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Published byCasandra Creekmore Modified over 9 years ago
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1 (Review of Prerequisite Material)
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Processes are an abstraction of the operation of computers. So, to understand operating systems, one must have a basic knowledge about how computer hardware is organized. The von Neumann architecture forms the basis for most contemporary computer systems. 2
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Babbage designed Difference Engine (1822- 1857), later called Analytical Engine, using notion of stored program computer (but with mechanical, not electronic, parts) Used idea from Jacquard loom to store computational patterns Ideas he developed were reinvented, extended, and implemented by Zuse (1936), Atanasoff (1940), Bell labs (1945), Aiken and Hopper (1946), and others in 1930’s and 1940’s 3
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4 Fixed Electronic Device Pattern Variable Program Stored Program Device Jacquard Loom
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First true computer which used the concept of stored program was EDVAC (Electronic Digital Variable Automatic Computer), designed in 1945 (but not completed until 1951) While the concept of the stored program computer is often attributed to von Neumann (this architecture is known as the von Neumann architecture), it was not totally due to him – his support did increase government and academic support 5
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6 Control Unit (CU) Central Processing Unit (CPU) Address Bus Data Bus Arithmetical Logical Unit (ALU) Primary Memory Unit (Executable Memory) Device Device Controller and Device Device Controller and Device
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7 - The crucial difference between computers and other electronic devices is the variable program
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Datapath ALU – Arithmetic/Logic Unit Registers General-purpose registers Control registers Communication paths between them Control Controls the data flow and operations of ALU 8
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9 R1 R2 Rn... Status Registers Functional Unit Left Operand Right Operand Result To/from Primary Memory load R3,b load R4,c add R3,R4 store R3,a
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10 int a, b, c, d;... a = b + c; d = a - 100; Source ; Code for a = b + c load R3,b load R4,c add R3,R4 store R3,a Assembly Language ; Code for d = a - 100 load R4,=100 subtract R3,R4 store R3,d
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11 ; Code for a = b + c load R3,b load R4,c add R3,R4 store R3,a ; Code for d = a - 100 load R4,=100 subtract R3,R4 store R3,d Assembly Language 10111001001100…1 10111001010000…0 10100111001100…0 10111010001100…1 10111001010000…0 10100110001100…0 10111001101100…1 Machine Language
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12 3046 3050 3054 3058 Primary Memory Fetch Unit Decode Unit Execute Unit PC IR Control Unit load R3,b load R4,c add R3,R4 store R3,a 10111001001100…1 10111001010000…0 10100111001100…0 10111010001100…1 load R4, c 3050
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13 PC = ; IR = memory[PC]; haltFlag = CLEAR; while(haltFlag not SET) { execute(IR); PC = PC + sizeof(INSTRUCT); IR = memory[PC]; // fetch phase }; Fetch phase: Instruction retrieved from memory Execute phase: ALU op, memory data reference, I/O, etc.
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Control unitControl unit IR S1 bus S2 bus R0, r1,... (registers) ia(PC) psw... MAR MDR A B C Dest bus Memory ALU MAR memory address register MDR memory data register IR instruction register
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15 MAR MDR Command 0 1 2 n-1 123498765 Read Op: 1234 1. Load MAR with address read 2. Load Command with “read” 98765 3. Data will then appear in the MDR
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Instruction fetch (IF) MAR PC; IR M[MAR] Instruction Decode (ID) A Rs1; B Rs2; PC PC + 4 Execution (EXE) Depends on the instruction Memory Access (MEM) Depends on the instruction Write-back (WB) 16
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r3 r1 + r2 IF: MAR PC; IR M[MAR] ID: A r1; B r2; PC PC + 4 EXE: ALUoutput A + B MEM: WB: r3 ALUoutput 17
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load 30(r1), r2 IF: MAR PC; IR M[MAR] ID: A r1; PC PC + 4 EXE: MAR A + #30 MEM: MDR M[MAR] WB: r2 MDR 18
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bnez r1, -16 IF: MAR PC; IR M[MAR] ID: A r1; PC PC + 4 EXE: ALUoutput PC + #-16; cond (A op 0) MEM: if (cond) PC ALUoutput WB: 19 r1 = 100 r4 = 0 r3 = 1 L1: r4 = r4 + r3 r3 = r3 + 2 r1 = r1-1 if (r1!=0) goto L1 // Outside loop // r4 ?
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I/O devices are used to place data into primary memory and to store its contents on a more permanent medium Logic to control detailed operation Physical device itself Each device uses a device controller to connect it to the computer’s address and data bus Many types of I/O devices 20
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21 Application Program Device Controller Device Software in the CPU Abstract I/O Machine Device manager Program to manage device controller Supervisor mode software
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Block or character oriented Depends on number of bytes transferred in one operation Input or Output (or both) Storage or communication Handled by device controller 22
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A hardware component to control the detailed operations of a device Interface between controllers and devices Interface between software and the controller Through controller’s registers 23
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24 Command Status Data 0 Data 1 Data n-1 Logic busydoneError code... busy done 0 0 idle 0 1 finished 1 0 working 1 1 (undefined)
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25 Primary Memory CPU Controller Device Primary Memory CPU Controller Device Conventional devices DMA controllers
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Instructions to access device controller’s registers Special I/O instructions Memory-mapped I/O 26
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27 Primary Memory Device 0 Device 1 Device n-1 Primary Memory Device 0 Device 1 Device n-1 Device Addresses Memory Addresses
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Through busy-done flag Called polling A busy-waiting implementation Not effective 28
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29 … // Start the device … While(busy == 1) wait(); // Device I/O complete … done = 0; … while((busy == 0) && (done == 1)) wait(); // Do the I/O operation busy = 1; … busydone Software Hardware
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It introduces busy-waiting The CPU is busy, but is effectively waiting Devices are much slower than CPU CPU waits while device operates Would like to multiplex CPU to a different process while I/O is in process 30 while(deviceNo.busy || deviceNo.done) ; deviceNo.data[0] = deviceNo.command = WRITE; while(deviceNo.busy) ; deviceNo.done = TRUE;
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When a process is waiting for its I/O to be completed, it would be more effective if we can let another process to run to fully utilize the CPU It requires a way for the device to inform the CPU when it has just completed I/O 31
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32 CPU Device … Ready Processes CPU Device … Ready Processes I/O Operation CPU Device … Ready Processes Uses CPU
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33 CPU Device Interrupt Pending CPU incorporates an “interrupt pending” flag When device.busy FALSE, interrupt pending flag is set Hardware “tells” OS that the interrupt occurred Interrupt handler part of the OS makes process ready to run
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An interrupt is an immediate (asynchronous) transfer of control caused by an event in the system to handle real-time events and running- time errors Interrupt can be either software or hardware I/O device request (Hardware) System call (software) Signal (software) Page fault (software) Arithmetic overflow Memory-protection violation Power failure 34
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Causes of interrupts: System call (syscall instruction) Timer expires (value of timer register reaches 0) I/O completed Program performed an illegal operation: Divide by zero Address out of bounds while in user mode Segmentation fault 35
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36 program interrupt Interrupt handler
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Synchronous Events occur at the same place every time the program is executed with the same data and memory Can be predicted Asynchronous Caused by devices external to the processor or memory 37
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When an interrupt occurs, the following steps are taken Save current program state Context switch to save all the general and status registers of the interrupted process Find out the interrupt source Go to the interrupt handler 38
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39 PC = ; IR = memory[PC]; haltFlag = CLEAR; while(haltFlag not SET) { execute(IR); PC = PC + sizeof(INSTRUCT); IR = memory[PC]; if(InterruptRequest) { memory[0] = PC; PC = memory[1] }; memory[1] contains the address of the interrupt handler
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40 interruptHandler() { saveProcessorState(); for(i=0; i<NumberOfDevices; i++) if(device[i].done) goto deviceHandler(i); /* something wrong if we get to here … */ deviceHandler(int i) { finishOperation(); returnToScheduler(); } saveProcessorState() { for(i=0; i<NumberOfRegisters; i++) memory[K+i] = R[i]; for(i=0; i<NumberOfStatusRegisters; i++) memory[K+NumberOfRegisters+i] = StatusRegister[i]; }
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Problem when two or more devices finish during the same instruction cycle Race condition between interrupts The interrupt handler gets interrupted To avoid race conditions implement InterruptEnable flag If FALSE, no interrupts allowed Reset to TRUE when handler exits “critical code” section 41
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42 PC = ; IR = memory[PC]; haltFlag = CLEAR; while(haltFlag not SET) { execute(IR); PC = PC + sizeof(INSTRUCT); IR = memory[PC]; if(InterruptRequest && InterruptEnabled) { disableInterrupts(); memory[0] = PC; PC = memory[1] };
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43 executeTrap(argument) { setMode(supervisor); switch(argument) { case 1: PC = memory[1001]; // Trap handler 1 case 2: PC = memory[1002]; // Trap handler 2... case n: PC = memory[1000+n];// Trap handler n }; The trap instruction dispatches a trap handler routine atomically Trap handler performs desired processing “A trap is a software interrupt”
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44 S Mode Trusted Code trap UserSupervisor Branch Table 2 31
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45 ROM CMOS RAM Boot Device POST BIOS Boot Prog Loader OS … Hardware Process Data Flow Power Up
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46 Bootstrap loader (“boot sector”) Primary Memory 1 0x0001000 Fetch Unit Decode Unit Execute Unit 0000100 … … PC IR BIOS loader 0x0000100
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47 Bootstrapping Bootstrap loader (“boot sector”) Primary Memory Loader 1 2 Fetch Unit Decode Unit Execute Unit 0001000 … … PC IR BIOS loader 0x0000100 0x0001000 0x0008000
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48 Bootstrapping Bootstrap loader (“boot sector”) Primary Memory Loader OS 1 2 3 Fetch Unit Decode Unit Execute Unit 0008000 … … PC IR BIOS loader 0x0000100 0x0001000 0x0008000 0x000A000
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49 Bootstrap loader (“boot sector”) Primary Memory Loader OS 1 2 3 4. Initialize hardware 5. Create user environment 6. … Fetch Unit Decode Unit Execute Unit 000A000 … … PC IR BIOS loader 0x0000100 0x0001000 0x0008000 0x000A000
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50 FIXED_LOC: // Bootstrap loader entry point loadR1, =0 loadR2, =LENGTH_OF_TARGET // The next instruction is really more like // a procedure call than a machine instruction // It copies a block from FIXED_DISK_ADDRESS // to BUFFER_ADDRESS readBOOT_DISK, BUFFER_ADDRESS loop:loadR3, [BUFFER_ADDRESS, R1] storeR3, [FIXED_DEST, R1] incrR1 bleqR1, R2, loop brFIXED_DEST
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Use von Neumann architecture, BUT Physically very small and light weight Severe restraints on power consumption Limited memory size May use removable devices for storage, networking, etc. System-on-a-chip (SOC) Most components are integrated into same chip as the CPU Power management is critical issue 51
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How can we make computers faster while using the same clock speed Break computer into multiple units – each working on a different part of same problem Divide CPU into functional units => pipelining Use multiple ALUs => SIMD machines Single instruction-multiple data Use multiprocessors => parallel computers 52
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53 Function Unit Operand 1 Operand 2 Result Operand 1 Operand 2 Result (a) Monolithic Unit (b) Pipelined Unit
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54 ALU Control Unit (a) Conventional Architecture ALU Control Unit ALU … (b) SIMD Architecture
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Shared memory multiprocessors Distributed memory multiprocessors 55
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The von Neumann architecture is used in most computers To manage I/O devices or effectively, interrupts are used Interrupt handling involves hardware and software support There are also machines which use a different architecture Array processors; multiprocessors 56
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