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Why Therapy Doesn’t Last in a ‘Winner/Loser’ World Richard Hill (Australia) MA Social Ecology (student)
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Winner/Loser World Creative World Hypothesis
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That we live in a competitive “winner/loser” world that is based on external measures rather than personal expression. This is created from and, in a dynamic loop, creates a “winner/loser mindset.” Stress, anxiety, disengagement, distrust, and unhappiness are expected and predictable outcomes of thinking in such a way and living in such a world.
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Theory ‘Allegory of the Cave’ – Plato Republic Mindset affects neurobiology, physiology and gene expression– Dr Daniel Siegel, Ernest Rossi, Schwartz & Begley, Aronson & Steele Polyvagal Theory – Stephen Porges Happiness = S + C + V – Seligman, Lyubomirsky, Sheldon, and Schkade (2005) Neural interdependence – Marco Iacoboni, Daniel Siegel Chronic Stress – Robert Sapolsky, Ernest Rossi
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Threats Mortal – direct survival Attachment – abandonement, support survival Chronic Inflammation – illness, toxicity (principal indicator – obesity)
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8 DIFFERENCES Exclusion Events Instruction Competition Result Probability Transaction Arrogance Inclusion Lessons/Opportunities Information Inspiration Outcome Possibility Interaction Confidence
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WINNER/LOSERWORLD
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Exclusion
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Events Exclusion
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Instruction Events
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Competitio n Exclusion Events Instruction
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Result Exclusion Events Instruction Competition
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Probability Exclusion Events Instruction Competition Results
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Transactio n Exclusion Events Instruction Competition Results Probability
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Arrogance Exclusion Events Instruction Competition Results Probability Transaction
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Exclusion Events Instruction Competition Results Probability Transaction Arrogance
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CREATIVE/ INTERACTIVE WORLD
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Inclusion (exclusion)
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Lessons/Opportunit ies (events) Inclusion
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Information (instruction) Inclusion Lessons
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Inspiration/Creativit y (competition) Inclusion Lessons Information
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Outcome (result) Outcome (result) Inclusion Lessons Information Inspiration
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Possibility (probability) Inclusion Lessons Information Inspiration Outcome
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Interaction (transaction) Inclusion Lessons Information Inspiration Outcome Possibility
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Confidence (arrogance) Inclusion Lessons Information Inspiration Outcome Possibility Interaction
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Inclusion Lessons Information Inspiration Outcome Possibility Interaction Confidence
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We fix them up Then send them back to the front line
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WINNER/LOSER WORLD – You must WIN, not LOSE – ‘FIGHT or FLIGHT’ CREATIVE/INTERACTIVE WORLD – You simply join in – INTERACT seeking to create - HARMONY
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The 6 Practices 1.The Problem is a Message 2.That’s Interesting 3.What Can I Create? 4.Tell Me Everything In Your Head 5.The Priority Triangle 6.Random Inspiration
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“… a remarkably clear and profound book for the general reader” Ernest Rossi PhD “I think this book is great… it questions… and provides an alternative” Joanne Symes BA “Richard uses knowledge we have and creates great wisdom.” Roger Haynes PhD (astrophysics). The Book
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