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CEP Level 3 Brian Johnson
Penalty Kill CEP Level 3 Brian Johnson
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Choosing a Penalty Kill System for Your Team
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Elements to be considered
Personal coaching philsophy 4-5 defensemen 6-7 forwards Having your “next line” intact Rink measurements Opponent’s tendencies and systems
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Design System To match players’ skills The players enjoy playing
To challenge your players
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Effective Traits - Forwards
Excellent skater – quickness and strength Excellent lateral mobility Excellent checker with defensive skills (angling) Intelligence – anticipation Good face-off skills Tenacity
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Effective Traits - Defensemen
Excellent skater Excellent lateral mobility Strength in one-on-one situations Out of corner In front of the net Intelligence – anticipation Tenacity Ability to clear the puck from the zone
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Types of PK Forechecks Aggressive Controlled (read and react) Passive
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Aggressive
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Aggressive Forecheck Both forwards hard on the puck.
Constantly pursuing the puck around the zone. Little rhyme or reason in attacking the puck. Panic. One puck carrier cannot beat both forecheckers. One forechecker must “roll” to backup other who is pressing.
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Controlled
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T or Piggy-back Begins in I formation.
Fwds roll inside-out to force puck to the boards. Semi-aggressive. Read & attack if situation appears positive. One pass should never beat both forecheckers. D fills center through neutral zone.
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Criss-Cross Works outside-in. X1 & X2 cross in parallel planes.
Timing is critical.
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Controlled Delay Formation like the T.
X1 attacks puck carrier to force puck to be passed. X2 delays and anticipates pass, attacking pass receiver. X1 then comes right up the middle.
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Passive
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Passive X1 and X2 turn & pick-up wings covering outside lanes.
X3 and X4 fill inside lanes through neutral zone. System is designed to force play on the defensive blue line.
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Similar Forechecks
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Tandem It is like the piggy-back method.
F1 forechecks the puck carrier & force a pass. F2 then attacks the pass while F1 backchecks through the middle of the ice. Usually do not force when behind the net.
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T vs. Swing Breakout F1 mirrors the opponent’s swing person
This removes this option. F2 moves down to forecheck the puck carrier. D1 or D2 will attack any passes made to posted wingers.
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Steer Tandem The Trap F2 is the “Hammer”
F1 is low on one side of the rink – causing the breakout to go the other way – angles off initial puck carrier up boards F2 anticipates pass and “Hammers” receiver F1 backchecks through middle
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Read & React Simplest of all
High pressure based on speed & aggressiveness of forecheckers F1 goes hard to create confusion F2 reads & reacts to pass
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Diamond Forecheck Mostly used in neutral zone, but can be O-zone
Concept of time & space w/ angling or steering F1 is positioned in the middle of the rink ready to steer puck carrier to one side or the other D1 stands up to form trap If dumped, F2 and goalie must get puck out of zone Pass to F1????
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1-3 Similar to the Diamond
Main thrust of def action occurs at def blue line F1 may forecheck as deeply as he/she desires Angle off puck carrier through neutral zone Defenders form wall at blue line to force turnover or dump
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Defensive Zone
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Box Very passive Force opponents to work puck on the perimeter
Prevent opponents passes and the puck to move through the box Force opponent to shoot from the outside, relinquish no rebound shots Eyes & Butts
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Rotation - Aggressive Read & react system
Players interchange position as they attack puck Flood one side to shut-off passing lanes and puck movement opportunities Each player must know others responsibilities and cover for him/her on the rotation
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Controlled Combo of Box & Rotate
Puck is on top – rotate to “diamond” position Puck is down low – box position with “controlled” pressure
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Diamond or 1-2-1 Used against Umbrella Passive or Aggressive
When puck is deep in the zone, player on weak side must drop down to help cover in front of the net
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2 Players Short
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Passive Tight Triangle
Like traditional box Key = keep puck on perimeter Give up shots outside, but nothing in slot or rebound Goalie must have good angles and control rebounds
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Rotating Triangle More pressure can be applied to vs offense
Tight triangle reduces area being covered Rule of thumb: Defend no higher than top of the circles
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Inverted Triangle 2 defenders always front the puck, with 1 on weak side At top, 2-1 On ½ board, 1-2 Designed to put pressure on points and move puck deep in the zone
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Keys to Remember Always face the puck
Split the ice in ½ to prevent cross-ice passes Sticks on the ice Keep away or ragging 1 pass doesn’t beat 2 defenders Keep the front of the net clear Don’t get tied up in front Fwds sec shifts Face-offs are crucial Never clear puck across your zone. High & off glass Fwds angle inside-out Communication
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Practice Coach the penalty kill Set goals
Make it a challenge PP vs PK for a set period of time – have a winner Set goals Certain percentage Keep statistics Teach everyone, play everyone at youth levels
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