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1 ECE 18-649 Soda Machine Example Status Update February 19, 2010 Group 7 Justin Ray READ THE SLIDE NOTES FOR COMMENTARY ON THIS EXAMPLE
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Group #7Justin Ray2 Overview ButtonControl Design Process Use case: pressing the button Scenarios, Sequence Diagrams, Requirements Statecharts: to nest or not to nest Design revisions Missing inputs Incorrect flashing behavior Project Statistics Lessons Learned
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Group #7Justin Ray3 ButtonControl: Use Case and Scenario U2. Customer pushes a soda button Primary use case for soda vending U4. Observe soda availability Deals with the behavior of the button light Scenario 2A: push button after paying Precondition: 2 coins inserted Scenario The Customer pushes soda button ‘s’. The light on the soda button ‘s’ begins flashing. … (vend cycle) The light on the soda button s stops flashing. Postcondition: A soda has been vended.
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Group #7Justin Ray4 Sequence Diagram 2A Customer Button CoinControl CoinCount==2 VendControl 2a. ButtonLight[s](false) ButtonLight ButtonControl 2b. ButtonLight[s](true) 2a and 2b repeat until 5a. 1a. Button s pressed 1d. mCoinCount(2) 1c. mButton[s](true) 1b. Button[s](true) 16pt Note: Subset of the SD 2A relevant to the controller behavior. Flashing light behavior indicates that a soda vend is in progress. mVend == False
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Group #7Justin Ray5 Requirements 6 Requirements total R2.4 indicates a vend cycle is in progress If Button[s] True AND mEmpty[s] False AND mCoinCount equals SODA_COST AND mVend False, then R2.4a. ButtonState shall be set to True. R2.4b. ButtonLight[s] shall be commanded to blink with a period of 1s.
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Group #7Justin Ray6 Statechart Nested statechart avoids duplicating T2.2 and T2.3 Early work on Proj 5 nested statechart is hard to implement S2.3 VEND S2.1 IDLE DO: ButtonLight On mButton[s] False FlashCounter 0 S2.2 EMPTY DO: ButtonLight Off mButton[s] False FlashCounter 0 S2.4 FLASH_OFF DO: ButtonLight Off mButton[s] TRUE Increment FlashCounter S2.4 FLASH_ON DO: ButtonLight On mButton[s] TRUE Decrement FlashCounter T2.1 T2.2 T2.3 T2.6 T2.7 T2.4T2.5 T2.1 mButton[s] ← True AND mEmpty[s] ← False AND mVend ← False AND mCoinCount ← SODA_COST ….
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Group #7Justin Ray7 Project Statistics Date of Presentation02/18Pres2Pres3 # of Sequence Diagrams7--- # of SD arcs73--- # of Requirements20--- # of statecharts4--- # of SC states16--- # of SC arcs22--- # of non-comment LOCN/A--- # of unit testsN/A--- # of integration testsN/A--- # of acceptance testsN/A--- # unresolved defects0--- # of issue log entries7---
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Group #7Justin Ray8 Lessons Learned & Open Issues Problems that you have already solved CoinControl missing a VEND state Identified in reviews mVend input unused ButtonControl defects Identified in reviews incorrect flashing behavior Team strategies Sort out tools early Only let one person edit a document at a time Open issues Refactor the ButtonControl statechart? Decide between more complex statechart that matches the code better less complex statechart with duplicated transitions in code
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9 Any Questions? Team 7 Justin ray – justinr2@ece.cmu.edu …
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10 Backup Slides
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Group #7Justin Ray11 Statechart T2.1mButton[s] ← True AND mEmpty[s] ← False AND mVend ← False AND mCoinCount ← SODA_COST T2.2mVend ← True AND mEmpty[s] ← False T2.3mVend ← True AND mEmpty[s] ← True S2.3 VEND S2.1 IDLE DO: ButtonLight On mButton[s] False FlashCounter 0 S2.2 EMPTY DO: ButtonLight Off mButton[s] False FlashCounter 0 S2.4 FLASH_OFF DO: ButtonLight Off mButton[s] TRUE Increment FlashCounter S2.4 FLASH_ON DO: ButtonLight On mButton[s] TRUE Decrement FlashCounter T2.1 T2.2 T2.3 T2.6 T2.7 T2.4T2.5 T2.4FlashCounter > FlashLimit T2.5FlashCounterLimt ← 0 T2.6mEmpty ← True T2.7mEmpty ← False
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