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Gaming at work. Gaming at Work: Taking the Boredom Out of Training A $60 billion per year price tag, training created for U.S. business employees just.

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Presentation on theme: "Gaming at work. Gaming at Work: Taking the Boredom Out of Training A $60 billion per year price tag, training created for U.S. business employees just."— Presentation transcript:

1 Gaming at work

2 Gaming at Work: Taking the Boredom Out of Training A $60 billion per year price tag, training created for U.S. business employees just isn't working. According to training experts, training designed to be more engaging and entertaining, like computer games, is the solution. startup companies creating training games, some industries have branched out to develop their own, such as Cisco Systems Creative Learning Studio. The employee who completed training games with perfect scores get a free ipod as a motivating factor by Borland Software Corp. The games were simple and inexpensive, helped salespersons memorize product information in time for a major sales meeting.

3 Gaming at Work As proof of training/ gaming 's effectiveness, ERC Properties Inc.'s Candace Armstrong compared test results from separate groups of employees. One group played a game; the other had a standard review. Against a passing score of 80%, the "game group" had an 88% passing rate, while the standard review group's passing rate was 54%. Ms. Armstrong states the importance of instructional gaming best, "People learn more when they laugh."

4 Gaming at Work Training through gaming plays a large role in the realms of multimedia, e-learning, and high-tech industry; Instructional gaming relies on multimedia for its basic structure, whether as a Macromedia Flash game, Director movie or, it can contain digital images, sound effects, movie clips, and more. Gaming excites the senses and demands interaction from the user. The terms instructional gaming and e-learning could be perceived to a degree as synonymous due to their strong relationship.

5 Gaming at Work Many industry analysts feel instructional gaming is the next big thing in business, and this goes double for the high-tech industry world. A networking company or online consulting firm wouldn't issue employee training via pen-and-paper evaluations. survival of the companies, and relying on yesterday's training methods could mean the difference between profit and obsolescence.

6 Supporting engagement with games techniques Factors that used for enhancement of game learning »Challenging tasks » Affiliation with others » Identity and roles »Focused goals » Protection from adverse consequences: » Clear and compelling standards »Protection from adverse consequences » Clear and compelling standards: » Authenticity » Affirmation of progress » Choice

7 Interactive personalized feedback tool

8 How Gaming Servers Work When a person is playing a game from his or her computer on the net, it connects to game servers such as these

9 How Gaming Servers Work The following is a basic idea of how information is sent from your computer to the server as well as other computers on the network: When a person is playing a game online, more important is with speed take care of amount of hops, (one hop is the step from one router to the next, on the path of a packet on any communications network ) routerpacket trace routes, that the data packets from the computer have to bounce through (routers/switches) to get to its destination.

10 How Gaming Servers Work The moment When you input information from your computer it bounces. Here is a technical example: Tracing route to 209.179.21.10 over a maximum of 30 hops 1 10 ms 10 ms 10 ms 10.116.182.1 2 17 ms 13 ms 34 ms boi-edge-01.inet.qwest.net [207.108.227.221] 3 14 ms 17 ms 24 ms boi-core-02.tamerica.net [207.108.224.215] 4 132 ms 130 ms 127 ms sea-core-03.tamerica.net [205.171.208.5] 5 114 ms 111 ms 120 ms unknown.Level3.net [209.247.88.245] 6 110 ms 104 ms 102 ms ge-4-0-1.mp1.Seattle1.level3.net [209.247.9.61] 7 135 ms 131 ms 142 ms so-3-0-0.mp2.LosAngeles1.Level3.net [64.159.1.126] 8 152 ms 171 ms 168 ms gige9-0.hsipaccess1.LosAngeles1.Level3.net [64.1 59.1.209] 9 148 ms 153 ms 206 ms unknown.Level3.net [64.156.132.22] 10 145 ms 148 ms 144 ms cor01-vl-127.ca-pasadena0.ne.earthlink.net [209.165.101.3] 11 175 ms 177 ms 178 ms dir01-vl-264.ca-pasadena0.ne.earthlink.net [207. 217.2.92] 12 137 ms 143 ms 135 ms 209.179.21.10 Trace complete.

11 The route that the data packet takes would be from a house in coimbatore to several places across the country until it reaches the game server in japan.

12 How Gaming Servers Work You tell the computer to shoot (Normally by pressing the left button on the mouse) The data packet is then sent to the server, via trace routes. The server then receives the information and sends another data packet known as a reply packet which confirms the packet has been received.

13 How Gaming Servers Work While at the same time, the server calculates your position in 3D space, the direction of the projectile, and takes the position of the enemy in 3D space and his movement speed and direction. It will then calculate whether or not you successfully hit your target. The server decides that you successfully hit your target. It then sends data packets (hit points lost, armor, etc.) to both you and the enemy telling you that the enemy has been hit. ENEMY HERE YOU ARE HERE

14 How Gaming Servers Work CONGRATULATIONS!!! YOU HAVE ELIMINATED THE ENEMY - SERVER


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