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Introduction to Programming
With Computer Language Processing
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Processing Born in 2001 at MIT. Open source.
Language and environment to program images, animation, and sounds. Build on Java.
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Processing Based on Java. Case sensitive Statement terminates by ;
Three major components: Fundamentals: data types, variables, operators… Control structs: Functions Decisions: if Loops: while, for Data structures: Class and objects Many examples
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Processing Interactions: Libraries and references:
Mouse operations: move, click… No buttons, labels... Use Java to add them Libraries and references: Use Help Go to
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Data Representations in a Computer
Computer understands only 0’s and 1’s. Text file: ASCII file numbers Binary file: all numbers Images and graphics: every pixel has a number representing Grayscale (0 – 255) Color (red: 0-255, green: 0-255, blue: 0-255) Optional: alpha (0-255), color transparency.
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Grayscale: black white
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Three basic colors can generate
Red + Green = Yellow Red + Blue = Purple Green + Blue = Cyan (blue-green) Red + Green + Blue = White no colors = Black Three basic colors can generate all colors
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Pixels and Coordinates
Pixel: unit of image resolution Coordinate system: Top-left corner: (0,0) X axis: horizontal axis, left to right Y axis: Vertical, top to buttom Point: (X-coordinate, Y-coordinate) Examples: Point (0,0), (2,5), (3,3)…
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Graphical Shapes: Line
Two points determines a line: p1(x1,x2) and p2(x2,y2) Function to draw a line Line(x1,y1,x2,y2);
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Graphical Shapes: Rect
Three modes: CORNER, CENTER, CORNERS. Default: CORNER CORNER: rectMode(CORNER); rect(x1,y1,w,h); //x1,y1: top-left corner CENTER: rectMode(CENTER); rect(x,y,w,h); //x,y: center CORNERS: rectMode(CORNERS); rect(x1,y1,x2,y2); //x1,y1,x2,y2: top-left and button right coners
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Graphical Shapes: Ellipse
Three modes: CORNER, CENTER, CORNERS. Default: CENTER CORNER: ellipseMode(CORNER); ellipse(x1,y1,w,h); //x1,y1: top-left corner CENTER: ellipseMode(CENTER); ellipse(x,y,w,h); //x,y: center coord. CORNERS: ellipseMode(CORNERS); ellipse(x1,y1,x2,y2); //x1,y1,x2,y2: top-left and button right coners
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Graphical Shapes: Exercises
Draw a circle Draw a triangle using function triangle function line Draw an angle Draw a quad using function quad
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Graphical Contents stroke(color); fill(color); noStroke(); noFill();
strokeWeight(int); background(color);
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Important System Variables
mouseX, mouseY: current x,y coordinates of the mouse pmouseX, pmouseY: previous x,y coordinates of the mouse
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Important Interactive Functions
mouseMoved(); mouseDragged(); mouseClicked(); mousePressed(); mouseReleased(); keyPressed();
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