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ASL 201: AFVs/GUNS IN ADVANCED SQUAD LEADER Session 1: To Hit / To Kill – AFV/Guns with Russ Gifford.

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Presentation on theme: "ASL 201: AFVs/GUNS IN ADVANCED SQUAD LEADER Session 1: To Hit / To Kill – AFV/Guns with Russ Gifford."— Presentation transcript:

1 ASL 201: AFVs/GUNS IN ADVANCED SQUAD LEADER Session 1: To Hit / To Kill – AFV/Guns
with Russ Gifford

2 ASL 201: AFV Combat This session, we will learn
Goals for This Session This session, we will learn how ‘To Hit’ and how ‘To Kill’ AFVs!

3 ASL 201: AFV Combat This session, we will learn: Motion status
Goals for This Session This session, we will learn: Motion status Armored Facing HIP LAWs Crew Survival

4 Example of AFV Movement
ASL 201: AFV Combat Example of AFV Movement Movement: AFV enters on road on A6. It is BU, so road movement is NA. Each hex is 1 MP. A6 1MP

5 Example of AFV Movement
ASL 201: AFV Combat Example of AFV Movement Movement: AFV enters on road on A6. It is BU, so road movement is NA. Each hex is 1 MP. A6 1 MF B5 1 MF

6 Example of AFV Movement
ASL 201: AFV Combat Example of AFV Movement Movement: AFV enters on road on A6. It is BU, so road movement is NA. Each hex is 1 MP. A6 1 MF B5 1 MF C6 1 MF

7 Example of AFV Movement
ASL 201: AFV Combat Example of AFV Movement Movement: Each hex is 1 MP. A6 1 MF B5 1 MF C6 1MF Change CA 1 MF

8 Example of AFV Movement
ASL 201: AFV Combat Example of AFV Movement Movement: Each hex is 1 MP. A6 1 MF B5 1 MF C6 1MF Change CA 1 MF C7 1 MF

9 Example of AFV Movement
ASL 201: AFV Combat Example of AFV Movement Movement: Each hex is 1 MP. A6 1 MF B5 1 MF C6 1MF Change CA 1 MF C7 1 MF D7 1 MF

10 Example of AFV Movement
ASL 201: AFV Combat Example of AFV Movement Trouble! An American HIP unit just popped up in the woods hex in C8!

11 An American HIP unit just popped up in the woods hex in C8!
ASL 201: AFV Combat Defensive First Fire Trouble! An American HIP unit just popped up in the woods hex in C8! And he’s got a Bazooka!

12 Using To Hit with Bazookas
ASL 201: AFV Combat Using To Hit with Bazookas As we learned with Guns and MA, these use the To Hit method. The difference with a Bazooka: They have their own ‘To Hit’ table on their counter.

13 ASL 201: AFV Combat Skip C3 and C4, and use the counter:
To Hit Skip C3 and C4, and use the counter: Well, that’s about as good as it gets! But what about modifiers?

14 ASL 201: AFV Combat Chart C5 are Firer-Based DRMs:
Direct Fire Chart C5 are Firer-Based DRMs: This is the Defensive Fire Phase so B does NOT apply. We are NOT pinned, so D doesn’t apply, either. And we are trained troops, so H is out, too.

15 ASL 201: AFV Combat Thus far: We have: 10 original To Hit DR
C5 Modifications Thus far: We have: 10 original To Hit DR +0 DRM for Firer Based DRMs What about Target Based DRMs? That’s chart C6!

16 ASL 201: AFV Combat Chart C6 is about the Target
Direct Fire Chart C6 is about the Target There is a LOT that applies on this one, so we are going to break it down carefully.

17 ASL 201: AFV Combat Chart C6 is about the Target
Direct Fire Chart C6 is about the Target J – our target is a Moving vehicle, so +2. Since J applies, we also check J1 and J2:

18 ASL 201: AFV Combat Chart C6 is about the Target
Direct Fire Chart C6 is about the Target Essentially, the longer we’ve had to ‘track’ the target, the better our aim. Only one of these apply.

19 ASL 201: AFV Combat So how long have we seen the target?
C6 Modifications So how long have we seen the target?

20 Example of AFV Movement
ASL 201: AFV Combat Example of AFV Movement Check LOS: A6 1 MF - no B5 1 MF C6 1MF Change CA 1 MF C7 1 MF D7 1 MF Continuous for 5 MF.

21 ASL 201: AFV Combat Chart C6 is about the Target
Direct Fire Chart C6 is about the Target So we have see them long enough that J1 nor J2 apply! J still have J, however.

22 ASL 201: AFV Combat Chart C6 is about the Target
Direct Fire Chart C6 is about the Target J3 and J4 don’t count if J DOES count, so those are out.

23 ASL 201: AFV Combat Chart C6 is about the Target
Direct Fire Chart C6 is about the Target The target isn’t concealed – and would have lost it the moment he moved in our LOS, so K is out.

24 ASL 201: AFV Combat Chart C6 is about the Target
Direct Fire Chart C6 is about the Target Case L – Point Blank range! We saw that used when we were using Guns – does it apply here?

25 ASL 201: AFV Combat Chart C6 is about the Target
Direct Fire Chart C6 is about the Target Does it apply here? – have to check the notes!

26 ASL 201: AFV Combat Chart C6 is about the Target
Direct Fire Chart C6 is about the Target Bazookas, Panzerfausts, are Light Anti Tank Weapons. Only cases with an ‘L’ apply to LAWs!

27 ASL 201: AFV Combat Chart C6 is about the Target
Direct Fire Chart C6 is about the Target Everything so far had an ‘L’ out front – but Cases L, M, and N do NOT! So we can’t use these!

28 ASL 201: AFV Combat Chart C6 is about the Target
Direct Fire Chart C6 is about the Target O does not apply if Case J does, so it is NA

29 ASL 201: AFV Combat Chart C6 is about the Target
Direct Fire Chart C6 is about the Target Case P is very important! AFVs and Guns have sizes – big ones are easier to hit!

30 ASL 201: AFV Combat Notes on C6 AFVs have the size placed as a color around their armor facing numbers. Colors Size DRM 2 white dots Very Small +2 1 white dot Small +1 No colors Normal 1 red armor # Large -1 2 red armor # Very Large -2

31 ASL 201: AFV Combat So what does our target have?
Notes on C6 So what does our target have? So Case P is a -1: it is easier to hit! Colors Size DRM 2 white dots Very Small +2 1 white dot Small +1 No colors Normal 1 red armor # Large -1 2 red armor # Very Large -2

32 ASL 201: AFV Combat Chart C6 is about the Target
Direct Fire Chart C6 is about the Target Anything else? Doesn’t look like it – It is in Open Ground, and no Hindrances apply!

33 ASL 201: AFV Combat Target Based DRMs: Case J: +2 (moving Vehicle)
C6 Modifications Target Based DRMs: Case J: +2 (moving Vehicle) Case P: -1 (Large Target) = +1 DRM Wow! Great chance for a hit!

34 ASL 201: AFV Combat Other things that we need to keep in mind:
Other To Hit Notes Other things that we need to keep in mind: Firer CX? Target over stacking limit? Those would also apply DRMs – so a list with many others items to check are in the ‘Other’ notes beneath the C5 and C6 charts.

35 ASL 201: AFV Combat To Hit = 10 Firer based DRMs = +0
To Hit Notes To Hit = 10 Firer based DRMs = +0 Target based DRMs = +1

36 ASL 201: AFV Combat Looks like trouble for the AFV!
To Hit DR Looks like trouble for the AFV! We will hit on an Original DR of 9 or less Miss on DR = 10 Break LAW on DR of 11, 12

37 ASL 201: AFV Combat To Hit DR Original DR = 7 HIT!!!!

38 ASL 201: AFV Combat Modified To Hit = 10 (C3 modified by C4)
To Hit Notes Modified To Hit = 10 (C3 modified by C4) Firer based DRMs = +0 Target based DRMs = +1 Original DR = 7 Final DR = = 8 8 <= 10 means HIT!!!!

39 ASL 201: AFV Combat To Kill DR So we got the HIT!!!! But now what?

40 ASL 201: AFV Combat Once we secure a Hit, we use the To Kill process:
To Kill Notes Once we secure a Hit, we use the To Kill process: To Kill Process: Steps AFV To Kill Process 1 Determine Target’s Armor Factor (AF) 2 Determine basic To Kill # (TK# ) and modify 3 Final To Kill # = Modified TK# - AF 4 If DR <= Modified TK#, use C7.7 to decide results

41 Facing and Armor Factor
ASL 201: AFV Combat Facing and Armor Factor Armor Factor: The first step is to determine which facing the shot hits: Front, Flank, or Rear. This is determined by the vehicle’s covered arc. Covered Arc

42 Facing and Armor Factor
ASL 201: AFV Combat Facing and Armor Factor Covered arc. The AFV’s Hull faces a vertex, and any shots coming through the two hexes of that covered arc strike the FRONT armor facing. Front Front

43 Facing and Armor Factor
ASL 201: AFV Combat Facing and Armor Factor Flank: Any shots hitting the AFV from the two side hexsides strike the FLANK armor facing. Flank Flank

44 Facing and Armor Factor
ASL 201: AFV Combat Facing and Armor Factor Rear: Any shots that come through the back to hex sides strike the REAR armor facing. Rear Rear

45 Facing and Armor Factor
ASL 201: AFV Combat Facing and Armor Factor Since the shot is coming though one of the side hexsides, it will strike the Flank armor facing. Flank

46 ASL 201: AFV Combat Determining the Armor Factor: Front Armor Factor
Armor Facing Determining the Armor Factor: Front Armor Factor Flank Armor Top number is the FRONT armor of an AFV Bottom number is the FLANK armor.

47 ASL 201: AFV Combat Determining the Armor Factor: Front Armor Factor
Armor Facing Determining the Armor Factor: Front Armor Factor Flank /Rear Armor Top number is the FRONT armor of an AFV Bottom number is the FLANK/REAR armor.

48 ASL 201: AFV Combat Determining the Armor Factor: Front Armor Factor
Armor Facing Determining the Armor Factor: Front Armor Factor Flank /Rear Armor What does the box around the Flank/Rear armor mean?

49 ASL 201: AFV Combat Determining the Armor Factor: Front Armor Factor
Armor Facing Determining the Armor Factor: Front Armor Factor Flank /Rear Armor A box indicates the upper structure on that facing (the turret) has the NEXT better AF.

50 ASL 201: AFV Combat Determining the Armor Factor: Front Armor Factor
Armor Facing Determining the Armor Factor: Front Armor Factor Flank /Rear Armor A circle would mean the turret had the next lower armor rating!

51 ASL 201: AFV Combat ASL Armor Factors:
Armor Facing ASL Armor Factors: ASL AFV armor runs from 0 to 26. So a circled 6 for a Front hull? would be a ___________________. A boxed 14 flank/rear? would be an __________________.

52 ASL 201: AFV Combat ASL Armor Factors:
Armor Facing ASL Armor Factors: ASL AFV armor runs from 0 to 26. So a circled 6 for a Front hull? would be a 4 armor front turret. A boxed 14 flank/rear? would be an 18 flank/rear turret.

53 Facing and Armor Factor
ASL 201: AFV Combat Facing and Armor Factor Since the shot is coming though one of the side hexsides, it will strike the Flank armor facing. Flank So what is our armor factor?

54 ASL 201: AFV Combat Determining the Armor Factor: Front Armor Factor
Armor Facing Determining the Armor Factor: Front Armor Factor Flank Armor Our shot hit the ___________, so the armor is __________.

55 Facing and Armor Factor
ASL 201: AFV Combat Facing and Armor Factor Since the shot is coming though one of the side hexsides, it will strike the Flank armor facing. Flank Our shot hit the flank, so the armor is 8. Did Hull or Turret matter?

56 How do I know if the shot hits the hull or the turret????
ASL 201: AFV Combat Turret vs. Hull? Wait! How do I know if the shot hits the hull or the turret????

57 ASL 201: AFV Combat Determining the Armor Factor: Front Armor Factor
Armor Facing Determining the Armor Factor: Front Armor Factor Flank Armor Since neither Front nor Flank are boxed or circled, it doesn’t matter for the AF – but it could matter in a non-penetrating hit, or a near miss!

58 ASL 201: AFV Combat Original DR = 7 HIT!!!! So, Hull or Turret?
To Hit DR Original DR = 7 HIT!!!! So, Hull or Turret?

59 ASL 201: AFV Combat So we have a turret hit, with 8 AF.
To Kill Notes So we have a turret hit, with 8 AF. How do we get the To Kill #? Steps AFV To Kill Process 1 Determine Target’s Armor Factor (AF) 2 Determine basic To Kill # (TK# ) and modify 3 Final To Kill # = Modified TK# - AF 4 If DR <= Modified TK#, use C7.7 to decide results

60 ASL 201: AFV Combat So we have a turret hit, with 8 AF.
To Kill Notes So we have a turret hit, with 8 AF. How do we get the To Kill #?

61 ASL 201: AFV Combat To Kill Notes A rear shot would be modified, but we didn’t get that, and we did not get a critical hit, so our Modified TK # is 16. Our Final TK# = 16 – 8 = 8 Steps AFV To Kill Process 1 Determine Target’s Armor Factor (AF) 2 Determine basic To Kill # (TK# ) and modify 3 Final To Kill # = Modified TK# - AF 4 If DR <= Modified TK#, use C7.7 to decide results

62 ASL 201: AFV Combat Our Final To Kill # is 8. Meaning, what?
To Kill DR Our Final To Kill # is 8. Meaning, what?

63 ASL 201: AFV Combat We roll, and see the results on chart C7.7 1
To Kill Notes We roll, and see the results on chart C7.7 Steps AFV To Kill Process 1 Determine Target’s Armor Factor (AF) 2 Determine basic To Kill # (TK# ) and modify 3 Final To Kill # = Modified TK# - AF 4 If DR <= Modified TK#, use C7.7 to decide results

64 ASL 201: AFV Combat To Kill Notes Our To Kill # = 8 DR =

65 ASL 201: AFV Combat Our To Kill # = 8 DR = 7
To Kill Notes Our To Kill # = 8 DR = 7 As you can see, that was CLOSE to a miss!

66 ASL 201: AFV Combat We eliminated the AFV!
Last steps We eliminated the AFV! Flip the counter to the wreck side, and DR for crew survival! Snake eyes, the crew escapes and is under the wreck.

67 ASL 201: AFV Combat Seem long? It takes 30 seconds to do it in a game.
To Hit - To Kill Notes Seem long? It takes 30 seconds to do it in a game. Once you get used to it, you don’t even think about the steps. Steps AFV To Kill Process 1 Determine Target’s Armor Factor (AF) 2 Determine basic To Kill # (TK# ) and modify 3 Final To Kill # = Modified TK# - AF 4 If DR <= Modified TK#, use C7.7 to decide results

68 ASL 201: AFV Combat Facing Quiz IF the American had waited to reveal his HIP unit, and the AFV had turned left to follow the road in E7,

69 ASL 201: AFV Combat Facing Quiz IF the American had waited to reveal his HIP unit, and the AFV had turned left to follow the road in E7, New Covered Arc

70 ASL 201: AFV Combat Facing Quiz IF the American had waited to reveal his HIP unit, and the AFV had turned left to follow the road in E7, Which facing would the attack hit? Rear Rear

71 ASL 201: AFV Combat Facing Quiz By the way: While Flank and Rear are the same AF, a rear facing hit gives a +1 bonus to the To Kill number. Rear

72 ASL 201: AFV Combat Determine the Armor Factors for each:
Armor Facing Determine the Armor Factors for each: Turret Front? ? ? ? Turret Flank? ? ? ? Flank? ? ? ? Front? ? ? ?

73 ASL 201: AFV Combat Determine the Armor Factors for each:
Armor Facing Determine the Armor Factors for each: Turret Front? Turret Flank? Flank? Front?

74 ASL 201: AFV Combat Our To Kill # = 8 What if
To Kill Quiz Our To Kill # = 8 What if DR = 3,1? DR = 5,5? DR = 5,4? DR = 3,5? DR = 5,3?

75 ASL 201: AFV Combat Our To Kill # = 8 What if DR = 3,1 Burning wreck
To Kill Quiz Our To Kill # = 8 What if DR = 3,1 Burning wreck No chance of crew survival. SMOKE from wreck.

76 ASL 201: AFV Combat Our To Kill # = 8 What if DR = 5,6
To Kill Quiz Our To Kill # = 8 What if DR = 5,6 Miss – but the bazooka is out of ammo (remove from game.)

77 ASL 201: AFV Combat Our To Kill # = 8 What if DR = 5,4?
To Kill Quiz Our To Kill # = 8 What if DR = 5,4? Within 1 is a non-penetrating hit. Crew must check for Shock! (Baz shoot HEAT)

78 ASL 201: AFV Combat Our To Kill # = 8 What if DR = 3,5?
To Kill Quiz Our To Kill # = 8 What if DR = 3,5? Since the colored die is lower, the hit is a Hull hit, so the AFV is immobilized. Crew might bail.

79 ASL 201: AFV Combat Our To Kill # = 8 What if
To Kill Quiz Our To Kill # = 8 What if DR = 5,3? Colored die > White die, is a turret hit. Place Shock marker, and next turn we see if it recovers! As you can see, that was CLOSE to a miss!

80 For Further Information
ASL 201: AFV Combat For Further Information For further information: Read Section C2.0 to C7.0 (all) , in the rule book for ADVANCED SQUAD LEADER.

81 ASL 201: AFV Combat Coming Next Session In the next module, we’ll get you fired up as we take target practice with Tanks and Guns of Tanks! See you at Session 2

82 ASL 201 was created by: Russell Gifford
Learning the Great Battles of the American Civil War (CD Rom learning series, 2005) Iowa Soldiers in the American Civil War (Multi-media lecture series, 2010) Spectacular Voyage: Lewis and Clark in Iowa, Nebraska and South Dakota (2002)

83 Additional Information
Advanced Squad Leader, ASL, and all artwork © MMP, 2011 This Presentation is © 2011 by Russell Gifford May be used with permission Write to


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