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Using UML, Patterns, and Java Object-Oriented Software Engineering Art for Chapter 16, Methodologies: Putting It All Together
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 2 Figure 16-1, Example of an artifact road map of work products in a project using the Unified Process as a software life cycle model.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 3 Figure 16-2, Team organization of FRIEND during iteration 1. Documenta– tion (2) Architecture (8) Database (7) Communi– cation (7) UI (7) EMOC (7) Legend Liaison from management Liaison to cross-functional team Management (6) Campus(6) Tools (6)
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 4 Figure 16-3, Iterations in the FRIEND project.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 5 Figure 16-4, Iterations in the JAMES project.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 6 Figure 16-5, Team organization of JAMES during iteration 1. HCI (6)Architecture (6) Travel (7)Mainte– nance (7) Vehicle (6) VIP (6) Legend Liaison from management Liaison to cross-functional team Management (7) Logbook(6) Infrastructure (2)
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