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As-Rigid-As-Possible Surface Modeling
Olga Sorkine Marc Alexa TU Berlin
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Surface deformation – motivation
Interactive shape modeling Digital content creation Scanned data Modeling is an interactive, iterative process Tools need to be intuitive (interface and outcome) Allow quick experimentation
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What do we expect from surface deformation?
Smooth effect on the large scale As-rigid-as-possible effect on the small scale (preserves details)
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Previous work FFD (space deformation) Pros: Cons:
Lattice-based (Sederberg & Parry 86, Coquillart 90, …) Curve-/handle-based (Singh & Fiume 98, Botsch et al. 05, …) Cage-based (Ju et al. 05, Joshi et al. 07, Kopf et al. 07) Pros: efficiency almost independent of the surface resolution possible reuse Cons: space warp, so can’t precisely control surface properties images taken from [Sederberg and Parry 86] and [Ju et al. 05]
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“On Linear Variational Surface Deformation Methods”
Previous work Surface-based approaches Multiresolution modeling Zorin et al. 97, Kobbelt et al. 98, Lee 98, Guskov et al. 99, Botsch and Kobbelt 04, … Differential coordinates – linear optimization Lipman et al. 04, Sorkine et al. 04, Yu et al. 04, Lipman et al. 05, Zayer et al. 05, Botsch et al. 06, Fu et al. 06, … Non-linear global optimization approaches Kraevoy & Sheffer 04, Sumner et al. 05, Hunag et al. 06, Au et al. 06, Botsch et al. 06, Shi et al. 07, … “On Linear Variational Surface Deformation Methods” M. Botsch and O. Sorkine to appear at IEEE TVCG NEW! images taken from PriMo, Botsch et al. 06
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Surface-based approaches
Pros: direct interaction with the surface control over surface properties Cons: linear optimization suffers from artifacts (e.g. translation insensitivity) non-linear optimization is more expensive and non-trivial to implement
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Direct ARAP modeling Preserve shape of cells covering the surface
Cells should overlap to prevent shearing at the cells boundaries Equally-sized cells, or compensate for varying size
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Direct ARAP modeling Let’s look at cells on a mesh
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Cell deformation energy
Ask all star edges to transform rigidly by some rotation R, then the shape of the cell is preserved vj2 vi vj1
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Cell deformation energy
If v, v׳ are known then Ri is uniquely defined So-called shape matching problem Build covariance matrix S = VV׳T SVD: S = UWT Ri = UWT (or use [Horn 87]) v׳j2 vj2 vi v׳i v׳j1 Ri vj1 Ri is a non-linear function of v׳
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Total deformation energy
Can formulate overall energy of the deformation: We will treat v׳ and R as separate sets of variables, to enable a simple optimization process
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Energy minimization Alternating iterations
Given initial guess v׳0, find optimal rotations Ri This is a per-cell task! We already showed how to define Ri when v, v׳ are known Given the Ri (fixed), minimize the energy by finding new v׳
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Uniform mesh Laplacian
Energy minimization Alternating iterations Given initial guess v׳0, find optimal rotations Ri This is a per-cell task! We already showed how to define Ri when v, v׳ are known Given the Ri (fixed), minimize the energy by finding new v׳ Uniform mesh Laplacian
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The advantage Each iteration decreases the energy (or at least guarantees not to increase it) The matrix L stays fixed Precompute Cholesky factorization Just back-substitute in each iteration (+ the SVD computations)
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First results Non-symmetric results
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Need appropriate weighting
The problem: lack of compensation for varying shapes of the 1-ring
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Need appropriate weighting
Add cotangent weights [Pinkall and Polthier 93]: Reformulate Ri optimization to include the weights (weighted covariance matrix) vi ij ij vj
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Weighted energy minimization results
This gives symmetric results
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Initial guess Can start from naïve Laplacian editing as initial guess and iterate initial guess 1 iteration 2 iterations initial guess 1 iterations 4 iterations
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Initial guess Faster convergence when we start from the previous frame (suitable for interactive manipulation)
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Some more results Demo
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Discussion Works fine on small meshes
fast propagation of rotations across the mesh On larger meshes: slow convergence slow rotation propagation A multi-res strategy will help e.g., as in Mean-Value Pyramid Coordinates [Kraevoy and Sheffer 05] or in PriMo [Botsch et al. 06]
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More discussion Our technique is good for preserving edge length (relative error is very small) No notion of volume, however “thin shells for the poor”? Can easily extend to volumetric meshes
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Conclusions and future work
Simple formulation of as-rigid-as-possible surface-based deformation Iterations are guaranteed to reduce the energy Uses the same machinery as Laplacian editing, very easy to implement No parameters except number of iterations per frame (can be set based on target frame rate) Is it possible to find better weights? Modeling different materials – varying rigidity across the surface
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Acknowledgement Alexander von Humboldt Foundation
Leif Kobbelt and Mario Botsch SGP Reviewers
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Thank you! Olga Sorkine sorkine@gmail.com Marc Alexa
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