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Knowledge for business TNO Human Factors User experience sampling Jan Willem Streefkerk, M.Sc.
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2005 Mark A. Neerincx and Jan Willem Streefkerk (2003). Interacting in Desktop and Mobile Context: Emotion, Trust and Task Performance. Proceedings of EUSAI 2003, Eindhoven, The Netherlands. Springer-Verlag. 2 User experience Usability: not only performance or process measures What is user experience? “Satisfaction” = classical measure “Fun” “Emotion” “Trust” “Frustration” Dependent on task context device
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2005 Mark A. Neerincx and Jan Willem Streefkerk (2003). Interacting in Desktop and Mobile Context: Emotion, Trust and Task Performance. Proceedings of EUSAI 2003, Eindhoven, The Netherlands. Springer-Verlag. 3 PALS project Personal Assistant for onLine Services Research questions: TrustEmotional state PerformanceDevice
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2005 Mark A. Neerincx and Jan Willem Streefkerk (2003). Interacting in Desktop and Mobile Context: Emotion, Trust and Task Performance. Proceedings of EUSAI 2003, Eindhoven, The Netherlands. Springer-Verlag. 4 Research model Dimensions of emotion Arousal (the “quantity”): High or low Valence (the “quality”): Positive or negative Example: Anger: high arousal, negative valence Trust based on predictable, competent system behavior servitude: system serves the user (Muir, 1994)
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2005 Mark A. Neerincx and Jan Willem Streefkerk (2003). Interacting in Desktop and Mobile Context: Emotion, Trust and Task Performance. Proceedings of EUSAI 2003, Eindhoven, The Netherlands. Springer-Verlag. 5 Method Eliciting emotions by watching short films with music Tasks retrieving information (financial, entertainment) transactions (buying stocks) Device Compaq iPaq handheld Sony Vaio Laptop
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2005 Mark A. Neerincx and Jan Willem Streefkerk (2003). Interacting in Desktop and Mobile Context: Emotion, Trust and Task Performance. Proceedings of EUSAI 2003, Eindhoven, The Netherlands. Springer-Verlag. 6 Dependent variables Emotional state (= manipulation check) Physiological measures (HR, HRV) Self Assessment Manikin: arousal & valence Trust questionnaire Effectiveness & Efficiency time on task errors Mental Effort Rating Scale Mental Effort (BSMI)
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2005 Mark A. Neerincx and Jan Willem Streefkerk (2003). Interacting in Desktop and Mobile Context: Emotion, Trust and Task Performance. Proceedings of EUSAI 2003, Eindhoven, The Netherlands. Springer-Verlag. 7 Results I Manipulation not (entirely) successful. No main effects of emotional state. Performance with mobile device was worse after high arousal, positive valence condition. Device: Performance worse and mental effort higher for mobile device. Trust in web service lower when using mobile device.
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2005 Mark A. Neerincx and Jan Willem Streefkerk (2003). Interacting in Desktop and Mobile Context: Emotion, Trust and Task Performance. Proceedings of EUSAI 2003, Eindhoven, The Netherlands. Springer-Verlag. 8 Results II Relation between trust and performance when performance went well, trust in web service was higher. Trust in device: mobile device vs. laptop pre vs. post
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2005 Mark A. Neerincx and Jan Willem Streefkerk (2003). Interacting in Desktop and Mobile Context: Emotion, Trust and Task Performance. Proceedings of EUSAI 2003, Eindhoven, The Netherlands. Springer-Verlag. 9 Conclusions Difficult to elicit emotional responses in test participants Trust in device & trust in website User experience influences HCI Thank you for your attention J.W. Streefkerk – TNO Human Factors streefkerk@tm.tno.nl
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