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Reasons for an EJECTION Fighting – swinging, hitting, punching and/or kicking Flagrant Contact – Maliciously contacting an opponent in a manner that is.

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Presentation on theme: "Reasons for an EJECTION Fighting – swinging, hitting, punching and/or kicking Flagrant Contact – Maliciously contacting an opponent in a manner that is."— Presentation transcript:

1 Reasons for an EJECTION Fighting – swinging, hitting, punching and/or kicking Flagrant Contact – Maliciously contacting an opponent in a manner that is not fighting Biting Taunting/Baiting/Spitting toward an opponent or official Profanity Obscene Gestures Disrespectful to Official

2 Reasons for an EJECTION Fighting – swinging, hitting, punching and/or kicking Flagrant Contact – Maliciously contacting an opponent in a manner that is not fighting Biting Taunting/Baiting/Spitting toward an opponent or official Profanity Obscene Gestures Disrespectful to Official

3 Reasons for an EJECTION Fighting – swinging, hitting, punching and/or kicking Flagrant Contact – Maliciously contacting an opponent in a manner that is not fighting Biting Taunting/Baiting/Spitting toward an opponent or official Profanity Obscene Gestures Disrespectful to Official

4 Reasons for an EJECTION Fighting – swinging, hitting, punching and/or kicking Flagrant Contact – Maliciously contacting an opponent in a manner that is not fighting Biting Taunting/Baiting/Spitting toward an opponent or official Profanity Obscene Gestures Disrespectful to Official

5 Reasons for an EJECTION Fighting – swinging, hitting, punching and/or kicking Flagrant Contact – Maliciously contacting an opponent in a manner that is not fighting Biting Taunting/Baiting/Spitting toward an opponent or official Profanity Obscene Gestures Disrespectful to Official

6 Reasons for an EJECTION Fighting – swinging, hitting, punching and/or kicking Flagrant Contact – Maliciously contacting an opponent in a manner that is not fighting Biting Taunting/Baiting/Spitting toward an opponent or official Profanity Obscene Gestures Disrespectful to Official

7 Basic Pre-Game Offside: Primary Responsibility, no quick flags unless Goalkeeper may get physically hit. If in doubt, don’t. Fouls: Eye Contact First with referee first! Make sure fouls close to goal are 100%. Does the game need the flag? Does the referee need the flag? When does the AR’s foul coverage expand? Balls out of Touch: What areas do you want the AR to signal? Penalty Kicks: How do AR’s indicate if they are in or out of the penalty area (18)? When do you want the AR to raise the flag for a Penalty Kick? Clock Management: Last 5 seconds of the half, trail AR monitors the clock in case of a last second goal. Issues with clock not stopping. Misconduct: How do you want the AR to SUGGEST if a card is needed. These are basic items which MUST be covered in a Pre-game with the crew. Other items SHOULD be covered

8 Basic Pre-Game Offside: Primary Responsibility, no quick flags unless Goalkeeper may get physically hit. If in doubt, don’t. Fouls: Eye Contact First with referee first! Make sure fouls close to goal are 100%. Does the game need the flag? Does the referee need the flag? When does the AR’s foul coverage expand? Balls out of Touch: What areas do you want the AR to signal? Penalty Kicks: How do AR’s indicate if they are in or out of the penalty area (18)? When do you want the AR to raise the flag for a Penalty Kick? Clock Management: Last 5 seconds of the half, trail AR monitors the clock in case of a last second goal. Issues with clock not stopping. Misconduct: How do you want the AR to SUGGEST if a card is needed. These are basic items which MUST be covered in a Pre-game with the crew. Other items SHOULD be covered

9 Basic Pre-Game Offside: Primary Responsibility, no quick flags unless Goalkeeper may get physically hit. If in doubt, don’t. Fouls: Eye Contact First with referee first! Make sure fouls close to goal are 100%. Does the game need the flag? Does the referee need the flag? When does the AR’s foul coverage expand? Balls out of Touch: What areas do you want the AR to signal? Penalty Kicks: How do AR’s indicate if they are in or out of the penalty area (18)? When do you want the AR to raise the flag for a Penalty Kick? Clock Management: Last 5 seconds of the half, trail AR monitors the clock in case of a last second goal. Issues with clock not stopping. Misconduct: How do you want the AR to SUGGEST if a card is needed. These are basic items which MUST be covered in a Pre-game with the crew. Other items SHOULD be covered

10 Basic Pre-Game Offside: Primary Responsibility, no quick flags unless Goalkeeper may get physically hit. If in doubt, don’t. Fouls: Eye Contact First with referee first! Make sure fouls close to goal are 100%. Does the game need the flag? Does the referee need the flag? When does the AR’s foul coverage expand? Balls out of Touch: What areas do you want the AR to signal? Penalty Kicks: How do AR’s indicate if they are in or out of the penalty area (18)? When do you want the AR to raise the flag for a Penalty Kick? Clock Management: Last 5 seconds of the half, trail AR monitors the clock in case of a last second goal. Issues with clock not stopping. Misconduct: How do you want the AR to SUGGEST if a card is needed. These are basic items which MUST be covered in a Pre-game with the crew. Other items SHOULD be covered

11 Basic Pre-Game Offside: Primary Responsibility, no quick flags unless Goalkeeper may get physically hit. If in doubt, don’t. Fouls: Eye Contact First with referee first! Make sure fouls close to goal are 100%. Does the game need the flag? Does the referee need the flag? When does the AR’s foul coverage expand? Balls out of Touch: What areas do you want the AR to signal? Penalty Kicks: How do AR’s indicate if they are in or out of the penalty area (18)? When do you want the AR to raise the flag for a Penalty Kick? Clock Management: Last 5 seconds of the half, trail AR monitors the clock in case of a last second goal. Issues with clock not stopping. Misconduct: How do you want the AR to SUGGEST if a card is needed. These are basic items which MUST be covered in a Pre-game with the crew. Other items SHOULD be covered

12 Basic Pre-Game Offside: Primary Responsibility, no quick flags unless Goalkeeper may get physically hit. If in doubt, don’t. Fouls: Eye Contact First with referee first! Make sure fouls close to goal are 100%. Does the game need the flag? Does the referee need the flag? When does the AR’s foul coverage expand? Balls out of Touch: What areas do you want the AR to signal? Penalty Kicks: How do AR’s indicate if they are in or out of the penalty area (18)? When do you want the AR to raise the flag for a Penalty Kick? Clock Management: Last 5 seconds of the half, trail AR monitors the clock in case of a last second goal. Issues with clock not stopping. Misconduct: How do you want the AR to SUGGEST if a card is needed. These are basic items which MUST be covered in a Pre-game with the crew. Other items SHOULD be covered


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