regin you might get a better idea of what they need. The 2 nd lesson is needs of the people in your city. The 1 st of these lessons is the needs of a city.

6 The 3 rd lesson is managing the money of your city. The 4 th lesson is attracting businesses to come to your city.  The taxes generated by the residents, commercial businesses, and industrial businesses help to fund your city’s maintenance and up-keep.  This being the very reason cities exist, to have a bigger better more convenient way of living.  You must make more than you are spending. This also applies to a normal living expense.  In order to attract businesses there must already be some businesses to make deals with.  There, after a while of growth, must be specific types of businesses like shipping ports and airports. This comes into play when you have really high industry or commercial businesses.  Another thing that attracts businesses is landmarks, they like to be next to something important.

7  The Ultimate goal of this game is to have your city be the biggest one on the game.  Now the game makes it virtually impossible to beat the computer, so if you compare your best score to someone else you might actually win.  So as a Capitalist educator you can use this as fuel for your students to do the best in the class.

8 This is for those that wish to learn how a city is run.  Les Rowntree, Martin Lewis, Marie Price, and William Wyckoff, “Globalization and Diversity, Geography of a Changing World,” Pearson Prentice Hall, 2 nd Edition(Ch. 1-4):1-113, 2005  Electronic Arts™, “Sim City 3000,” :1999-2000


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