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Assessment of a Gaze-aided User Interface to Assist in the Visually-intensive Workloads of Air Traffic Controllers Joshua Wade and Yiming Wang.

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Presentation on theme: "Assessment of a Gaze-aided User Interface to Assist in the Visually-intensive Workloads of Air Traffic Controllers Joshua Wade and Yiming Wang."— Presentation transcript:

1 Assessment of a Gaze-aided User Interface to Assist in the Visually-intensive Workloads of Air Traffic Controllers Joshua Wade and Yiming Wang

2 Introduction Air Traffic Control (ATC) Aerodome/Tower ATC vs Remote ATC Secondary Surveillance Radar Controllers

3 Introduction Problem ATC is highly stressful High demand on visual awareness Complex mental-transformations of coordinate spaces Potential Solution Use technology to reduce the complexity of the task Simulate possible interface using virtual reality (VR) and eye-tracking for proof of concept

4 Introduction Hypotheses 1. A gaze-aided system would improve the performance of ATC controllers 2. ATC controllers would spend more time looking at aircraft in the environment and less time looking at other (distracting) objects

5 Application Design Development Environment VR Module Unity3d Maya Gaze Module Tobii X120 eye tracker Standalone Application (C#) LAN TCP Sockets

6 User Evaluation Protocol ✦ Session Structure practice mode interaction methods 15 tasks per session 3 types of tasks 1.takeoff 2.landing 3.collision-prevention short breaks between tasks questionnaires (3) ✦ Group Comparison between subjects 2 groups (G1 and G2) 1.G1 with gaze-aided system 2.G2 without gaze-aided system

7 User Evaluation Participants 10 total (7 M, 3 F) 9 aged 20-29 years, 1 aged 30-39 years All participants were students 4 experienced with VR 3 experienced with eye tracking

8 User Evaluation

9 Results Gaze Significant difference between total time spent looking at ROI during a session (p < 0.05), with G2 spending more time looking at ROI than G1

10 Results Performance No significant difference in number of failures (p= 0.25 ) No significant difference in time taken to complete tasks unless outliers were removed (p=0.43 with outliers, p=0.01 without outliers)

11 Results Questionnaires All questions scored on a 7 point Likert scale (range 0-6) No comparison between groups in Post-practice questionnaire Post-session questionnaire: no statistically significant results, but several small p-values

12 Discussion Questionnaires Post-practice: 1. Hotspot & Keyboard were equally-liked, but Keyboard was chosen by 8 of 10 participants 2. Participants felt the text could have been presented more clearly Post-session: 1. Seems that participants in G1 were generally more bored, more frustrated, and more stressed than participants in G2, although the p-values were not significant 2. Despite having the gaze-aided system, G1 participants appear to have reported a generally more negative experience overall than G2 Gaze Result did not confirm our 2 nd hypothesis Performance Results did confirm our 1 st hypothesis when outliers were removed from the data set

13 Conclusion


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