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Interactively Evolving User Interfaces Juan Quiroz Committee: Dr. Sushil Louis Dr. Sergiu Dascalu Dr. Swatee Naik
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Outline Motivation Related work: GAs, IGAs, UI Design User fatigue in IGAs UI evolution Experiments Results Future Work
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Motivation User interface design is a complex, expensive, time consuming process Iterative process Users and contexts of use are numerous Streamline and improve UI design End-user customization
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IGA for UI Evolution IGA to explore the space of UIs –Creativity and insight Evolution is guided by both the user preferences and coded guideline metrics Pick best and worst
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Genetic Algorithms Population based search technique –Natural selection –Survival of the fittest
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Interactive Genetic Algorithms (IGAs) Fashion design (Kim 2000) Micromachine design (Kamalian 2005) Music, editorial design (Takagi 2001) Traveling salesman problem (Louis 1999)
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User Evaluation: Subjective Fitness 1007515 80208 385382
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User Evaluation: Ranking 156 932 487
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User Evaluation: Tournaments AB Fitness A > Fitness B
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User Fatigue in IGAs GAs tend to rely on: –Large populations –Many generations Suboptimal solutions Noisy fitness landscapes
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Alleviating User Fatigue Use small population sizes Display a subset of population Accelerate convergence through prediction (Llora 2005) Just what I had in mind!
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UI Design Support GUI toolkits and libraries
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Guidelines of Style Microsoft, Apple, Java, KDE, Gnome Define a common look and feel for applications Discuss the use of color, layout of widgets, the use of fonts Interpreting the guidelines is itself a challenge –Too vague or too specific
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Ambiguity in Guidelines “Use color to enhance the visual impact of your widgets” – Apple’s Human Interface Guidelines
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XUL User Interfaces XML User Interface Language Mark-up language for UIs –Buttons, textboxes, sliders menubars, toolbars
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Related Work: UI Evolution Evolution of style sheets (Monmarché et al) –Font and links color, paragraph spacing, font family, font decoration We allow both the user and the coded guidelines to guide the evolution
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Related Work: User Fatigue SVMs to combat user fatigue (Llora 2005) Kamalian et al. (2005) –User evaluation every t th generation –Demote or promote reaction to individuals –Validity constraint is used to determine viable and meaningful designs
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Interactive Genetic Algorithms in UI Design
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Lagoon MoveTo Panel
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UI Representation Two chromosomes –Widget chromosome –Layout chromosome
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Genetic Operators for UI IGA Single point crossover Bit flip mutation PMX – partial mapped crossover Swap mutation
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Widget Color RGB color model –Red = (255, 0, 0), Green = (0, 255, 0), Blue = (0, 0, 255) 2 24 color space for each widget HSV –Same gamut as RGB –No significant efficiency difference in RGB and HSV
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Fitness Evaluation 1.Ask the user to select the best and worst UIs from the subset displayed 2.Interpolate the subjective fitness of individuals in population 3.Compute the objective metrics taken from guidelines of style 4.Fitness = w1 * subjective + w2 * objective
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1: Fitness Evaluation Best Worst
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2: Subjective Fitness Interpolation Compare to best Compare to worst Best Worst
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3. Objective Fitness Computation High contrast between widget colors and background color Low contrast between widget colors
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Fitness = w1 * subjective fitness + w2 * objective fitness
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Research Questions Which selection type is the most effective for this problem? Who from the population do we display for user evaluation? How often should we ask for user input?
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Experimental Setup Greedy simulated user 30 independent runs, 200 generations Population size of 100 Roulette wheel vs. tournament Display method comparison: best 10, random 10, best 5 and worst 5 User input every 1, 5, 10, 20, 40, 80 generations
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Which selection type is the most effective for this problem?
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Who from the population do we display for user evaluation? Fitness ConvergenceConvergence to Blue UIs
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How often do we ask for user input? User input every t th generation Fitness convergence High values of tLow values of t
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How often do we ask for user input? User input every t th generation Convergence to blue UIs High values of tLow values of t
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Experimental Setup: Actual Users Three users 30 generations Pick the one they like the best and the one they like the least 5 sessions –User input every 1, 3, 5, 10, 15 generations –30, 10, 6, 3, and 2 user evaluations respectively
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Results
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What leads to the drop in average performance? Two sessions with a user –Comparison to user selected worst turned on –Comparison to user selected worst turned off Always pick the same UI as the best Ask for user input every 3 generations
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What leads to the drop in average performance?
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Generated UIs: Simulated User
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Generated UIs: User3
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Future Work Ask user to select the best/worst UI only Varying the frequency of user input during a session Convergence acceleration with neuroevolution or SVMs Integration with a GUI toolkit or library User studies! –Task completion Explore color representations Specify the type of data that needs to be represented
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Contributions We can use IGAs to evolve UIs Our simulated user and actual users are able to effectively bias the evolution of UIs UIs reflect coded guidelines of style Reduce user fatigue –Interpolation technique –Asking for less user input
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Demo
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Questions? www.cse.unr.edu/~quiroz quiroz@cse.unr.edu
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