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Bridge for Beginners Lesson 2 More about MiniBridge
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Homework from Week 1 How Many HCP in each hand? N W E S Q73 65 JT6 QJ976 J98 QJT8 9752 T8 T542 AK4 K83 A53 AK6 9732 AQ4 K42 16 4 14 6 Hand 1 Dealer W Who announces the HCP count first? West Which is the Declaring side? N/S Who is Declarer? NNNN Who is Dummy? SSSS Who is First Lead? EEEE Which suit would you lead? How many tricks is Declarer sure to make? 9 Should Declarer bid game? Yes Are there chances of extra tricks? 1 in ‘s and in ‘s if 3/3 split
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MiniBridge We played in ‘No trumps’ last week All suits were of the same value But if the defence have a long suit they can easily defeat your contract before you can get started So declarer can opt to play in a suit contract instead The suit selected is called ‘TRUMPS’ And any trump card is of more value than any card in another suit
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Trump Suits NS have 28HCP Game in NT fails So declare game in So declare game in Defence make only 1 trick Then ’s are trumped (called a ruff) N W E S J5 8765 AQ976 J3 T98 J432 JT84 Q5 Q6 QT9 K52 T9842 AK7432 AK 3 AK76 21 4 7 8
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Scoring in Trump Contracts NT is the hardest contract So you get more points for making it Suits are divided into major and minor and are majors and are majors and are minors and are minors Each trick for a major is worth 30 points Each trick for a minor is worth 20 points
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Scoring Tricks 7 8 9 10 11 12 13 40303030303030 40 70 100 130 160 190 220 30303030303030 30 60 90 120 150 180 210 20202020202020 20 40 60 80 100 120 140 NTMajorMinor 100 points is a game score
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Bidding Game In NT you need 25 HCP In a major 25 HCP In a minor 27 HCP But look at shape (and ‘fit’) in a suit contract With a long suit and a short suit You may get away with fewer HCP
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Trump Suits 8 card fit 8 card fit 9 card fit 9 card fit So declare game in So declare game in Because? 10 tricks for major and 11 for minor N W E S J5 8765 AQ976 J3 T98 J432 JT84 Q5 Q6 QT9 K52 T9842 AK7432 AK 3 AK76
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Priorities for Bidding Game Bid NT if balanced Bid game in major unbalanced Bid game in minor as last resort 9 tricks in NT may well be an easier option Provided you have not got a very bad suit in the 2 hands
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General Play Declarer has the Advantage Can see both the hands So what can defenders do? Communicate By signalling with cards played
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Communication Partner leads You hold Which card should you play? A high card is an encouraging signal AA 88 77 44 KK 88
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Communication Partner leads You hold Which card should you play? A low card is a discouraging signal 99 77 66 44 KK 44
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Signalling Known as HELD High Encouraging; Low Discouraging Use the highest card you can afford as a signal Not something useful! Important on opening leads Also useful when a new suit is led
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