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Using Virtual Worlds to Improve Student Proficiency in World Language
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Introduction Instructional Technology Coach of McGuffey School District, PA, USA EdD Instructional Technology student of Duquesne University, Pittsburgh, PA, USA Research and practical experience @laurajacob Laura Jacob jacobl@mcguffey.k12.pa.us laurajacob22
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Questions for participants 1. What level do you educate? A. Pre-K B. Public K-12 C. Private K-12 D. Higher Ed E. Retired
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2. Are you a world language educator? A. Yes B. No
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3. What information do you expect from this session? A. Background information B. Current Research C. Current Usage D. Ideas for implementation E. All of the above F. None
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4. Do you have experience with virtual worlds privately or in an educational setting? A. Yes B. No
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5. What are you most familiar with: A. Second Life B. Open Sim C. Reaction Grid D. Activ Worlds E. Adobe Atmosphere
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6. What mode of teaching do you (or your colleagues) spend the most time with: A. Face to face B. Blended C. Distance
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Session Objectives Introduction on 3-D virtual worlds Current research Virtual worlds + world languages Small group simulation/ discussion Lesson plan development/ connections Discussion Questions
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Introduction
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What does the current research state? 69% conducted at University setting 19% Secondary schools 12% Primary schools Of the past virtual world research, 12.5% has addressed virtual worlds and education
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What does the current research state? Overall research indicates student enjoyment of virtual worlds (Hew, K. & Cheung, W. 2010). Overall research states that virtual worlds could help students learn (Hew, K. & Cheung, W. 2010). Dickey, 2005: The combination of the text chat tool, unique names and avatars provided a sense of anonymity. Bailey & Moar, 2001: Avatars appear to be a very successful means to facilitate interaction among primary school children.
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What does the current research state? Majority of studies were based on descriptive research. Lacked detailed qualitative research design Many of the studies did not utilize a control group. More than half (53%) were limited in duration of one semester-one year. (novelty effect)
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Virtual Worlds and the World Language Classroom: What are the possibilities?
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VW+WL= VW 2 L Environment Possibilities Safe Environment Immersive Promote higher-order thinking Avatar as positive barrier Time
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5 Group Simulation and Discussion
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Implementation of VW 2 L: Avatars and the Senses Face-to-FaceVirtual WorldWimba or Asynchronous Sight Sound Taste Touch Smell Intuition Temperature Pain Vestibular Kinesthetic
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Implementation of VW 2 L:
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S: Support others in the world when they need it T: Take care with your talk and use appropriate words A: Always ensure that you never reveal your personal details R: Respect others and their property and always be kind and considerate MacIT.(2010). Virtual Worlds Project. Slideshare.net/movashare/macict-virtual- worlds-project-20100424-3842393.
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Implementation of VW 2 L: Rubrics Building Objects Conversation Written Activities Reflections
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Practical Applications: General Immersive environment Famous monuments Cultural art tours Spatial awareness Cultural Rooms Cinema Folklore and proverbs Currency Using public transportation Holiday celebrations
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Practical Applications: French Le Petit Prince Ordering at a Café Ordering a plane ticket Tour of Paris
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Practical Applications: Spanish Ordering at a restaurant Tour of Latin America Shopping in a market Mesoamerican Ballgame
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Practical Applications: German Faust Oktoberfest Celebration Hofbräuhaus Karneval Skiing in the Alps German Rail- ICE
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Practical Applications: English Driving in the United States US Government System US History
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Considerations Technology-enhanced curriculum Expense Time Computer requirements Prebuilt locales vs. building
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What language do you (or your colleagues) teach: A. French B. Spanish C. German D. English E. Mandarin F. Other
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Lesson Plan Development and Connections Create a workable lesson plan and find someone to connect with Share ideas in large group
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1. From my perspective, the possible benefits are worth trying virtual worlds with world language students. A. Yes B. No
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2. I have made connections with another person today. A. Yes B. No
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3. I intend to try virtual worlds with world language students for the 2010-2011 school year. A. Yes B. No
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Questions and Thank You! Visit booth 1626 for more information
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References Bailey, F. & Moar, M. (2001). The Vertex Project: children creating and populating 3D virtual worlds. International Journal of Art and Design Education, 20, 1, 19-30. Barriers to student learning in second life.(2009). Library Technology Reports, 45(2), 29. Brenda Eschenbrenner, Fiona Fui-Hoon Nah, Keng Siau. (2008). 3-D Virtual Worlds in Education: Applications, Benefits, Issues, and Opportunities. Journal of Database Management, 19(4), 91-110. Retrieved May 15, 2009, from ABI/INFORM Global database. Dede, Chris (1995). The Evolution of Constructivist Learning Environments: Immersion in Distributed, Virtual Worlds. Educational Technology, Saddle Brook, NJ, 1-12. Dickey, M. D. (2005). Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance learning. British Journal of Educational Technology, 36, 3, 439-451. Hew, K. & Cheung, W. (2010). Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research. British Journal of Educational Technology, 41, 1, 33-55. Junglas, Iris A., Johnson, Norman A., Steel, Douglas J., Abraham, D. Chon, Loughlin, Paul Mac (2007). Identity Formation, Learning Styles and Trust in Virtual Worlds. ACM SIGMIS Database, 38(4), 90-96. Koenraad, T. (2008). How can 3D virtual worlds contribute to language education? Focus on the Language Village format. Van Een Virtuele Variant Van Het Taaldorp (ViTAAL), 2008, 1-3. MacIT.(2010). Virtual Worlds Project. Slideshare.net/movashare/macict-virtual-worlds-project-20100424- 3842393. Robinson, Ken. (2009). The Element, Penguin Group, New York. Salaberry, M. (2001). The use of technology for second language learning and teaching: A retrospective. The Modern Language Journal, 85, 39-56. Siau, K., Fui-Hoon, F., & Eschenbrenner, B. (2008). 3-D virtual worlds in education: Applications, benefits, issues, and opportunities. Journal of Database Management, 19(4), 91. Twining, P. (2009). Exploring the educational potential of virtual worlds--some reflections from the SPP. British Journal of Educational Technology, 40(3), 496.
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